Hua Yuan: Difference between revisions

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Outcasts like mutants, unsightly abhumans, unsanctioned psykers and other undesirables almost inevitably filter down to hive bottom, away from prying eyes and Imperial judgement. Some, perhaps most, lead solitary lives of quiet isolation. Others, however, band together for mutual protection, companionship or perhaps out of a shared need for vengeance against those who shunned them. The latter are certainly among the most dangerous.
Outcasts like mutants, unsightly abhumans, unsanctioned psykers and other undesirables almost inevitably filter down to hive bottom, away from prying eyes and Imperial judgement. Some, perhaps most, lead solitary lives of quiet isolation. Others, however, band together for mutual protection, companionship or perhaps out of a shared need for vengeance against those who shunned them. The latter are certainly among the most dangerous.
==Gang Creation Table==
1-25 Communal
26-45 Criminal
46-60 Noble
61-80 Religious
81-90 Outcast
91-100 Enforcer
Gang size
01-10: Miniscule (1d10)
11-25: Tiny (10d10)
26-40: Small (10d10x10)
41-60: Medium (10d10x100)
61-75: Large (10d10x1000)
76-90: Huge (10d10x10,000)
91-100: Massive (10d10x100,000)
Gang territory
-30 for Miniscule
-20 for Tiny
-10 for Small
+10 for Large
+20 for Huge
+30 for Massive
1-40: 1 Hab Block
41-55: 1d6 Hab Blocks
56-70: 1d10 Hab Blocks
71-95: 2d10 Hab Blocks
96-110: 4d10 Hab Blocks
111-125: 10d10 Hab Blocks
126-130: An entire Floor
Illegality
01-20: Law abiding.
21-40: Neutral.
41-60: Local Pest.
61-80: Has Enforcers attention.
81-100: Has Arbites attention.
Secrecy
01-20: Loud
21-40: Obvious
41-60: Quiet
61-80: Secretive
81-100: Mysterious
Dedication
01-15: Transient membership
16-30: Loose association
31-50: Part time job
51-70: Full time job
71-85: The Gang is their life
86-100: Ganger to the grave
Leadership:
0-15. Single Leader
16-30. Chain of command
31-45. Council
46-60. Gang Code
61-85. Multiple Cells
86-100. Anarchic

Revision as of 02:31, 27 February 2016

The homeworld of the Hua Yuan Regiments

Home of the Hua Yuan regiments, a series of /tg/-created IG regiments and the surrounding fluff.

Overview

Hua Yuan is an Earth-sized Hive world, on the Eastern Fringe of the galaxy. It boasts an atmosphere comprised mostly of Neon and Kaihonium, a valuable gaseous element useful for several industrial processes. One of several moons of a large Gas Giant, Hua Yuan is geologically dead, and generally without remarkable features on it's surface, aside from a massive equatorial canyon seemingly torn into it's surface. However, despite this, the moon boasts rich deposits of several different elements, including adamantine. The atmosphere of the planet is extremely turbulent, with lighting storms giving the planet's entire surface an ominous glow as the skies are split by orange lightning, and make human habitation of the planet's surface all but impossible. As a result the majority of the planet's surface remains untouched by the hand of man, but in the depths of the equatorial canyon a sprawling hive reaches deep beneath the surface, marked only by the towering spires of the superstructure of a long-wrecked spacecraft.

The Hive

The core of the Hua Yuan Hive is built around the remnants of a wrecked Universe-class colonization/mining vessel. Trapped within the damaged hulk – and initially unable or unwilling to explore in the world’s neon-saturated atmosphere – the survivors expanded their living space downwards. After rich mineral deposits were discovered, a thriving mining industry developed. And the Imperium sent a Praetorian Regiment to provide order. The mining expanded to include neon harvesting, and the world's population grew exponentially as off-worlders came to exploit these resources. The hive city expanded until the world was threatened in 899.M41 by the infiltration of a Genestealer Cult, which marked the beginning of the hive's long economic and social decline.

Hua Yuan's atmospheric neon abundance has resulted in the near-universal adoption of neon lighting throughout the hive; even the lower levels have access to at least some of this technology, resulting in the hive being bathed at all hours by a variety of unnatural and bright colors. The lower hive is notable for being extremely cramped, even by the standard of hive cities. Above the narrow confines of the mining areas (many of which have been converted into tightly packed ad-hoc living quarters themselves as they ran dry,) the midhive is also cramped. What's left of the mining industry, and the more recent neon extraction, have kept the planet's economy thriving now that contact has been reestablished with the greater Imperium. As a consequence, the midhive is a very active place.

Government

The Praetorians keep the peace and represent the Imperium from orbit and a small embassy allowing the planet's Government to do as it will as it meets its tithes. Former mining officials and deck officers have developed into the noble houses of the world, and they squabble for power and influence in the upper hive, especially now that the economy is on the rise again. Whoever takes control of Hua Yuan has a modest but stable fortune to rest their laurels on. Or that's the general view. The top tier of the nobility, the patriarchs and matriarchs of the corporations who hobnob with the Mechanicus surveyors and have access to the product data and tithe rolls, know that the mines are slowly running dry. The only thing they can do is push quotas harder so they can embezzle enough under the Imperium's nose that they can escape once the planet runs dry, all the while giving the impression that there's nothing wrong.

