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==History==
==History==
=== Lowly Beginnings ===
=== Lowly Beginnings ===
Born Zael Effernetti, a low hiver on Eustis Majoris. Addicted to flect, a psychoactive drug, Zael did whatever he could to score his next hit. It was by chance that Inquisitor [[Ravenor]] and his followers were on the planet at the same time, investigating the flect trade as part of a larger conspiracy. They came across Zael and roped him into being used as a means to infiltrate the local flect trade. It was at this time Zael's latent psychic powers began to be seen. Somehow the regular round-ups of pskyers had missed him. Ravenor, unlike many Inquisitors, did not [[Blam!]] him without a second thought, but instead took him under his wing, hoping to use his talents for his own means. He had discovered Zael was a mirror psyker, able to passively pick up messages and then resend them - just the kind of talent an Inquisitor could appreciate. Given his latent psychic power, Zael was sent off to join the Grey Knights after Ravenor was declared renegade, which worked out okay for him. After going through the many trials a Grey Knight initiate must face, he was given the name Hyperion.
Born Zael Effernetti, a low hiver on Eustis Majoris. Addicted to flect, a psychoactive drug, Zael did whatever he could to score his next hit. It was by chance that Inquisitor [[Ravenor]] and his followers were on the planet at the same time, investigating the flect trade as part of a larger conspiracy. They came across Zael and roped him into being used as a means to infiltrate the local flect trade. It was at this time Zael's latent psychic powers began to be seen. Somehow the regular round-ups of pskyers had missed him. Ravenor, unlike many Inquisitors, did not [[Blam!]] him without a second thought, but instead took him under his wing, hoping to use his talents for his own means. He had discovered Zael was a mirror psyker, able to passively pick up messages and then resend them - just the kind of talent an Inquisitor could appreciate. Given his latent psychic power, Zael was sent off to join the Grey Knights after Ravenor was declared renegade, which worked out okay for him. After going through the many trials a Grey Knight initiate must face, he was given the name Hyperion. The Grey Knights rediagnosed his powers as a form of psychic parasitism - apparently a defensive reflex for an untrained psyker. After being unlocked and trained by the Grey Knight's, he gained competence in a broad swathe of skills, preferring pyrokinesis and telekinesis in battle.


=== First War of Armageddon and the Trolling of Angron ===
=== First War of Armageddon and the Trolling of Angron ===

Revision as of 10:13, 10 January 2019

Started from the bottom, etc...

Hyperion is an all round cool dude and possibly one of the sanest psykers in the 40k setting, he is also a Grey Knight Librarian. Known for breaking Angron's blade, trolling one of the Imperium's most respected chapter masters, chilling with two Inquisitors and joining a legendary brotherhood of demi-gods (not necessarily in that order). Not to be confused with the Borderlands 2 corporation. Or the Imperial knight house (or, you know, the Greek primordial god of the sun and light).

History

Lowly Beginnings

Born Zael Effernetti, a low hiver on Eustis Majoris. Addicted to flect, a psychoactive drug, Zael did whatever he could to score his next hit. It was by chance that Inquisitor Ravenor and his followers were on the planet at the same time, investigating the flect trade as part of a larger conspiracy. They came across Zael and roped him into being used as a means to infiltrate the local flect trade. It was at this time Zael's latent psychic powers began to be seen. Somehow the regular round-ups of pskyers had missed him. Ravenor, unlike many Inquisitors, did not Blam! him without a second thought, but instead took him under his wing, hoping to use his talents for his own means. He had discovered Zael was a mirror psyker, able to passively pick up messages and then resend them - just the kind of talent an Inquisitor could appreciate. Given his latent psychic power, Zael was sent off to join the Grey Knights after Ravenor was declared renegade, which worked out okay for him. After going through the many trials a Grey Knight initiate must face, he was given the name Hyperion. The Grey Knights rediagnosed his powers as a form of psychic parasitism - apparently a defensive reflex for an untrained psyker. After being unlocked and trained by the Grey Knight's, he gained competence in a broad swathe of skills, preferring pyrokinesis and telekinesis in battle.

