Idoneth Deepkin Enclave Creation Tables: Difference between revisions
1d4chan>Spiraticus (Creation Tables for rolling up or finding inspiration for a custom Idoneth Deepkin Enclave in Warhammer Age of Sigmar.) |
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This article provides a number of options for you to consider if you create your own [[Idoneth Deepkin]]. Inspiration for many options and layout borrowed from the [[Dark Eldar Kabal Creation Tables]] and my own personal understanding of the faction. | This article provides a number of options for you to consider if you create your own [[Idoneth Deepkin]]. Inspiration for many options and layout borrowed from the [[Dark Eldar Kabal Creation Tables]] and my own personal understanding of the faction. | ||
The ages suggested here are merely estimations based on current data and are not bound to canon until otherwise stated. | The ages suggested here are merely estimations based on current data and are not bound to canon until otherwise stated. | ||
Revision as of 02:07, 19 July 2019
This article provides a number of options for you to consider if you create your own Idoneth Deepkin. Inspiration for many options and layout borrowed from the Dark Eldar Kabal Creation Tables and my own personal understanding of the faction.
This article is a work in progress. This article provides a number of options for you to consider if you create your own Idoneth Deepkin. Inspiration for many options and layout borrowed from the Dark Eldar Kabal Creation Tables and my own personal understanding of the faction.
The ages suggested here are merely estimations based on current data and are not bound to canon until otherwise stated.
Enclave Age (d10) | |
---|---|
1-4 | New (roughly 0-500 years old)
Founded between present day and the beginning of the Age of Sigmar. |
5-8 | Old (roughly 500-5000 years old)
Founded during the Age of Chaos; between the end of the Age of Myth and the beginning of the Age of Sigmar. |
9-10 | Ancient (more than 5,000 years old)
Founded during the Age of Myth, before the Age of Chaos and after or during the founding of the first Enclaves. |
Current Notable Representative
Most Enclaves are not ruled by a single Aelf, but by a council consisting of both Isharann and Akhelian members. But it would not be wrong to assume there is at least a figurehead that could well represent the interests of the Enclave. This would typically be an Akhelian King/Queen, but you may use any of the other Leader models(Soulscryers, Soulrenders, Tidecasters) as your figurehead member.
What sort of past does the current figurehead come from?
Current Figurehead (d10) | |
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1 | Member of a lost, confederated, or absorbed Enclave. |
2-4 | Lower rung Akhelian or Isharann(rags to riches). |
5-6 | Ascended Lochian Prince/Princess (Reroll if your figurehead is not an Akhelian King/Queen). |
7 | Consistently performed their duty well and to the benefit of the Enclave. Logically, a very sound choice. |
8 | Prestigious tactician. |
9 | Admired among the citizenry of the Enclave. |
10 | Hailed as hero for a deed of renown. |
Figurehead or Akhelian King/Queen's Personality
Figurehead Personality (d10, roll twice and add for really colorful results) | |
---|---|
1 | Paranoid |
2 | Cordial |
3 | Ruthless |
4 | Cold |
5 | Arrogant |
6 | Ambitious |
7 | Scornful |
8 | Cynical |
9 | Inspiring |
10 | Imposing |
- Paranoid: "Sigmar's MINIONS cannot be trusted. They do VILE things to those who do not bend the knee to the God-king."
- The figurehead has developed their own conspiracy theories about anything they would even begin to perceive as a threat. This lends easily to an isolationist Enclave, typically unwillingly.
- Cordial: "Their bodies are yours to do with what you will, but their souls are ours for the taking. You mustn't forget this, dear." -Psaras, Soulrender to Calypsa, a Branchwych.
- The figurehead is famous for their unnatural civility. They could look their victim in the eye as they are lay dying and thank them for their contribution.
- Ruthless: "Cut them down, shed their blood so that it may stain the Ethersea itself!
- The figurehead would slaughter entire villages during raids if allowed. The need for a continual stock of cattle is the only restraint holding them back.
- Cold: "Should you fall in battle, I will make sure you are still useful to my kin."
- The figurehead shows no concern for anyone, save their fellow Idoneth. Even then, many find the figurehead to be rigid and dispassionate.
- Arrogant: "We have no need for aid from the lesser races. Should they offer a hand, I will gladly claim their souls after the fighting is done."
- The figurehead exudes pure hubris. The dirt under their boot is held in higher regard than anyone not belonging to the Enclave.
- Ambition: "This sea is already ours. But soon we shall rule the shores while they remain clueless to the reality of their situation!"
- One sea is not enough, every last pond will eventually be a part of the figurehead's domain.
- Scornful: "The Free Peoples would be better off eradicated had we no need for their souls. Their very existence blights every last drop of our sea."
- The figurehead is openly and excessively snide or disdainful towards many. It would be wise to remain on their good side.
- Cynical: "Yes, the Stormcast are rather effective instruments of the God-King's wrath, but do they really serve to eradicate Chaos, or are they something more insidious?"
- The figurehead has a hard time believing others would act to the benefit of the Enclave, even among his fellow Idoneth. Even the slightest bit of their trust is rather costly.
- Inspiring: "The forces of Chaos come bearing down upon our home sea, but we will wash them away in a tide of their own blood!"
- Rousing words come easy to the figurehead, motivating their comrades and wringing every last drop of effort from them is a trivial matter. They are looked up to for good reason.
- Imposing: "Our path is clear, should you fail to walk it alongside us, I will gladly find someone who will."
- Others find it hard to question their dominant will. What they say, goes(usually).
Enclave Origin
What are the origins of the Enclave itself, how did it come into being?
Kabal Origin (d6) | |
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1 | Refugees from a lost or fallen Enclave(s). |
2 | Established in complete isolation, discovered by fellow Idoneth. |
3-4 | Expansionary offshoot of an existing Enclave. |
5 | Rebels or defectors from an existing Enclave. |
6 | Established in complete isolation, only to later reveal itself. |
WORK IN PROGRESS