Lias Issodon: Difference between revisions

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{{40k-Ranged-Weapon-Profile|name=Malice|range=30"|strength=5|ap=-4|D=d3|type=Assault|rof=3|rules= Damage- d3; Units do not gain the saving throw bonus for being in cover against attacks from this weapon.|align=center}}
{{40k-Ranged-Weapon-Profile|name=Malice|range=30"|strength=5|ap=-4|D=d3|type=Assault|rof=3|rules= Damage- d3; Units do not gain the saving throw bonus for being in cover against attacks from this weapon.|align=center}}


* Raptorclaw - A S:U, AP:-3, D:2 replacement for Lias' old Power sword. For now, don't assume that getting near melee combat is entirely wrong. It is poor form to get Lias into melee, but in a pinch you have a useful melee weapon. Just remember your lack of a Invulnerable save.
* Raptorclaw - S:U, AP:-3, D:2 replacement for Lias' old Power sword. For now, don't assume that getting near melee combat is entirely wrong. It is poor form to get Lias into melee, but in a pinch you have a useful melee weapon. Just remember your lack of a Invulnerable save.
* Bolt Pistol - Just there to give Lias 4 base attacks in melee. You're doing literally everything wrong if '''Malice''' isn't being fired.  
* Bolt Pistol - Just there to give Lias 4 base attacks in melee. You're doing literally everything wrong if '''Malice''' isn't being fired.  
* Frag/Krak Grenades - Remember when we were playing grenades wrong for the LONGEST? Oh well.
* Frag/Krak Grenades - Remember when we were playing grenades wrong for the LONGEST? Oh well.

Revision as of 05:36, 2 July 2017

Lias Issodon is the current Chapter Master of the Raptors Space Marine Chapter, a superb strategist, and remains one of the finest marksmen within a Chapter of fine marksmen. He possesses an innate talent for ambush, infiltration and sabotage that borders on the supernatural, and cares little for glory or regard -- only the pursuit of victory matters to Issodon. An extremely taciturn and private individual, Issondon communicates little even with his own Battle-Brothers unless needed, which, coupled with his expressionless countenance and dark eyes, have earned him the nickname "The Grim" within his Chapter. Outsiders observing this reserved commander would go so far as to call Issodon's silent, watchful presence sinister. Though he is hardly the most charismatic leader within the Raptors' long history, he remains a highly effective commander who is deeply respected by the Astartes who follow him. When executing one of Issodon's plans they know that their Chapter Master's strategies are always well-conceived and cunningly wrought, designed to inflict the maximum damage while minimising the casualties of his warriors.

History

Lias Issodon is in many ways the living embodiment of the Raptor Chapter's favoured arts of war. A consummate strategist as well as the best shot in the Chapter, he possesses a talent for ambush, infiltration, and sabotage. This noted warrior first came to the wider Imperium's attention during the dark days of the Fourth Quadrant Rebellion. Under his command, the Raptors have fought and secured victory time and again, against forces far superior in numbers and resources and somehow have always emerged the victors. The Raptors lethally entangle their enemies in the shadows and feints they have woven, slowly bleeding their enemies to death from a thousand cuts or setting them up for a single, devastating coup de grace. During the infamous conflict known as the Badab War, Issodon led his Chapter against forces far superior in numbers and resources, and resorted to the use of stealth and guerrilla tactics that wreaked havoc with the Secessionist forces throughout this campaign.

On the Tabletop

Lias Issodon, in 8E, has returned with a keen eye and a fresh rule set that cleans up all the mess he once created. He is still the Master of the Raptors, and still the best crack-shot they have.

Pts WS BS S T W A Ld Sv
Lias Issodon: 195 2+ 2+ 4 4 6 4 9 2+






Wargear of the 'Grim'

  • Artificer Armor; Stealth Modified - 2+ save, for your reasonable ass, with a +2, instead of +1, added to your save throw while in cover.
  • Malice - Fed up with fuckwads trying to bullshit their way to victory, FW saw fit to remold the identity of Malice. The new variant is an extremely useful gun, and in very capable hands. Quite fluffy in a way, since this gun would have been with him for ages and would be heavily modified and tuned.
Malice
Range Type S AP Special Rules
30" Assault 3 5 -4 Damage- d3; Units do not gain the saving throw bonus for being in cover against attacks from this weapon.
  • Raptorclaw - S:U, AP:-3, D:2 replacement for Lias' old Power sword. For now, don't assume that getting near melee combat is entirely wrong. It is poor form to get Lias into melee, but in a pinch you have a useful melee weapon. Just remember your lack of a Invulnerable save.
  • Bolt Pistol - Just there to give Lias 4 base attacks in melee. You're doing literally everything wrong if Malice isn't being fired.
  • Frag/Krak Grenades - Remember when we were playing grenades wrong for the LONGEST? Oh well.

