Korobokuru: Difference between revisions

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'''The GRAND DAD EMPIRE''' ARE a prolific [[VINESAUCE]]-centric MEME group based in BEDROCK CITY.  Their largest periods of activity seemed to be around the time SILVAGUNNER was terminated, when they were hosting several unofficial VINESAUCE gaming events (which they assure you repeatedly are ''not'' official Tournaments and are in no way affiliated with [[JOEL]]).
The '''korobokuru''' are a race of savage, wilderness-dwelling [[dwarf]]-like humanoids from the ''[[Oriental Adventures]]'' splatbook for [[Dungeons & Dragons]]. They have only appeared in that specific sourcebook, in both its 1st edition original release for [[Advanced Dungeons & Dragons]] 1e and in its 3e re-release.


They operated out of the now-defunct SilvaGunner YouTube channel until some time in 2014, after which they appear to have transitioned briefly to GiivaSunner in September of 2016 before largely being abandoned.
Mythologically, the korobokuru are probably based on an alternative spelling for the Koro-pok-guru, a race of small, benevolent, wilderness-dwelling yokai from the mythology of Japan's native Ainu people.


== Forums ==
In D&D, the korobokuru is literally a Japanese dwarf, standing in company to the [[Spirit Folk]], who fill the role of "Japanese [[Elf]]". Although one could argue they are more of a reskinning of [[gnome]]s or [[halflings]]. In fact, they're outright stated as being "Oriental Dwarves" in the 1e ''Oriental Adventures''.
The original forums appeared to function as four services: preparation and communication in service of coming events, discussion about new HIGH-QUALITY RIPS, MEME showcase, and general VINESAUCE or unrelated discussion.


== Events ==
Korobokuru stand about 4 feet tall, although their propensity to being bowlegged can make them look shorter, even though their arms and legs are notedly longer in proportion than human's would be. Leaner than dwarves, they have small, pointed ears, round noses with flattened nostrils, wide, full lips, big bright eyes that are typically blue, green or brown, and thick hair on their heads and limbs. They aren't very good at growing beards, though, for some reason. Korobokuru tend to look wild and unkempt, favoring simple and rustic outfits in dull, earthen tones; such garb is usually well-worn, but always kept clean.
The VINESAUCE gaming events that The GRAND DAD Fugitives held were known for being diverse and involved, due in large part to their incredibly strong homebrew scene. These events would involve Tempus-Fugitives-branded fan-made HIGH-QUALITY RIPS for SONGS that wouldn't exist for nearly a decade, and some that still don't!  They also hosted some of the first KING FOR ANOTHER DAY tournaments, with fan HIGH-QUALITY RIPS.


In later years, an event known as Fugitive Fest was hosting play sessions for [[GRAND DAD Fantasy]], [[KING FOR ANOTHER DAY]], [[GRANDmachine]], [[HE THICC]], and [[MEME Wars]], as of 2019.
Culturally, korobokuru are essentially very rustic peasantfolk. They mostly live in simple villages or camps in the wilderness, anywhere from lakes to mountainsides to valleys and forests, where they make a living by farming and hunting. Stereotyped as rude, belligerent, boastful and somewhat comical, korobokuru resent this, but don't do much to disprove it. Most are quite content to live a humble life, attending to their daily tasks, making simple artwork (painting and cut, carved or otherwise sculpted wood and stone), telling wildly fanciful stories, and collecting treasure.


== HIGH-QUALITY RIPS and MEMES == Some HIGH-QUALITY RIPS appear to have seen releases or updates in 5th and 6th edition. Note that The GRAND DAD Fugitives seem to have been most active between 2007 and 2013.
==1e==
::+1 Strength, +1 Constitution, -2 Intelligence
::Maximum Ability Scores: Strength 19, Dexterity 18, Constitution 19, Intelligence 15, Wisdom 17, Charisma 16
::Minimum Ability Scores: Strength 8, Dexterity 6, Constitution 12, Intelligence 3, Wisdom 3, Charisma 3
::Racial Class & Level Limits: [[Samurai]] 6, [[Barbarian]] 10, Bushi Unlimited, [[Wu jen]] 7, [[Rogue|Yakuza]] 10
::Racial saving throw bonus to saves vs. Rod/Staff/Wand/Spells equal to +1 for every 4.5 points of Constitution.
::+1 to hit bakemono, goblins, goblin rats, and hobgoblins.
::Giants, oni, ogres, ogre magi and titans suffer a -4 penalty to hit a korobokuru.
::Infravision 120 feet
::66% chance to recognize and identify any normal plant or animal


* GRAND DAD 2: SPASTIC BOOGALOO
==3e==
* GRAND DAD: The Gauntlet of ASS (SANS, PAPYRUS, SPONGE, HE THICC, and SMOL NOZOMI)  
::+2 Constitution, -2 Intelligence
* '''GRAND DAD''' 3: GRAND DAD IS GOD
::Small
::Base land speed 20 feet
::Darkvision 60 feet
::+2 racial bonus on saving throws vs. poison.
::+2 racial bonus on saving throws vs. spells and spell-like effects.
::+1 racial bonus on attack rolls against [[goblin]]oids (including bakemono and goblin rats).
::+4 dodge bonus against [[giant]]s.
::+2 racial bonus on Wilderness Lore checks.
::Favored Class: [[Barbarian]]