First War of Armageddon and the Trolling of Angron

Barely had Hyperion had time to warm his suit of new terminator armour when he and a Grey Knights force assisting an Ordo Malleus investigation discovered that a massive invasion of the important world Armageddon was planned by the traitor Primarch Angron, lord of the World Eaters Chaos Space Marines. Responding to an urgent plea for assistance from Logan Grimnar, Chapter Master of the Space Wolves, the Grey Knights teleported right into the midst of the chaotic host and directly attacked Angron and his Bloodthirster bodyguards.

What followed was a battle that alone could make fan boys weep and be worthy of a Games Workshop summer campaign. Hyperion's squad battled Angron and was made into chow by the traitor and his giant black blade. Hyperion, showing what a true hero can do, stood over a wounded battle brother trying to protect him. Using all his power to strike at the fallen primarch, Hyperion shattered the dark sword of the daemon prince and instantly earned near limitless respect points for his act. Let's remind the reader that he was barely out of training at the time and facing a foe even the other Primarchs would struggle against. Channeling all that energy knocked him unconscious, but it gave the rest of the Knights the opportunity they needed to banish Angron back to the Warp.

For this act, the Space Wolves gave him the cool title of 'Bladebreaker', which is known to make Sisters of Battle swoon in his mere presence.

Interestingly, on return to Titan after the months of shame, Hyperion reflected that he agreed with neither side of the conflict totally, seeing both sides as having flawed arguments. He tended to fall in more with the Inquisition's pragmatic approach over the Wolves' idealism but he saw how heavy-handed the Inquisition's response had been. This instantly makes him quite likable because, while he may follow orders like a soldier, he is shown to have his own opinions and to realize when his superiors are being dicks, thus proving he has the greatest trait forgotten about in the 40k setting: that he can think. Thus he is one of only four Grey Knights that /tg/ considers notably awesome. The other 3 are Brother-Captain Stern, Castellan Crowe, and, of course, Justicar Alaric. Thawn is still up for debate; we need more evidence. Then again, considering how few characters in the chapter have received any meaningful fluff, that's not too bad a number.

A higher calling

Eventually Hyperion was promoted to the Chapter's Librarius and soon began training to be a member of the Prognosticars. Enjoying a lengthy career, by the end of the 41st millennium, he was beginning to train new brothers to be Prognosticars. His BFF is his former battle brother from his old squad, who is now a Grey Knight Techmarine.

And it was by then he began sensing the galaxy was sliding into Chaos and that shit was going to get fucked up.....

