Hunter: The Parenting: Difference between revisions

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==Characters==
==Characters==
The Group:
The Group:
* '''Big-D:''' The group’s leader and a father of dubious competence, offering vital information only after it is needed. Consistently high on a variety of mind-altering drugs as a defense against getting bitten (or so he’d like you to believe). Due to his drug use and non-monotone voice, he appears far crazier than his earlier equivalent. Big D has many children besides Marckus and Door; his favorite child is a horse named [[Horus|Horse]]. Due to this, his ability to interrogate a Tremere sucessfully (then eat said tremere), and his equivalent's powers, he may or may not be a Life-fluent Mage. (VA: SpeakerD)
* '''Big-D:''' The group’s leader and a father of dubious competence, offering vital information only after it is needed. Consistently high on a variety of mind-altering drugs as a defense against getting bitten (or so he’d like you to believe). Due to his drug use and non-monotone voice, he appears far crazier than his earlier equivalent. Big D has many children besides Marckus and Door; his favorite child is a horse named [[Horus|Horse]]. Due to this, his ability to interrogate a Tremere sucessfully (then eat said tremere), and his equivalent's powers, he may or may not be a Life-fluent Mage. The newest in-character podcast seems to implicitly corroborate this, with him declaring Louis Pasteur "A fascist for the New World Order", disliking someone simply for contradicting him and finding a folk tale of a witch getting revenge amusing. (VA: SpeakerD)
* '''Marckus:''' The nerd of the group who uses a stake jacket as his weapon. His daddy issues, penchant for experimenting with stuff he shouldn't, propensity to cause trouble, and overall red color scheme should make it clear who he's supposed to be. When he’s not using his stake-jacket, is typically armed with a blowtorch. May have Mage potential. (VA: Zegram)  
* '''Marckus:''' The nerd of the group who uses a stake jacket as his weapon. His daddy issues, penchant for experimenting with stuff he shouldn't, propensity to cause trouble, and overall red color scheme should make it clear who he's supposed to be. When he’s not using his stake-jacket, is typically armed with a blowtorch. May have Mage potential. (VA: Zegram)  
* '''Door:'''  The strong, literal-minded man of the group who is obsessed with woodwork and uses a double-barreled shotgun as his preferred weapon. Needless to say, don’t mess with his son. His overall square appearance and personality, obsession with building, and familiar mustache are clear indicators of his prior version; however, this series portrays a more openly sadistic/overzealous character as shown by his lack of reaction at forcing the vampires to drink each other and his contempt towards Marckus and Kitten feeling squeamish about it. (VA: SuperAnchors)
* '''Door:'''  The strong, literal-minded man of the group who is obsessed with woodwork and uses a double-barreled shotgun as his preferred weapon. Needless to say, don’t mess with his son. His overall square appearance and personality, obsession with building, and familiar mustache are clear indicators of his prior version; however, this series portrays a more openly sadistic/overzealous character as shown by his lack of reaction at forcing the vampires to drink each other and his contempt towards Marckus and Kitten feeling squeamish about it. (VA: SuperAnchors)

Revision as of 11:41, 27 March 2022

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“The world is an Vampire...”

Hunter: The Parenting is an animated series in the World of Darkness setting, following the exploits of a family of hunters during and after the exploration of mysterious tunnels around Binham and Norfolk. Created by Bruva Alfabusa and his team after the unfortunate hiatus of an earlier series, it reunites the original voice actors and features a cast that, as of writing, appear to be exact reincarnations of earlier characters.

Characters

The Group:

  • Big-D: The group’s leader and a father of dubious competence, offering vital information only after it is needed. Consistently high on a variety of mind-altering drugs as a defense against getting bitten (or so he’d like you to believe). Due to his drug use and non-monotone voice, he appears far crazier than his earlier equivalent. Big D has many children besides Marckus and Door; his favorite child is a horse named Horse. Due to this, his ability to interrogate a Tremere sucessfully (then eat said tremere), and his equivalent's powers, he may or may not be a Life-fluent Mage. The newest in-character podcast seems to implicitly corroborate this, with him declaring Louis Pasteur "A fascist for the New World Order", disliking someone simply for contradicting him and finding a folk tale of a witch getting revenge amusing. (VA: SpeakerD)
  • Marckus: The nerd of the group who uses a stake jacket as his weapon. His daddy issues, penchant for experimenting with stuff he shouldn't, propensity to cause trouble, and overall red color scheme should make it clear who he's supposed to be. When he’s not using his stake-jacket, is typically armed with a blowtorch. May have Mage potential. (VA: Zegram)
  • Door: The strong, literal-minded man of the group who is obsessed with woodwork and uses a double-barreled shotgun as his preferred weapon. Needless to say, don’t mess with his son. His overall square appearance and personality, obsession with building, and familiar mustache are clear indicators of his prior version; however, this series portrays a more openly sadistic/overzealous character as shown by his lack of reaction at forcing the vampires to drink each other and his contempt towards Marckus and Kitten feeling squeamish about it. (VA: SuperAnchors)
  • Kitten: The group’s ‘expert’ on the supernatural, his weapon is basically a pole with a flintlock pistol and a stake attached to the end of it. Despite being cautious and somewhat reasonable, he is also in a relationship with Marckus. Kitten is also something of a positive role model for Boy, a rarity in the family. Usually seen wearing an 'eared' hoodie and ski goggles, his name should be a dead giveaway as to his previous role. (VA: ThunderPsyker)
  • Boy: Door’s son and the youngest of the group. Only here because Big-D wants to make a man out of him. Extremely afraid of the unknown, which is understandable considering the nature of the unknowns presented to him. Another character who shares the same name as counterpart. Boy is on an all-meat diet (with butter, coffee and eggmilk mixed in) and as a result has become "extremely powerful" and cured of "puberty disease." (VA: Nostalgia)

Villains:

  • Pyotr: A Nosferatu Sludge Lad. Card-carrying Sabbat and main antagonist of Arc 1 after diablerizing both Apeboy and Shitbeard. Easily smarter and more manipulative than the other vampires - though not smart enough to avoid an obvious trap when he got baited into leaping onto Kitten’s stake. (VA: DrWhite)
  • Apeboy: A Gangrel Humanimal Type Vampire. The "LARPer" of the four; wears a fedora and neckbeard, and constantly talks like your typical high school trench-coat wearing edgelord. (VA: Glowtide)
  • Shitbeard: A Brujah Bikerbro Blank. Angstiest of the quartet, expressing he misses human pleasures such as cream crackers. Has enough of an education to discuss Kant with Apeboy and his ghost mentions going to college during the Patreon plug at the end of Episode 2. (VA: Earndil)
  • The Great And Mighty Kevin: A Tremere Vampire Wizard. (VA: Earndil)
  • Mysterious hooded figure: stalker-ish figure with a violin. Tied to the backstory of the campaign, involving a local monastery and the catacombs deep beneath connecting several rural towns since the Middle Ages. Either he’s the fiddler who ventured deep into the catacombs and never returned (and probably turned into a vampire), or the guy who took him out and stole his fiddle. (VA: BoneWeary)