Imperial Navy: Difference between revisions

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/tg/ has a hardon for female admirals/captains/masters of ordinance. Mainly for wiminz in uniform.  
/tg/ has a hardon for female admirals/captains/masters of ordinance. Mainly for wiminz in uniform.  


<strike>Would have exterminated all of the Emperor's enemies through simple numbers long ago if they did not waste time and resources making their warships look like flying cathedrals.</strike> Most of that is designed to ward off demons while traveling through warp you dolt. <strike>That's what Gellar Fields are for.</strike> You need both, dumbass; that's how hardcore brutal the Warp is. Even the Orks need to cover their "ships" in [[Toof|Teef]] and make them look like angry squigs so demons don't tear them in half. It says something about the average daemon's intelligence that this actually works.
<strike>Would have exterminated all of the Emperor's enemies through simple numbers long ago if they did not waste time and resources making their warships look like flying cathedrals.</strike> Most of that is designed to ward off demons while traveling through warp you dolt. <strike>That's what Gellar Fields are for.</strike> You need both, dumbass; that's how hardcore brutal the Warp is. Even the Orks need to cover their "ships" in [[Toof|Teef]] and make them look like angry squigs so demons don't tear them in half. It says something about the average daemon's intelligence that this actually works.


Or it may be a legacy from the Great Crusade, when the majestic looks of the ship could speed up peaceful annexation of the system.  
Or it may be a legacy from the Great Crusade, when the majestic looks of the ship could speed up peaceful annexation of the system.  
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*Apocalypse- This ship packs [[lances]] and a [[Nova Cannon]].
*Apocalypse- This ship packs [[lances]] and a [[Nova Cannon]].


*Oberon- The mixed-breed bastard of the Imperial Navy. It has [[lances]], fighter bays, and weapon batteries. Its a powerful ship... <s>when fighting foes half its size</s> "newer" fluff says the Oberon is rare, but a complete success in making a ship capable of killing anything it comes across, alone. Unfortunately, fluff also says a ridiculously low number of these (apparently) powerful ships were made (like, 3 or so).
*Oberon- The mixed-breed bastard of the Imperial Navy. It has [[lances]], fighter bays, and weapon batteries. Its a powerful ship... <s>when fighting foes half its size</s> "newer" fluff says the Oberon is rare, but a complete success in making a ship capable of killing anything it comes across, alone. Unfortunately, fluff also says a ridiculously low number of these (apparently) powerful ships were made (like, 3 or so).


*Nemesis- The super-carrier of the Imperial Navy. It has SIX flight decks, more than any other ship in the galaxy. But because of Rule of Cool, it is incredibly rare since the Navy captains prefer to get up close broadside their enemies (despite fluff analysts telling commanders that fighters have been getting the vast majority of kills).
*Nemesis- The super-carrier of the Imperial Navy. It has SIX flight decks, more than any other ship in the galaxy. But because of Rule of Cool, it is incredibly rare since the Navy captains prefer to get up close broadside their enemies (despite fluff analysts telling commanders that fighters have been getting the vast majority of kills).


===Grand Cruiser===
===Grand Cruiser===
Backwater and frontier commanders use these when battleships aren't available. Basically an older type of cruiser that has more armour, but consequently lower speed (and can nearly match a battleship in firepower). It is basically meant to be to advance screening what battleships are to full fleets, and it does this job well (though the lack of [[dakka]] means Imperial commanders tend to mothball it).
Backwater and frontier commanders use these when battleships aren't available. Basically an older type of cruiser that has more armour, but consequently lower speed (and can nearly match a battleship in firepower). It is basically meant to be to advance screening what battleships are to full fleets, and it does this job well (though the lack of [[dakka]] means Imperial commanders tend to mothball it).


*Vengeance, Exorcist, Avenger
*Vengeance, Exorcist, Avenger

Revision as of 22:34, 14 April 2013

Cathedrals IN SPEHSS!

Imperial Navy

Also a faction in the game Battlefleet Gothic (lovingly referred to as BFG)

Rich, wealthy cowards Badass gentledudes from the Imperium that sit in their Fuck-Huge space ships drinking tea, while the men with balls of steel get their asses killed by the thousands millions. Their average day consists of A: pushing a button to blow up a fleet, or B: pushing a button to blow up a planet. Sometimes they send fighters or bombers down to help the Imperial Guard out, but most of the time they’re just used as a taxi service, like the modern day navy.

/tg/ has a hardon for female admirals/captains/masters of ordinance. Mainly for wiminz in uniform.

Would have exterminated all of the Emperor's enemies through simple numbers long ago if they did not waste time and resources making their warships look like flying cathedrals. Most of that is designed to ward off demons while traveling through warp you dolt. That's what Gellar Fields are for. You need both, dumbass; that's how hardcore brutal the Warp is. Even the Orks need to cover their "ships" in Teef and make them look like angry squigs so demons don't tear them in half. It says something about the average daemon's intelligence that this actually works.

Or it may be a legacy from the Great Crusade, when the majestic looks of the ship could speed up peaceful annexation of the system.

Types of Ships

The Imperial Navy has four types of ships they hide their cowardly asses in. The main ships are battleships, cruisers, escorts, and fighters

Battleship

Supposedly rare, but every Grand Marshal and High Admiral has one to hide in.

