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The '''Alienhunters''' are the branch of the [[Inquisition]] that, unsurprisingly, hunts aliens. They are properly known as the '''Ordo [[Xenos]]'''.
The '''Alienhunters''' are the branch of the [[Inquisition]] that, unsurprisingly, hunts aliens. They are properly known as the '''Ordo [[Xenos]]'''.


In addition to highly-trained [[Inquisitors]] and access to the best soldiers and technology of the [[Imperium]], the Ordo Xenos has a Chamber Militant called the [[Deathwatch]], composed of the best alien-hunters from all the [[Space Marine]] chapters.
In addition to highly-trained [[Inquisitors]] and access to the best soldiers and technology of the [[Imperium]], the Ordo Xenos has a Chamber Militant called the [[Deathwatch]], composed of the best alien-hunters from all the [[Space Marine]] chapters. While the other Ordos often field whole armies of soldiers devoted to their causes, the Alienhunters often seem to prefer a small team basis, usually revolving around the highly trained deathwatch marines as their missions are often more information/objective grabbing or specific target elimination rather then whole-scale war-ranging. Should a situation arise that requires more manpower, the Inquisitor in charge of the team usually points a few Imperial Guard regiments and a space marine chapter in the right direction. Meanwhile the deathwatch will hang around to offer support in paricular roles that a highly trained team is needed for.
 
Seems to be the most overall levelmind of the three Inquisition branchs mostly because they don't work with brain rotting chaos. This might be also because the alienhunters often deal with at least semi-civilised foes compared to the others dealing with madmen, although you might get your head blown off if you point this out.
 
== Oh where, where is my codex? ==


Seems to be the most overall levelmind of the three Inquisition branchs mostly because they don't work with brain rotting chaos.
They were supposed to get a [[Codex]] like the [[Daemonhunters]] and [[Witch Hunters]] (which were First and Second Books of the [[Inquisition]], respectively), but the [[Sisters of Battle]] got split into their own [[White Dwarf]] army list, and the entire Inquisition got folded into the new [[Grey Knights]], leaving the [[Deathwatch]] out in the cold. The alienhunters often seem to get diddled by GW for no good reason, perhaps because they don't want their glorious high end selling Grey Knights to have some competition


They were supposed to get a [[Codex]] like the [[Daemonhunters]] and [[Witch Hunters]] (which were First and Second Books of the [[Inquisition]], respectively), but the [[Sisters of Battle]] got split into their own [[White Dwarf]] army list, and the entire Inquisition got folded into the new [[Grey Knights]], leaving the [[Deathwatch]] out in the cold.
There is hope however.


With the inclusion of Supplemental Armies, such as Farsight and others, it is not unlikely that the Deathwatch will become a supplement for the new 6th Edition Space Marine Codex. Assume if it does happen they make Veteran Squads troop choices at a higher cost and limits on vehicles. GW would be insane not to do it, so most likely not happening.
With the inclusion of Supplemental Armies, such as Farsight and others, it is not unlikely that the Deathwatch will become a supplement for the new 6th Edition Space Marine Codex. Assume if it does happen they make Veteran Squads troop choices at a higher cost and limits on vehicles. GW would be insane not to do it, so most likely not happening.

Revision as of 22:34, 23 February 2014

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The Alienhunters are the branch of the Inquisition that, unsurprisingly, hunts aliens. They are properly known as the Ordo Xenos.

In addition to highly-trained Inquisitors and access to the best soldiers and technology of the Imperium, the Ordo Xenos has a Chamber Militant called the Deathwatch, composed of the best alien-hunters from all the Space Marine chapters. While the other Ordos often field whole armies of soldiers devoted to their causes, the Alienhunters often seem to prefer a small team basis, usually revolving around the highly trained deathwatch marines as their missions are often more information/objective grabbing or specific target elimination rather then whole-scale war-ranging. Should a situation arise that requires more manpower, the Inquisitor in charge of the team usually points a few Imperial Guard regiments and a space marine chapter in the right direction. Meanwhile the deathwatch will hang around to offer support in paricular roles that a highly trained team is needed for.

Seems to be the most overall levelmind of the three Inquisition branchs mostly because they don't work with brain rotting chaos. This might be also because the alienhunters often deal with at least semi-civilised foes compared to the others dealing with madmen, although you might get your head blown off if you point this out.

Oh where, where is my codex?

They were supposed to get a Codex like the Daemonhunters and Witch Hunters (which were First and Second Books of the Inquisition, respectively), but the Sisters of Battle got split into their own White Dwarf army list, and the entire Inquisition got folded into the new Grey Knights, leaving the Deathwatch out in the cold. The alienhunters often seem to get diddled by GW for no good reason, perhaps because they don't want their glorious high end selling Grey Knights to have some competition

There is hope however.

With the inclusion of Supplemental Armies, such as Farsight and others, it is not unlikely that the Deathwatch will become a supplement for the new 6th Edition Space Marine Codex. Assume if it does happen they make Veteran Squads troop choices at a higher cost and limits on vehicles. GW would be insane not to do it, so most likely not happening.

Notable Members

See Also

Institutes within the Imperium of Man
Adeptus Terra: Adeptus Administratum - Adeptus Astra Telepathica
Adeptus Astronomica - Senatorum Imperialis
Adeptus Mechanicus: Adeptus Titanicus - Explorator Fleet - Legio Cybernetica - Skitarii
Armed Forces: Adeptus Arbites - Adeptus Custodes - Planetary Defense Force - Sisters of Silence
Imperial Army: Afriel Strain - Adeptus Astartes - Gland War Veteran
Imperial Guard - Imperial Navy - Imperial Knights - Militarum Tempestus
Imperial Cult: Adeptus Ministorum - Adepta Sororitas - Death Cults - Schola Progenium
Inquisition: Ordo Astartes - Ordo Astra - Ordo Calixis - Ordo Chronos - Ordo Hereticus
Ordo Machinum - Ordo Malleus - Ordo Militarum - Ordo Necros - Ordo Sepulturum
Ordo Sicarius - Ordo Xenos
Officio Assassinorum: Adamus - Callidus - Culexus - Eversor - Maerorus - Vanus - Venenum - Vindicare
Great Crusade: Corps of Iterators - Legiones Astartes - Remembrancer Order - Solar Auxilia
Unification Wars: Legio Cataegis
Other: League of Black Ships - Logos Historica Verita
Navis Nobilite - Rogue Traders - Ambassador Imperialis
Abhumans & Denizens: Beastmen - Caryatids - Felinids - Humans - Nightsiders - Troths - Neandors
Ogryns - Ratlings - Scalies - Scavvies - Squats - Subs - Pelagers - Longshanks
Shadowkiths
Notable Members: God-Emperor of Mankind - Malcador the Sigillite
The Perpetuals - The Primarchs - Sebastian Thor
Erda - Ollanius Pius