Kings of War/Tactics/The Herd: Difference between revisions

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(Added army special rules and unit names.)
(→‎Army Special Rules: Added special rules in newest update)
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==Army Special Rules==
==Army Special Rules==
*'''Advanced Deployment:''' Units with this special rule are deployed immediately after sides are chosen, before units on either side without this special rule. These units can be deployed anywhere on the table as long as it is at least 3" from any objective or loot marker.
*'''Creatures of Nature:''' All units in this army have Pathfinder unless otherwise noted.
*'''Creatures of Nature:''' All units in this army have Pathfinder unless otherwise noted.


*'''Hunting Animals:''' Units with this special rule gain a once per game shooting attack. Roll 5 dice that hit on a 4+. Roll to wound as normal, re-rolling dice that fail to wound if used against a unit with the Fly special rule. Once damage has been assigned, roll that many dice and repeat this process until you fail to wound the unit.
*'''Hunting Animals:''' Units with this special rule gain a once per game shooting attack. Roll 5 dice that hit on a 4+. Roll to wound as normal, re-rolling dice that fail to wound if used against a unit with the Fly special rule. Once damage has been assigned, roll that many dice and repeat this process until you fail to wound the unit.
*'''Omniscient:''' Units with this special rule may fire with their ranged attacks in any arc, not just the front arc of the unit.
*'''Unstoppable:''' Units with this special rule cannot be disordered.


==Unit Analysis==
==Unit Analysis==

Revision as of 22:19, 2 September 2015

Why Play The Herd

Why indeed?

Army Special Rules

  • Advanced Deployment: Units with this special rule are deployed immediately after sides are chosen, before units on either side without this special rule. These units can be deployed anywhere on the table as long as it is at least 3" from any objective or loot marker.
  • Creatures of Nature: All units in this army have Pathfinder unless otherwise noted.
  • Hunting Animals: Units with this special rule gain a once per game shooting attack. Roll 5 dice that hit on a 4+. Roll to wound as normal, re-rolling dice that fail to wound if used against a unit with the Fly special rule. Once damage has been assigned, roll that many dice and repeat this process until you fail to wound the unit.
  • Omniscient: Units with this special rule may fire with their ranged attacks in any arc, not just the front arc of the unit.
  • Unstoppable: Units with this special rule cannot be disordered.

Unit Analysis

Hero

  • Avatar:
  • Centaur Chief:
  • Guardian Champion:
  • Lycan Alpha:
  • Shaman:
  • Shaman on Sacred Beast:
  • Tracker:
  • Tribal Cheiftan:
  • Tribal Chieftan on Chariot:
  • Tribal Totem Bearer:

Infantry

  • Harpies:
  • Tribal Berserkers:
  • Tribal Hunters:
  • Tribal Longhorns:
  • Tribal Spearmen:
  • Tribal Warriors:

Large Infantry

  • Guardian Brutes:
  • Lycans:

Cavalry

  • Beast Pack:
  • Centaur Bray-Hunters:
  • Centaur Bray-Striders:
  • Centaur Long-Manes:

Large Cavalry

  • Giant Eagles:
  • Stampede:
  • Tribal Chariots:

Monsters

  • Brutox:
  • Chimera:

War Engines

  • Great Battle Totem:

Tactics

Tactica here.