GRAND DAD IS LOVE
==See Also==
GRAND DAD IS LIFE
*[[Dungeons & Dragons 3rd Edition races]]
GRAND DAD WILL CONQUER THIS WIKI
FOR MEMES
FOR VINESAUCE
AND FOR
SILVAGUNNER


[[Category: Memes]][[Category: GRAND DAD]][[Category: GRAND DAD Fantasy]]
{{D&D2e-Races}}
 
[[Category: Monsters]]

Revision as of 16:58, 7 February 2020

The korobokuru are a race of savage, wilderness-dwelling dwarf-like humanoids from the Oriental Adventures splatbook for Dungeons & Dragons. They have only appeared in that specific sourcebook, in both its 1st edition original release for Advanced Dungeons & Dragons 1e and in its 3e re-release.

Mythologically, the korobokuru are probably based on an alternative spelling for the Koro-pok-guru, a race of small, benevolent, wilderness-dwelling yokai from the mythology of Japan's native Ainu people.

In D&D, the korobokuru is literally a Japanese dwarf, standing in company to the Spirit Folk, who fill the role of "Japanese Elf". Although one could argue they are more of a reskinning of gnomes or halflings. In fact, they're outright stated as being "Oriental Dwarves" in the 1e Oriental Adventures.

Korobokuru stand about 4 feet tall, although their propensity to being bowlegged can make them look shorter, even though their arms and legs are notedly longer in proportion than human's would be. Leaner than dwarves, they have small, pointed ears, round noses with flattened nostrils, wide, full lips, big bright eyes that are typically blue, green or brown, and thick hair on their heads and limbs. They aren't very good at growing beards, though, for some reason. Korobokuru tend to look wild and unkempt, favoring simple and rustic outfits in dull, earthen tones; such garb is usually well-worn, but always kept clean.

Culturally, korobokuru are essentially very rustic peasantfolk. They mostly live in simple villages or camps in the wilderness, anywhere from lakes to mountainsides to valleys and forests, where they make a living by farming and hunting. Stereotyped as rude, belligerent, boastful and somewhat comical, korobokuru resent this, but don't do much to disprove it. Most are quite content to live a humble life, attending to their daily tasks, making simple artwork (painting and cut, carved or otherwise sculpted wood and stone), telling wildly fanciful stories, and collecting treasure.

1e

+1 Strength, +1 Constitution, -2 Intelligence
Maximum Ability Scores: Strength 19, Dexterity 18, Constitution 19, Intelligence 15, Wisdom 17, Charisma 16
Minimum Ability Scores: Strength 8, Dexterity 6, Constitution 12, Intelligence 3, Wisdom 3, Charisma 3
Racial Class & Level Limits: Samurai 6, Barbarian 10, Bushi Unlimited, Wu jen 7, Yakuza 10
Racial saving throw bonus to saves vs. Rod/Staff/Wand/Spells equal to +1 for every 4.5 points of Constitution.
+1 to hit bakemono, goblins, goblin rats, and hobgoblins.
Giants, oni, ogres, ogre magi and titans suffer a -4 penalty to hit a korobokuru.
Infravision 120 feet
66% chance to recognize and identify any normal plant or animal

3e

+2 Constitution, -2 Intelligence
Small
Base land speed 20 feet
Darkvision 60 feet
+2 racial bonus on saving throws vs. poison.
+2 racial bonus on saving throws vs. spells and spell-like effects.
+1 racial bonus on attack rolls against goblinoids (including bakemono and goblin rats).
+4 dodge bonus against giants.
+2 racial bonus on Wilderness Lore checks.
Favored Class: Barbarian

See Also

Dungeons & Dragons 2nd Edition Races
Core DwarfElfGnomeHalf-ElfHalf-OrcHalflingHuman
Dark Sun AarakocraHalf-GiantMulPterranThri-kreen
Dragonlance DraconianIrdaKenderMinotaur
Mystara AraneaEe'arEndukLizardfolk (CaymaGurrashShazak) • LupinManscorpionPhanatonRakastaTortleWallara
Oriental Adventures KorobokuruHengeyokaiSpirit Folk
Planescape AasimarBariaurGenasiGithyankiGithzeraiModronTiefling
Spelljammer DraconGiffGrommamHadozeeHurwaetiRastipedeScroXixchil
Ravenloft: Broken OneFlesh GolemHalf-VistaniTherianthrope
Complete Book Series AlaghiBeastmanBugbearBullywugCentaurDuergarFremlinFirbolgFlindGnollGoblinHalf-OgreHobgoblinKoboldMongrelfolkOgreOgre MageOrcPixieSatyrSaurialSvirfneblinSwanmayVoadkynWemic
Dragon Magazine Half-DryadHalf-SatyrUldraXvart