Law and Order

Like many hive worlds in the Imperium, crime is a constant background presence on Hua Yuan. From the well-appointed hab clusters of the nobility to the festering darkness of hive bottom, countless millions of gangs and gangsters have been identified and punished by planetary law enforcement groups and the Adeptus Arbites, to scarcely any observable effect.

Although Hua Yuan is technically a military dictatorship under the leadership of the Praetorian garrison force, the noble houses of the planet are given a large amount of autonomy. So long as they keep order, ensure the swift payment of the Imperial Tithe and can be seen to operate within the bounds of the Lex Imperialis, they are free to rule their fiefdoms as they wish. To this end, many sponsor their own private armies of Enforcers to impose compliance. Though these enforcers are often superficially modelled on the officers of the Adeptus Arbites, in many places they are simply mercenary gangs given uniforms and a licence to terrorise the indentured worker population.

The Arbitrators themselves are, like many other Imperial institutions on Hua Yuan, massively overstretched. Though the officers of many of the precinct houses are diligent and extremely hard-working, the sheer scale of the task before them can seem overwhelming, even when they limit their remit solely to investigating capital crimes against the Imperium. Judge Commanders must forge strong links with other Imperial institutions out of sheer necessity, and it is not uncommon for precincts to be sited near Cathedrals, Abbeys, Imperial Guard bases and even Mechanicus forges.

Among the most commonly reported crimes on Hua Yuan are smuggling, trafficking in stolen goods, defacement of Imperial property and the production and distribution of illegal drugs. The black market is so utterly entrenched that it is said that one could have an easier time buying contraband than acquiring food. On every level, in every hab, an endless supply of merchants, hawkers and dealers can be found operating out of whatever space they can find. These merchants will commonly refer to their clientele by the local slang term "qīn", translating roughly to "dear" in Low Gothic. It very rapidly becomes clear to those dealing with natives of Hua Yuan that whenever this term is heard, someone is about to be either solicited or swindled (most commonly both).

Violence too is extremely common, as the oppressive demands of the ruling elite and the stress of living in constant, overcrowded squalor inevitably leads to conflict. Narcotics, pit fights, enlistment in the Imperial Guard and the forms of meditation taught by many native religious sects provide some outlets for aggression, but eruptions of ferocious fighting are still all too frequent. Efforts to contain mass violence often lead to combatants being given a simple choice: summary execution, or enlistment in one of the many penal brigades.

Unlike some worlds in the Imperium like Necromunda, where criminal gangs have distinct, easily observable tribal cultures common to vast swathes of the underworld population, Hua Yuan’s lawless element defy categorisation beyond mere generalities. Some groups form around specific locations or communities, such as a particular hab block or industrial concern. Although they are typically observed to focus on administering protection rackets and “defending” their domains from outsiders, many also develop a profitable side-line in drug manufacture and distribution.

Some gangs seem associated with large crime syndicates, particularly those which profit from grey and black market businesses. Others are driven to criminal acts by their ideologies or by their devotion to charismatic leaders. Typically these gangs are associated with the foulest of heresies, but a growing number have been identified with Puritan Monodominant and Redemptionist beliefs (whether this represents the spread of offworld beliefs or a home-grown reformation is unclear at this time). Common to both the syndicates and the cults is a desire to spread their influence as far as possible while remaining hidden.

A mixture of the different types of gangs can be found among the highest echelons of society. Some nobles employ well-equipped thugs to wage vendetta against their rivals. Others use their influence to profit from the sale illegal goods or sponsor offworld smuggling rings. Among the most dangerous are simply bored youths with too much money and too little responsibility. A particularly gruesome series of murders has even led some Arbitrators to believe that the infamous Spyrer Hunting Rigs have begun to appear on Hua Yuan, though this has yet to be proven beyond all doubt.

Outcasts like mutants, unsightly abhumans, unsanctioned psykers and other undesirables almost inevitably filter down to hive bottom, away from prying eyes and Imperial judgement. Some, perhaps most, lead solitary lives of quiet isolation. Others, however, band together for mutual protection, companionship or perhaps out of a shared need for vengeance against those who shunned them. The latter are certainly among the most dangerous.

Gang Creation Table

1-25 Communal 26-45 Criminal 46-60 Noble 61-80 Religious 81-90 Outcast 91-100 Enforcer

Gang size 01-10: Miniscule (1d10) 11-25: Tiny (10d10) 26-40: Small (10d10x10) 41-60: Medium (10d10x100) 61-75: Large (10d10x1000) 76-90: Huge (10d10x10,000) 91-100: Massive (10d10x100,000)

Gang territory -30 for Miniscule -20 for Tiny -10 for Small +10 for Large +20 for Huge +30 for Massive

1-40: 1 Hab Block 41-55: 1d6 Hab Blocks 56-70: 1d10 Hab Blocks 71-95: 2d10 Hab Blocks 96-110: 4d10 Hab Blocks 111-125: 10d10 Hab Blocks 126-130: An entire Floor

Illegality 01-20: Law abiding. 21-40: Neutral. 41-60: Local Pest. 61-80: Has Enforcers attention. 81-100: Has Arbites attention.

Secrecy 01-20: Loud 21-40: Obvious 41-60: Quiet 61-80: Secretive 81-100: Mysterious

Dedication 01-15: Transient membership 16-30: Loose association 31-50: Part time job 51-70: Full time job 71-85: The Gang is their life 86-100: Ganger to the grave

Leadership: 0-15. Single Leader 16-30. Chain of command 31-45. Council 46-60. Gang Code 61-85. Multiple Cells 86-100. Anarchic