Special Rules of the 'Grim'

  • ATSKNF
  • Chapter Master: You can re-roll failed hit rolls for friendly RAPTORS units within 6" of Lias Issodon.
  • Stealth Modified Armor: You may add 2 to saving throws made for Lias Issodon instead of 1 When he has the benefits of cover.
  • Infiltrate, Isolate, Destroy: You can add +1" to all moves, including Advance, Charge and Fall back moves made by friendly RAPTORS INFANTRY units within 6" of Lias Issodon during the Movement phase and Charge phase.
  • Grim Hunter: After falling back, Lias Issodon may still shoot or advance in the same turn, but may not charge.
  • Master Of Ambush: During Deployment, you can set up Lias Issodon and up to three friendly RAPTORS INFANTRY units (not including TERMINATORS, CENTURIONS, or PRIMARIS units) in the shadows instead of placing them on the battlefield. At the end of any of your movement phases, Lias Issodon and any accompanying units can reveal themselves on the battlefield - set them up anywhere one that battlefield that is more than 9' away from enemy models.

Strategies for Use

  • Strategic Fuckery
    • Lias Issodon benefits best when used to capitalize on his army fuckeries. Typical mid to high-tier Raptors lists will often use Issodon's guaranteed MoA to make more or less 99% of their army Outflank. Just put him in an army with Scouts and Tactical marines in Rhinos, or Terminators in Land Raiders, along with something to hold your backfield.
    • By using copious amounts of Outflanking, you can more or less bypass entire gunlines, thus getting up the board unmolested. Lias Issodon himself is best suited to sitting in the backline with a Devastator squad, so his Shrouded SR can give his chosen squad delicious 2+ cover saves all game long, while he stays alive to maintain his reserve fuckery.
    • Also, given that you can Reroll EITHER success or failed reserves while Issodon is alive, it might be worthwhile to deliberately keep terminators in reserve so as to provide an emergency "Oh fuck" button if someone gets too close to their chapter master. When the situation warrants it, just slam your reserves with a Rerollable 2+, and place the termies exactly where they need to be to rescue their chapter master.
  • Stay out of Melee
    • It should not be understated that Issodon has No Invulnerable saves of any kind. If he gets in melee, he will die like a bitch to a single power fist attack. He also loses soundly to every special character in both Codex Space Marines, and the Badab War characters update. This means you should never attach him to a squad that can't Overwatch. Such as Centurions or Cataphractii.
  • Ideal targets for "Infiltrate, Isolate, Destroy"
    • As tempting as it may be to troll for First Blood during DEPLOYMENT, rolling up the haywire table on some random vehicle isn't always the best choice, nor is it very reliable. IID is best used against high-toughness Monstrous Creatures, so as to capitalize on it's guaranteed wounds. While it's not going to outright kill a Carnifex or a Wraithknight, having said Wraithknight start the game with 2 less wounds is nothing to scoff at. Your army can use this small advantage to more easily bring down said monster with their Rending Bolters on turn 1. On the other Hand, Imperial Knights don't activate their shields until your first shooting phase, and IID activates well before your shooting phase first starts. So shaving d3 Hull Points off of Knights can be another ideal option if there aren't any MC's to harass.
  • Consider giving him a sneak-bitch
    • The synergy here, for your LGS, at least, is just too choice. In addition to MORE infiltrating, cause bitches love the infiltrating, sending the Raptors off with a Callidus offers you a great chance at MANY of the silly perks you want. For one, re-roll that failed Seize the Initiative! Cause going first is awesome. Secondly, Lias and Callidus force the first reserve roll your opponent makes to come in at a hilarious 7+. Troll by not informing your opponent of this before-hand. Odds are, you will be looking at a lynch-pin unit for that first roll; odds are, your opponent will have a hard time rolling a 7+ on a 6-sided die. Also, she adds another chance to alpha-strike a key unit. Unless your opponent is hiding his warlord in a pack of Bananas, or is Smashfucker, then you have a reasonable chance to secure a kill.