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==Noted Lords of Change==
==Noted Lords of Change==
*'''Aetaos'rau'keres''': An insane(r) Lord of Change, Aetaos'rau'keres manically hunts down anyone or anything that knows his true nature. As a result, only apocalypse cults summon him, for he'll kill all the cultists and the rest of the planet for good measure. He's the Daemon Lord of Tzeentch who shows up in Imperial Armour: Apocalypse II. While he costs a flat 999 points, he has all sorts of powers that can ruin somebody's day, the most infamous of which is a pretty reliable ability to bounce psychic powers aimed at him and template Boon of Chaos: everybody hit has to pass a toughness test into Chaos Spaw- ohgodNOASDJSALFHSAUIRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGH
*'''Aetaos'rau'keres''': An insane(r) Lord of Change, Aetaos'rau'keres is a paranoiac who manically hunts down anyone or anything that knows his true nature, and is so damn good at it that even other daemons are afraid of him. As a result, only apocalypse cults summon him, for he'll kill all the cultists and the rest of the planet for good measure. He's the Daemon Lord of Tzeentch who shows up in Imperial Armour: Apocalypse II. While he costs a flat 999 points, he has all sorts of powers that can ruin somebody's day, the most infamous of which is a pretty reliable ability to bounce psychic powers aimed at him and template Boon of Chaos: everybody hit has to pass a toughness test into Chaos Spaw- ohgodNOASDJSALFHSAUIRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGH


*'''Kairos''': The Oracle of Tzeentch. Also known as "Fateweaver", Kairos was the Vizier of Tzeentch, until Tzeentch, desiring to know the future from Well of Eternity but unwilling to enter it himself, cast Kairos there in his place... <s>where he got half beaten to death and was horribly disfigured by Sly Marbo.</s>{{BLAM|INVERSE-HERESY!}}{{BLAM}} Kairos survived, but emerged incredibly aged ''(which for a creature of the warp immune to the passage of time is saying something)'' completely insane (for a daemon) and with a second head. He knows everything from the past and the future (except the origin of Dr. Insano) and when asked a question, one head will tell the truth, and the other will tell an equally believable lie. It's possible that the Imperial Aquila is a representation of Kairos.
*'''Kairos''': The Oracle of Tzeentch. Also known as "Fateweaver", Kairos was the Vizier of Tzeentch, until Tzeentch, desiring to know the future from Well of Eternity but unwilling to enter it himself, cast Kairos there in his place... <s>where he got half beaten to death and was horribly disfigured by Sly Marbo.</s>{{BLAM|INVERSE-HERESY!}}{{BLAM}} Kairos survived, but emerged incredibly aged ''(which for a creature of the warp immune to the passage of time is saying something)'' completely insane (for a daemon) and with a second head. He knows everything from the past and the future (except the origin of Dr. Insano) and when asked a question, one head will tell the truth, and the other will tell an equally believable lie. It's possible that the Imperial Aquila is a representation of Kairos.
**To get a straight answer from Kairos is <s>easy,impossible</s> tricky but possibly doable. Karios head's work much like the [https://en.wikipedia.org/wiki/Knights_and_Knaves Knights and Knaves] logic puzzle made famous in the Labyrinth. Typical versions of the puzzle have you try to figure out if your talking to a "knight" (truth), or "Knave" (lier), often with a single question. However such puzzle have well thought out solutions and are not considered even 'puzzles' to the lords of changes. The issue with Kairos is that which head lies and which one tells the truth likely vary from moment to the next so that even if you did ask the golden question and managed to figure out which head was the Knight and which was the Knave, it would not even apply from one question to the next. This actual makes the puzzle closer to the [https://en.wikipedia.org/wiki/The_Hardest_Logic_Puzzle_Ever The Hardest Logic Puzzle Ever] where there are three gods, one truth, one lies, and one random who you don't know which words they say are yes and which are no. Effectively with Karios you have a truth head, a lies head, and then the heads may randomly swap, but you don't know if they have done that meaning over the course of two or two hundred questions you still can't be sure which head, and oh he might not even be speaking a [https://1d4chan.org/wiki/Troll language you understand.] The solution is that you need one question which both gives you the answer to what your looking for, and Identify's which head is the "knight" and which is the "Knave". The more open ended the question the harder it is to figure out which head is truth and which is lies. If your just looking for confirmation of a item's location you could ask something along the lines of "would your other head say the magguffin was on earth?" (If the magguffin was on earth) the 'lie' head would say no as the 'true' head knows the maggufin's on earth. The 'true' head would say no as the lie head would deceive you and lie about the position. So when both heads say no, the magguffin is there. But if you have the Maggufins location down to just a handful location out of the billions of planets in the galaxy there's no reason to resort to Fateweaver to figure it out since you could just spend a few more dollars and scout the locations out your self rather then the much larger risk of consorting with the most conniving type of daemons. The case where things that you must resort to Fatewaver for a solution are so rare, and would require questions of such sufficient complexity makes wording the question to both answer what you want to know and to figure out the truth head from the lieing head incredibly tricky. Further if you are such a tricky smart person, then Tzeentch may just not even let you talk to Fateweaver, or just kill you the second you do figure out because, [https://1d4chan.org/wiki/Troll of course he would.]
**To get a straight answer from Kairos is <s>easy,impossible</s> tricky but possibly doable. Karios head's work much like the [https://en.wikipedia.org/wiki/Knights_and_Knaves Knights and Knaves] logic puzzle made famous in the Labyrinth. Typical versions of the puzzle have you try to figure out if your talking to a "knight" (truth), or "Knave" (liar), often with a single question. However such puzzle have well thought out solutions and are not considered even 'puzzles' to the lords of changes. The issue with Kairos is that which head lies and which one tells the truth likely vary from moment to the next so that even if you did ask the golden question and managed to figure out which head was the Knight and which was the Knave, it would not even apply from one question to the next. This actual makes the puzzle closer to the [https://en.wikipedia.org/wiki/The_Hardest_Logic_Puzzle_Ever The Hardest Logic Puzzle Ever] where there are three gods, one truth, one lies, and one random who you don't know which words they say are yes and which are no. Effectively with Karios you have a truth head, a lies head, and then the heads may randomly swap, but you don't know if they have done that meaning over the course of two or two hundred questions you still can't be sure which head, and oh he might not even be speaking a [https://1d4chan.org/wiki/Troll language you understand.] The solution is that you need one question which both gives you the answer to what your looking for, and Identify's which head is the "knight" and which is the "Knave". The more open ended the question the harder it is to figure out which head is truth and which is lies. If your just looking for confirmation of a item's location you could ask something along the lines of "would your other head say the magguffin was on earth?" (If the magguffin was on earth) the 'lie' head would say no as the 'true' head knows the maggufin's on earth. The 'true' head would say no as the lie head would deceive you and lie about the position. So when both heads say no, the magguffin is there. But if you have the Maggufins location down to just a handful location out of the billions of planets in the galaxy there's no reason to resort to Fateweaver to figure it out since you could just spend a few more dollars and scout the locations out your self rather then the much larger risk of consorting with the most conniving type of daemons. The case where things that you must resort to Fatewaver for a solution are so rare, and would require questions of such sufficient complexity makes wording the question to both answer what you want to know and to figure out the truth head from the lieing head incredibly tricky. Further if you are such a tricky smart person, then Tzeentch may just not even let you talk to Fateweaver, or just kill you the second you do figure out because, [https://1d4chan.org/wiki/Troll of course he would.]