  • Retribution- Packing all gun batteries, the ship can destroy an entire continent in one broadside, but for some reason cannot destroy a hive city or fort with void shields...
  • Emperor- The super-carrier "standard" battleship of the 40k 'verse, the ship has multiple fighter decks and weapons batteries. Unfortunately, most commanders like to use this ship as a hideout, causing the lack of sufficient air support in the ground wars.
  • Oberon- The mixed-breed bastard of the Imperial Navy. It has lances, fighter bays, and weapon batteries. Its a powerful ship... when fighting foes half its size "newer" fluff says the Oberon is rare, but a complete success in making a ship capable of killing anything it comes across, alone. Unfortunately, fluff also says a ridiculously low number of these (apparently) powerful ships were made (like, 3 or so).
  • Nemesis- The super-carrier of the Imperial Navy. It has SIX flight decks, more than any other ship in the galaxy. But because of Rule of Cool, it is incredibly rare since the Navy captains prefer to get up close broadside their enemies (despite fluff analysts telling commanders that fighters have been getting the vast majority of kills).

Grand Cruiser

Backwater and frontier commanders use these when battleships aren't available. Basically an older type of cruiser that has more armour, but consequently lower speed (and can nearly match a battleship in firepower). It is basically meant to be to advance screening what battleships are to full fleets, and it does this job well (though the lack of dakka means Imperial commanders tend to mothball it).

  • Vengeance, Exorcist, Avenger

Cruiser

Comes in three sizes and many different classes. Officers that wish to climb the chain of command start here, probably starting with an caseload of brown-nosing, followed by even more of it.

  • Mars class
  • Overlord, Gothic, Dictator, Dominator, Tyrant, Lunar, Dauntless Light Cruiser, Endurance Light Cruiser, Endeavor Light Cruiser, Defiant Light Cruiser

Ironclad

8 kilometer long battering rams

Escort

Used by the Lords of Terra to take their daughters to parties, balls, and any sort of social engagement. They are known to leave really large messes.

  • Sword class
  • Firestorm Frigate, Sword Frigate, Cobra Destroyer, Falchion Escort

Fighter

Reusable torpedoes

Armed Freighter (in the Battlefleet)

Ships bought, borrowed or stolen and then armed in the misguided attempt to boost the strength of a fleet in desperate need of ships (instead of simply using the legio cybernetica to make robots to do the monotonous manual labor so 90% of the hundred thousand crew members can be spread out amongst a hundred more warships)

Important Details

Crews

Consists of either bridge officers or slaves. Each ship needs hundreds if not thousands of men to man the ship. Whenever the crew count gets low, the Imperial Navy sets up fake strip clubs on a planet claiming "Free Hookers" to lure in unsuspecting men (and the occasional woman). Once a future crewman steps in, he/she's knocked out, bound, gagged, and taken to the ship, where they'll slave away the rest of their soon-to-be-short existence doing everything needed to make flying through space and fighting in the void possible. Still, at least for the crew Sex is allowed, if for no other reason than the fact that ships will often be in space for long enough periods that natural means is a viable way of getting replacements. Here is an idea of how it works, right up to the roman armour, whips and beatings.

Travel

The ships of the Imperium travel through the Warp using what's called a warp drive to get to where they're going. However, this isn't your happy, fancy tunnel-of-light like in Star Wars, or everything-moves-fast Star Trek, it is an alternate dimension full of Chaos. In order to avoid being turned inside-out and getting raped by every daemon in the warp, the ships rely on whats called the Gellar Field to keep the furries, undesirables, and various other evil beings out of their ship when traveling through. They rely on a Navigator that uses the Empra as a beacon to safely navigate the Warp, hence the title "Navigator".

Notable Problems

These are problems some have with the Imperial Navy and their fluff....

Ship Size

No one is quite sure how big the ships really are. One story claims the Retribution-Class is a mere 3 kilometers long, while another says it is 9 kilometers and up to 20 kilometers.

Weapon Effects

If the weapons can annihilate a continent, why can't it destroy a mere hive?

Lack of Balls

It is well-known that most Imperial Navy Officers don't have em.

An Imperial Navy fleet is most effective when Inquisitors take it over. See Here.

Gallery

Institutes within the Imperium of Man
Adeptus Terra: Adeptus Administratum - Adeptus Astra Telepathica
Adeptus Astronomica - Senatorum Imperialis
Adeptus Mechanicus: Adeptus Titanicus - Explorator Fleet - Legio Cybernetica - Skitarii
Armed Forces: Adeptus Arbites - Adeptus Custodes - Planetary Defense Force - Sisters of Silence
Imperial Army: Afriel Strain - Adeptus Astartes - Gland War Veteran
Imperial Guard - Imperial Navy - Imperial Knights - Militarum Tempestus
Imperial Cult: Adeptus Ministorum - Adepta Sororitas - Death Cults - Schola Progenium
Inquisition: Ordo Astartes - Ordo Astra - Ordo Calixis - Ordo Chronos - Ordo Hereticus
Ordo Machinum - Ordo Malleus - Ordo Militarum - Ordo Necros - Ordo Sepulturum
Ordo Sicarius - Ordo Xenos
Officio Assassinorum: Adamus - Callidus - Culexus - Eversor - Maerorus - Vanus - Venenum - Vindicare
Great Crusade: Corps of Iterators - Legiones Astartes - Remembrancer Order - Solar Auxilia
Unification Wars: Legio Cataegis
Other: League of Black Ships - Logos Historica Verita
Navis Nobilite - Rogue Traders - Ambassador Imperialis
Abhumans & Denizens: Beastmen - Caryatids - Felinids - Humans - Nightsiders - Troths - Neandors
Ogryns - Ratlings - Scalies - Scavvies - Squats - Subs - Pelagers - Longshanks
Shadowkiths
Notable Members: God-Emperor of Mankind - Malcador the Sigillite
The Perpetuals - The Primarchs - Sebastian Thor
Erda - Ollanius Pius