Alpha Centauri: Difference between revisions
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:Leader: Lady Deirdre Skye (Scottish) | :Leader: Lady Deirdre Skye (Scottish) | ||
:Pacifist, Explorers, Green agenda, hates Free Market | :Pacifist, Explorers, Green agenda, hates Free Market | ||
:Hippy-dippy freak. Wants to integrate with the existing biology, including the mind-raping local fauna. Still hot. Will mostly leave you alone, so long as you've got a Green economy and don't mind her running her mind-worm boils over your lawn. Probably the canonical winner, since her name's on the game-winning tech. Not surprising, as her faction is overpowered as fuck. +2 efficiency and +1 Planet with fungus bonus from the start can make her blob if not kept in check. | :Hippy-dippy freak who invented radiation resistant wheat and apples back on Earth, so she is less of a hippy and more of a freak, badass scientist. Wants to integrate with the existing biology, including the mind-raping local fauna. Still hot. Will mostly leave you alone, so long as you've got a Green economy and don't mind her running her mind-worm boils over your lawn. Probably the canonical winner, since her name's on the game-winning tech. Not surprising, as her faction is overpowered as fuck. +2 efficiency and +1 Planet with fungus bonus from the start can make her blob if not kept in check. | ||
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:Leader: Chairman Sheng-ji Yang (Chinese) | :Leader: Chairman Sheng-ji Yang (Chinese) | ||
:Aggressive, Conquerers/Builders, Police State agenda, hates Democracy | :Aggressive, Conquerers/Builders, Police State agenda, hates Democracy | ||
:Insane totalitarian fuck. TO THE EXXXTREME. Think Mao meets Stalin meets Nietzsche meets Confucius, and you've got a pretty good idea what he's all about. All about everyone being equal and subservient to the whole, even if it requires brain stapling [[Tau|for the greater good]]. Everyone lives underground, meaning that digging out his blood-tick cities is a pain in the butt. He's a warmongering asshole who ''will not'' coexist with anyone who does not share his extremely narrow set of social policies. And that really sucks, because anyone ''else'' attempting them is basically committing economic suicide. (Only his faction bonuses allow him to ignore the penalties, and the Hive is ''still'' usually [[Communism|pretty broke and spamming swarms of cheap conscripts and vehicles at everyone forever.]]) | :Insane totalitarian fuck. TO THE EXXXTREME. Think Mao meets Stalin meets Nietzsche meets Confucius surviving THREE revolutions in China(and lived through all to join the UN), and you've got a pretty good idea what he's all about. All about everyone being equal and subservient to the whole, even if it requires brain stapling [[Tau|for the greater good]]. Everyone lives underground, meaning that digging out his blood-tick cities is a pain in the butt. He's a warmongering asshole who ''will not'' coexist with anyone who does not share his extremely narrow set of social policies. And that really sucks, because anyone ''else'' attempting them is basically committing economic suicide. (Only his faction bonuses allow him to ignore the penalties, and the Hive is ''still'' usually [[Communism|pretty broke and spamming swarms of cheap conscripts and vehicles at everyone forever.]]) | ||
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:Leader: Sister Miriam Godwinson (American) | :Leader: Sister Miriam Godwinson (American) | ||
:Aggressive, Explorers/Conquerors, Fundamentalist agenda, hates Knowledge-seekers | :Aggressive, Explorers/Conquerors, Fundamentalist agenda, hates Knowledge-seekers | ||
:Totally psycho uber Baptist bitch who spams demands every turn then declares war the moment you decline. Usually the first faction you fight if you're playing as Zakharov. Fairly strong militarily, but get this, they can't research at all for the first ten turns and take a massive penalty from then on, so Believers are ''proper'' fucked if the early game doesn't go [[Just As Planned]]. Miriam, in her wisdom, won't accept anything less than ''complete'' submission to her every social policy, and is burdened with an AI that will be hyper-aggressive with her rocks-and-sticks little army. This means, she'll either control a gigantic empire that controls half the planet by the time you encounter her(more likely when you let technologies be taken with city conquests), or more hopefully, she'll get hilariously squished out of existence by overwhelming superiority very early on. Just putting her in a game will likely involve [[Anal circumference]] going one way or another. Notably the only American representative, a crazy Baptist bitch that wants to bomb everything for the Christian God. [[SJW|Makes you think]]. Still, the second least horrible faction to be a citizen of after Lal's, since every other civ will experiment on or enslave you. | :Totally psycho uber Baptist bitch who spams demands every turn then declares war the moment you decline. Usually the first faction you fight if you're playing as Zakharov. Fairly strong militarily, but get this, they can't research at all for the