Imperial Guard Regiment Creation Tables: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
Line 7: Line 7:
==Regiment Origin==
==Regiment Origin==


{| border="1" cellspacing="0" cellpadding="5" align="left"
 
{| border="1" cellspacing="0" cellpadding="5" align="center"
! Regiment Classification
! Regiment Classification
! d10
! d10
|-  
|-  
! Imperial Guard
| Imperial Guard
! 1-4
| 1-4
|-
|-
! Planetary Defense Force
| Planetary Defense Force
! 5-6
| 5-6
|-
|-
! Penal Legion
| Penal Legion
! 7-8
| 7-8
|-
|-
! Militia
| Militia
! 9
| 9
|-
|-
! Imperial Navy Armsmen
| Imperial Navy Armsmen
! 10
| 10
|-
|-
|}
|}


----


===Regiment Demographics===
===Regiment Demographics===


{| border="1" cellspacing="0" cellpadding="5" align="left"
 
{| border="1" cellspacing="0" cellpadding="5" align="center"
! Recruitment Criteria
! Recruitment Criteria
! d100
! d100
|-  
|-  
! All male [m/f ratio adjustable]
| All male [m/f ratio adjustable]
! 1-15
| 1-15
|-
|-
! All female
| All female
! 16-25
| 16-25
|-
|-
! Caste-born
| Caste-born
! 26-30
| 26-30
|-
|-
! Nobility
| Nobility
! 31-35
| 31-35
|-
|-
! Priesthood
| Priesthood
! 36-40
| 36-40
|-
|-
! Abhumans
| Abhumans
! 41-45
| 41-45
|-
|-
! Tribespeople
| Tribespeople
! 46-50
| 46-50
|-
|-
! Lottery
| Lottery
! 51-55
| 51-55
|-
|-
! Space pilgrims
| Space pilgrims
! 56-60
| 56-60
|-
|-
! Firstborn
| Firstborn
! 61-65
| 61-65
|-
|-
! Vat-grown
| Vat-grown
! 66-70
| 66-70
|-
|-
! Gangers
| Gangers
! 71-85
| 71-85
|-
|-
! Convicts
| Convicts
! 86-95
| 86-95
|-
|-
! Roll d3+1 times on this chart.
| Roll d3+1 times on this chart.
! 96-100
| 96-100
|-
|-
|}
|}


{| border="1" cellspacing="0" cellpadding="5" align="left"
{| border="1" cellspacing="0" cellpadding="5" align="center"
! colspan="2" |Nature of Recruitment
! Nature of Recruitment
! d10
! d10
|-  
|-  
! Punishment/Redemption/Recycling: Recruits are gathered from the dregs of society.
| Punishment/Redemption/Recycling: Recruits are gathered from the dregs of society.
! 1
| 1
|-
|-
! Elite tithe: The best of the best of the planet were recruited for this regiment.
| Elite tithe: The best of the best of the planet were recruited for this regiment.
! 2-4
| 2-4
|-
|-
! Standard conscription: Average or above-average citizens recruited from all levels of society.
| Standard conscription: Average or above-average citizens recruited from all levels of society.
5-10
| 5-10
|-
|-
|}
|}
Line 99: Line 100:
===Regiment Homeworld===
===Regiment Homeworld===


{| border="1" cellspacing="0" cellpadding="5" align="left"
{| border="1" cellspacing="0" cellpadding="5" align="center"
! colspan="2" |Home World
! Home World
! d100
! d100
|-  
|-  
! Hive World
| Hive World
! 1-25
| 1-25
|-
|-
! Feral World
| Feral World
! 26-40
| 26-40
|-
|-
! Death World
| Death World
! 41-55
| 41-55
|-
|-
! Forge World
| Forge World
! 56-60
| 56-60
|-
|-
! Imperial World
| Imperial World
! 61-70
| 61-70
|-
|-
! Civilized World
| Civilized World
! 71-80
| 71-80
|-
|-
! Shrine World
| Shrine World
! 81-90
| 81-90
|-
|-
! Home World Lost
| Home World Lost
! 91-100
| 91-100
|-
|-
|}
|}


{| border="1" cellspacing="0" cellpadding="5" align="left"
{| border="1" cellspacing="0" cellpadding="5" align="center"
! colspan="2" |Home World Predominant Terrain
! Home World Predominant Terrain
! d100
! d100
|-  
|-  
! Jungle
| Jungle
! 1-25
| 1-25
|-
|-
! Desert
| Desert
! 26-50
| 26-50
|-
|-
! Ice
| Ice
! 51-60
| 51-60
|-
|-
! Ocean
| Ocean
! 61-65
| 61-65
|-
|-
! Wasteland
| Wasteland
! 66-75
| 66-75
|-
|-
! Urban
| Urban
! 76-80
| 76-80
|-
|-
! Dead World
| Dead World
! 81-85
| 81-85
|-
|-
! Airless
| Airless
! 86-90
| 86-90
|-
|-
! Temperate
| Temperate
! 91-100
| 91-100
|-
|-
|}
|}

Revision as of 00:50, 10 July 2012

This page is in need of cleanup. Srsly. It's a fucking mess.

