LAWBSTAR Armory: Difference between revisions
Jump to navigation
Jump to search
1d4chan>RAWK LAWBSTAR No edit summary |
1d4chan>RAWK LAWBSTAR |
||
Line 38: | Line 38: | ||
==Armory== | ==Armory== | ||
===Pistols=== | ===Pistols=== | ||
===Revolvers=== | ===Revolvers=== | ||
===Submachine Guns=== | ===Submachine Guns=== |
Revision as of 19:29, 9 January 2011
Rules
STEP 1: Determine Target
- Size penalty: Target's Size - 5.
- Torso, size 4.
- Center of Mass, size 3.
- Head, size 2.
- Hand, size 1.
STEP 2: Roll for Accuracy
- Firearms + Dexterity + Accuracy Bonus +/- Circumstances - Size Penalty - Range Penalty.
- Multiple Shots Penalty: Strength - (Recoil + #Shots).
- Multiple Target Penalty: Strength - (Recoil + #Targets - 1).
- Vampire's with celerity active can ignore up to their dots in the discipline in accuracy penalties when firing multiple times.
- Fully Automatic: Strength - (Automatic Fire Recoil + #Shots/10 + 1).
- Range Penalty: -1 per Range Increment.
- Double Range Penalty if using Automatic Fire without laying prone or using a mount.
- Double Range Penalty if #shots > the highest of wits or dex.
- Circumstantial Penalties
- Concealment
- Poor Lightning
- Running, -2
- High Speed Difference, -5
- Evasive Movement, -defense
- Rain
- Firing from the hip, -2
STEP 3: Apply Stopping Power
- Multiply successes from accuracy roll by the stopping power ratio.
STEP 4: Roll for Damage
- Succusses from Accuracy Roll + Damage Bonus +/- Circumstances - Armor/Cover
- Semtiautomatic Fire, Multiple Shots: #Shots + 1 Damage Bonus.
- Selective Fire Multiple Bursts: #Shots + Burst Count.
- Automatic Fire: +Automatic Fire Damage Bonus/10 shots, 9 again.
- Torso, +1 Damage.
- Center of Mass, +2 Damage Bonus, +1 Automatic Damage.
- Head, +3 Damage Bonus, +2 Automatic Damage.
- Point Blank, the damage roll gains the rote quality if the accuracy roll succeeds, if it fails, roll damage as normal.