first ten turns and take a massive penalty from then on, so Believers are ''proper'' fucked if the early game doesn't go [[Just As Planned]]. Miriam, in her wisdom, won't accept anything less than ''complete'' submission to her every social policy, and is burdened with an AI that will be hyper-aggressive with her rocks-and-sticks little army. This means, she'll either control a gigantic empire that controls half the planet by the time you encounter her(more likely when you let technologies be taken with city conquests), or more hopefully, she'll get hilariously squished out of existence by overwhelming superiority very early on. Just putting her in a game will likely involve [[Anal circumference]] going one way or another. Notably the only American representative, a crazy Baptist bitch that wants to bomb everything for the Christian God because the only religious violence is from the Bible Belt. [[SJW|Makes you think]]. Still, the second least horrible faction to be a citizen of after Lal's, since every other civ will experiment on or enslave you. If you aren't drafted to bumrush Zakharov's particle beams with hand-to-hand weapons, that is. | ||
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:Leader: CEO Nwabudike Morgan <s>Freeman</s> (Namibian) | :Leader: CEO Nwabudike Morgan <s>Freeman</s> (Namibian) | ||
:Pacifist, Builders, Free Market agenda, hates Planned Economies | :Pacifist, Builders, Free Market agenda, hates Planned Economies | ||
:Morgan is all about the Benjamins, and making sure his peeps are living the high life. Problem is he's the kind of greedy asshole who'll happily rape the planet beyond saving to do just that, so the Gaians and the Cult tend to pick fights with him often. Doesn't matter if he succeeds though because THE FREE MARKET WILL FIX IT! He's a black space Jew, a.k.a. apparently the plague, but he won't openly try to slap your shit as long as you're not a dirty commie. One of the few factions that can actually reliably try for the otherwise-wonky "economic" victory, naturally, though even for him it's much easier to go for any of the other win conditions by throwing throwing money at any problems that present themselves until they go away and leave behind supremacy. Ironically, the "Green" policy can still turn him into a powerhouse, (and works in times of war, particularly combined with Wealth value for +1 energy on each square), but he declares war on all "Green" policy bearing factions to "liberate the markets". [[Fail]] | :An African conflict mineral mogul who furnished the UN all their resorts to kiss ass, Morgan is all about the Benjamins, and making sure his peeps are living the high life. Problem is he's the kind of greedy asshole who'll happily rape the planet beyond saving to do just that, so the Gaians and the Cult tend to pick fights with him often. Doesn't matter if he succeeds though because THE FREE MARKET WILL FIX IT! He's a black space Jew, a.k.a. apparently the plague, but he won't openly try to slap your shit as long as you're not a dirty commie. One of the few factions that can actually reliably try for the otherwise-wonky "economic" victory, naturally, though even for him it's much easier to go for any of the other win conditions by throwing throwing money at any problems that present themselves until they go away and leave behind supremacy. Ironically, the "Green" policy can still turn him into a powerhouse, (and works in times of war, particularly combined with Wealth value for +1 energy on each square), but he declares war on all "Green" policy bearing factions to "liberate the markets". [[Fail]] | ||
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Revision as of 16:17, 15 April 2020
This is a /v/ related article, which we tolerate because it's relevant and/or popular on /tg/... or we just can't be bothered to delete it. |
This article contains PROMOTIONS! Don't say we didn't warn you. |
Centauri α is the brightest star in the constellation of Centaurus. It is a binary star system, the third brightest star in the night sky, and the extrasolar star closest to our own besides Proxima Centauri (which may or may not be gravitationally bound to Alpha Centauri). In 2012 an Earth sized planet was discovered in the system.
It's a popular destination in near-future space RPGs.
But you're here because of the vidya gaem "Sid Meier's Alpha Centauri" (SMAC), which is not only a strategy game accepted and welcome on /tg/, but the faction leaders in the game are also a meme used in mild role-playing shitposting
The Video Game
It's the spiritual successor to Civilization 2, and direct predecessor to Civilization 3 since it shares much of of the same dev team. One of the possible ending conditions of the Civilization games is to launch the first colony ship into space -- destination Alpha Centauri. Once they find a habitable planet, the team leaders suffer a political breakdown, culminating in the assassination of the colony ship's captain. Each team leader takes a part of the colony ship and some of the colonists in hibernation, and make planetfall. The game starts with your faction arriving, reviving the colonists for labour, and exploring the new world.