A Fan's Attempt At Rules

Pts WS BS S T W I A Ld Sv
Prognosticar Hyperion: 165 5 4 4 4 3 4 2 10 2+/4++
Equipment
Terminator Armour, Storm Bolter, Frag Grenades, Krak Grenades, Psyk-Out Grenades, Locator Beacon, Personal Teleporter, Psychic Hood. Relic of Titan - Mindshield.
Rules
They Shall Know No Fear, Independent Character, The Aegis, Purity Of Spirit, Eternal Warrior, Preferred Enemy (Daemons)
On Grey Wings of Doom
If Hyperion is included in your army, his detachment may take interceptors as troops.
Psyker
Level 3, Generates powers from Daemonology (Sanctic), Telepathy, and Divination psychic disciplines. Hyperion always knows Blade Breaker as an additional power, which does not interfere with Psychic Focus from any discipline.
Blade Breaker
Daemonology (Sanctic), Warp Charge 1+. Hyperion reaches out with his mind and shatters the weapons of his foes. Blade Breaker is a malediction that targets a single enemy model, range 24 inches. When cast, reduce the target's Attacks, WS, and S by 1 (to a minimum of 1 each; if the target is strength D, its strength reduces by 1 to 10) per Warp Charge spent (you must choose before you roll how many charges you are attempting to spend). In addition, Hyperion may roll 2d6 and add his Mastery Level (normally 3) and his Leadership (normally 10); the target rolls 2d6 and adds just its Leadership. If Hyperion rolls higher, choose one piece of wargear on the target model; that piece of wargear ceases to function for the remainder of the game, and all of its benefits are immediately lost. If it was providing additional Wounds, these Wounds are immediately lost, which can kill the model. If Hyperion rolls lower, he suffers a wound with no saves of any kind allowed. If the results are tie, both the wargear loss and the unsavable wound occur.
Mental Strain
Hyperion's actions on Armageddon have taken their toll. At the end of the psychic phase, if Hyperion has cast any powers, successful or not, take a leadership test. If passed, nothing happens; if failed, Hyperion suffers a strength 3 AP 2 hit with the ignores cover special rule. Look out, sir! rolls may never be taken against this hit.
Prognosticar
Hyperion is part of the Prognosticar order; his devotion is solely to seeing into the myriad possibilities of the future. When choosing a Divination power, do not roll; he may select any power he likes.
Relic Of Titan - Bladebreaker
Bladebreaker is a Relic Master Crafted Nemesis Warding Stave and that is S+2 AP4, and conveys a 4++ save for Hyperion and any model in his unit from Codex: Grey Knights. It also grants Feel No Pain (6+) for Hyperion only.
Warlord Trait
Perfect Timing
Famous loyalist members of the Adeptus Astartes
Black Templars: Grimaldus - Helbrecht - Sigismund - Tankred
Blood Angels: Acrion - Astorath - Azkaellon - Corbulo - Dante - Donatos Aphael
Erasmus Tycho - Karlaen - Lemartes - Mephiston - Meros
Moriar - Rafen - Raldoron - Sanguinor - Thalastian Jorus
Blood Ravens: Apollo Diomedes - Avitus - Azariah Kyras - Brother-Sergeant Matiel
Cyrus - Davian Thule - Force Commander Aramus - Gabriel Angelos
Indrick Boreale - Isador Akios - Jonah Orion - Martellus - Tarkus - Thaddeus
Crimson Fists: Alessio Cortez - Alexis Polux - Pedro Kantor
Dark Angels: Asmodai - Azrael - Belial - Corswain - Ezekiel - Lazarus - Luther - Naaman - Sammael - Zahariel
Flesh Tearers: Gabriel Seth - Nassir Amit
Grey Knights: Anval Thawn - Arvann Stern - Castellan Crowe
Hyperion - Kaldor Draigo - Vorth Mordrak
Imperial Fists: Darnath Lysander - Slaughter Koorland - Maximus Thane
Tor Garadon - Vorn Hagen - Fafnir Rann
Iron Hands: Malkaan Feirros - Kardan Stronos
Lamenters: Malakim Phoros
Minotaurs: Asterion Moloc - Hecaton Aiakos - Ivanus Enkomi
Raptors: Lias Issodon
Raven Guard: Kayvaan Shrike - Korvydae - Kyrin Solaq
Red Scorpions: Carab Culln - Casan Sabius - Sevrin Loth - Sirae Karagon
Red Talons: Autek Mor
Salamanders: Adrax Agatone - Bray'arth Ashmantle - Tu'Shan - Vulkan He'stan - Xavier
Space Sharks: Tyberos the Red Wake
Space Wolves: Arjac Rockfist - Bjorn the Fell Handed - Bran Redmaw - Canis Wolfborn
Haegr the Mountain - Krom Dragongaze - Logan Grimnar - Lukas the Trickster
Njal Stormcaller - Ragnar Blackmane - Ulrik
Ultramarines: Aeonid Thiel - Antaro Chronus - Captain Titus - Cato Sicarius
Illiyan Nastase - Marneus Calgar - Ortan Cassius - Remus Ventanus
Severus Agemman - Torias Telion - Uriel Ventris - Varro Tigurius
White Scars: Kor'sarro Khan