>

Inspired by Fantasy Flight Games' Deathwatch Role-playing Game's Space Marine Chapter Creation Tables, these tables let you roll up (or otherwise generate) your very own Imperial Guard Regiment. In the absence of any role-playing game featuring Imperial Guard regiments specifically, this table is more or less entirely for the purpose of generating fluff -- but with FFG's new game "Only War" coming out soon, we may get some crunchy tables, too!

Known problems: this page could use some cleaning up (divide it up with sections, perhaps?), maybe add some suggested fluff hooks to the various table entries? Also, I think many of the "friends" organizations (seen below) are duplicates -- Navigators, Astropaths, Adepta Astra Telepathica, and Scholastica Psykana seem to have some overlap, as do Chartist Captains and Rogue Trader Dynasty. Somebody check those out, OK?

Regiment Origin

Regiment Classification d10
Imperial Guard 1-4
Planetary Defense Force 5-6
Penal Legion 7-8
Militia 9
Imperial Navy Armsmen 10


Regiment Demographics

Recruitment Criteria d100
All male [m/f ratio adjustable] 1-15
All female 16-25
Caste-born 26-30
Nobility 31-35
Priesthood 36-40
Abhumans 41-45
Tribespeople 46-50
Lottery 51-55
Space pilgrims 56-60
Firstborn 61-65
Vat-grown 66-70
Gangers 71-85
Convicts 86-95
Roll d3+1 times on this chart. 96-100
Nature of Recruitment d10
Punishment/Redemption/Recycling: Recruits are gathered from the dregs of society. 1
Elite tithe: The best of the best of the planet were recruited for this regiment. 2-4
Standard conscription: Average or above-average citizens recruited from all levels of society. 5-10

Regiment Homeworld

Home World d100
Hive World 1-25
Feral World 26-40
Death World 41-55
Forge World 56-60
Imperial World 61-70
Civilized World 71-80
Shrine World 81-90
Home World Lost 91-100
Home World Predominant Terrain d100
Jungle 1-25
Desert 26-50
Ice 51-60
Ocean 61-65
Wasteland 66-75
Urban 76-80
Dead World 81-85
Airless 86-90
Temperate 91-100

Regiment Tactical Information

Regiment Core Units (d100)
1-35 Infantry Regiment
36-45 Light Infantry
46-55 Heavy Infantry
56-70 Mechanized Infantry
71-75 Drop
76-80 Armored
81-85 Artillery
86-95 Siege
96-99 Shock Troopers
96-99 Abhuman
Specialization (d10)
1 Drill & Discipline
2 Counter
3 Stealth Warfare
4 Lightning Strike
5 Trench Warfare
6 Close Combat
7 Ranged Combat
8 Shock & Awe
9 Guerrilla Warfare
10 Hive Warfare
Loyalty Rating (d10)
1 Overzealous: need to be actively held back from giving their lives for the Emperor
2-3 Fanatical: No remorse, no retreat, no fear.
4-5 Adherent: Hold fast to the Creed and His will.
6-7 Undisciplined: Will follow the Emperor but don't expect them to bow to authority figures.
8-9 Unorthodox: Serve the Emperor in ways frowned upon by most in the Administratum.
10 Heretical: This regiment has abandoned the truth of the Emperor.
Special Equipment (d100)
1-10 Traditional Weapon
11-20 War Trophies
21-30 Specialized Lasgun Pattern
31-40 Exotic Mounts
41-50 Rare Heavy Weapon
51-60 Blessed Wargear
61-70 Augmented Troops
71-80 Special Vehicle
81-90 Preferred Fighting Style
91-100 Modified Weaponry
Regiment Creed (d100)
1-40 For The Homeworld: This regiment's mission is to demonstrate the skill and steel of the homeworld to the rest of the Imperium.
41-65 For the Emperor: Fervent belief in the Imperial cult and the righteous mission of the Imperium fuels this regiment.
66-75 Best of the Best: The regiment believes itself to be elite and constantly strives to prove itself.
76-80 Glory In Death: The regiment's mission is to die, and take as many enemies with it as possible.
81-85 We Must Repent: The regiment believes it is on a mission to pay for their homeworld's sins with blood.
86-90 Tribal Faiths: This regiment is beholden to primitive beliefs. If from a civilized world, clannish practices from hive gang cultures or other such traditions predominate.
91-95 Steel Over Flesh: This regiment believes the way to victory is through machine augmentation.
96-100 Esoteric Beliefs

Regiment Relations

Regiment Friends (d100)
1-5 Administratum
6-15 Adeptus Arbites
16-30 Adeptus Astartes (a specific chapter)
31-35 Adepta Astra Telepathica
36-45 Adeptus Mechanicus
46-50 Adepta Sororitas
51-55 Adeptus Titanicus
56-58 Astropaths
59-60 Chartist Captains
61-65 Ecclesiarchy
66-75 Imperial Guard (of a specific world)
76-79 Imperial Navy
80-85 Inquisition
86-88 Navigators
89-91 Officio Assassinorum
92-93 PDF (of a specific world)
94-98 Rogue Trader Dynasty
99 Schola Progenium
100 Scholastica Psykana
Regiment Enemies (d100)
1-2 Roll on the "Regiment Friends" table.
3-31 Orks
32-42 Eldar
43-51 Tyranids
52-68 Chaos Space Marines
69-79 Daemon Prince/Daemon/other specific disciple of Chaos
80-87 Specific Chaos-aligned group
88-96 Dark Eldar
97-98 Tau
99-100 Other