The game was very-well received because the physics, economy and diplomacy of the game were staggering even today. There were no mountains to speak of, what mattered was the terrain soil consistency, and its perfectly sculpted 3-D elevation: what was a 1-square mountain in Civilization series (even today), was a very large set of rocky squares forming into a mountain. Army units were modular, defining every stat with an individual component (gun(offense), armor (defense), power source(cost/HP), and movement module -foot/wheel/track/jet engine- for speed)which miraculously was well handled by the AI. Last but not least, the diplomacy system was near perfect, its properties began being used in Civilization 6 even now. Oh, and individual resource satellites(like moon miners, orbital solar pods and orbital farming greenhouses) could be built to boost EVERY city.
The expansion pack brought some nuance to the game's Fluff, but fucked the Crunch in the ass: The Progenitors who cultivated the planet's unique neural fungi are revealed to be two factions in a civil war. When our ship came in, two colony ships of each alien faction turn up as well, fight and disable each other before crashing. What we had were two BULLSHIT-grade overpowered alien races who start with a free expensive improvement in every new city, level 3 armor tech, self sustaining energy income in lieu of trade, rising with every extra building and have a 25% offense/defense bonus. If they dropped next to human players, restart or resort to every gamey tactic to steal their tech. If not, research nerve gas, helicopters and apply it liberally the moment you see their cities like an exterminator with helicopter-deployed bug spray. To top the CHEESE-cake, the worms are changed as well; they now land in massive raiding parties from aquatic worm islands, deploy spore launcher artillery to annihilate your improvements and snipe noncombatants a-la-commando, falling back to fungal tower buildings to heal up. Don't even think of playing single player with the old factions in the expansion, they will slowly be whittled away by the well-organized worm army.
Needless to say, neckbeards still cream over the game even today.
There will never be a sequel to Alpha Centauri because the intellectual property rights are a clusterfuck. But if you really want a spacey 4x game, there's still Galactic Civilizations 2, although unlike SMAC, GC2 is way, way, way the hell soft scifi and doesn't take itself seriously even for a moment (3 specific types of armor which only work for one weapon attack each, and space systems being completely intertwined in terms of distance-Failing Physics and Distance Forever). On this subject, SMAC is noted for adhering to science, or at least throwing around sciencey sounding terms quite well. Everything in the setting is just fudging with (then) current understanding of physics to do nifty things. Yes, even the psychic death worms who lay eggs in your brain. Because you can drill to Aquifer and make elaborate giant rivers to boost trade after raising a fuckhuge mountain, or make a series of hills and use the winds and the rotation of the planet to make natural rainforests. Or fuck it, build mega-sized rain condensers and echelon mirrors to channel rain and sunlight over the whole fucking continent to boost solar energy.
Alternatively, there's Civilization: Beyond Earth, which is, if not a sequel, than at least a game built with the same creative DNA with some of the same concepts, minus the government civics, plus D.I.Y civ properties(from start to endgame, choose your own bonuses to adapt on the go). Unfortunately, it's just a watered-down version of Civ V with all traces of character or complexity utterly stripped away. It is a topic of heated discussion whether the new Noblebright setting is as fun as the Grimdark/Nobledark setting of Alpha Centauri.
There's also Pandora: First Contact, which was quite good and let you shoot black holes at people, but which never really attracted much of a fan base, because while the gameplay was sort of there, the charm and character weren't and it's just kinda bland.
The Roleplaying Game
Steve Jackson Games made a GURPS sourcebook for Sid Meier's Alpha Centauri. The cover has a white border, which is unusual for GURPS splatbooks. You can usually find a scan of this book in 4chan's rapidshares catalog.
Some parts are pretty awesome, some are a little... meh. (The Spartans are generally crazier than they are even in the games.) It actually offers several suggestions for running a game set on Alpha Centauri, including ways to tweak the setting so that multi-faction parties are possible, though its attempts to integrate the "tech-levels" of the game into an overall narrative are pretty over the top.
The Factions
The elegan/tg/entlefolk, fa/tg/uys and ca/tg/irls will sometimes post to a thread with one of the faction leader portraits and respond in-character for that faction leader. This should help you understand what the fuck they're on about.
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The expansion pack Alien Crossfire upped the ante by adding new factions so criminally unbalanced they made the others obsolete. Even so, the supercharged Mind Worm attacks in the expansion can eat these up just as well.
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Gallery
Links
You know how you said that there wouldn't be a second? Think aga- its Noblebright and meh: http://www.youtube.com/watch?v=SKew81njs5w