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*'''Marabas''': Lord of Change who tried to convert the Calixis Sector to Tzeentch. Got pwned by the [[Inquisition]].
*'''Marabas''': Lord of Change who tried to convert the Calixis Sector to Tzeentch. Got pwned by the [[Inquisition]].
*'''M'Kachen''': Lord of Change who has the hots for Brother-Captain Stern of the [[Grey Knights]]. Feelings are reciprocated, and Stern will never accept <s>his manhood</s> the post of Grand Master until they finally sleep together.
*'''M'Kachen''': Lord of Change who has the hots for Brother-Captain Stern of the [[Grey Knights]]. Feelings are reciprocated, and Stern will never accept <s>his manhood</s> the post of Grand Master until they finally sleep together.
*'''Sarthorael the Everwatcher''': The secret boss of every faction campaign in the total war: warhammer game. Like his title implied, he observe your armies movement by disguising as a white bird accompanied by his human slave, your old advisor ( possibly the guy from the trailer). Why would anyone hired an mysterious old man with a bird is beyond anyone's mind (especially for grimgor or mannfred von carstein). He appears with Archaon's army when any faction reach at least 100 turns in the campaign. He is a powerful combat monster who is immune to psychology and caused fear in combat. Combine with his already powerful chaos army with Archaon by his side, he is hard to beat unless you assassinated him with your maxed out hero campaign agent, or just bring 3 armies in front of him for auto-resolve. In Chaos Campaign, he challenges Archaon after a cutscene where Sarthorael chew out his human slave's eye ball and reveal himself as the lord of change. Regardless the outcome, he will always fail because Tzeentch hate his servant and because this happened in a video game.
*'''Sarthorael the Everwatcher''': The secret boss of every faction campaign in the [[Total War: WARHAMMER]] game. Like his title implied, he observe your armies movement by disguising as a white bird accompanied by his human slave, your old advisor ( possibly the guy from the trailer). Why would anyone hired an mysterious old man with a bird is beyond anyone's mind (especially for grimgor or mannfred von carstein). He appears with Archaon's army when any faction reach at least 100 turns in the campaign. He is a powerful combat monster who is immune to psychology and caused fear in combat. Combine with his already powerful chaos army with Archaon by his side, he is hard to beat unless you assassinated him with your maxed out hero campaign agent, or just bring 3 armies in front of him for auto-resolve. In Chaos Campaign, he challenges Archaon after a cutscene where Sarthorael chew out his human slave's eye ball and reveal himself as the lord of change. Regardless the outcome, he will always fail because Tzeentch hate his servant and because this happened in a video game.
<gallery>
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Image:Lord of Change.jpg
Image:Lord of Change.jpg

Revision as of 15:48, 20 July 2016

The Lords of Change are the Greater Daemons of Tzeentch. Massive bird/human hybrids, Lords of Change are unparalleled sorcerers and plotters, capable of outwitting (almost) any mortal. Just as Planned.

The only way for something to go Not as planned for a Lord of Change is if Tzeentch himself wills it to by concealing information from his minions (or if Creed is involved). Genuinely though, Cypher and Nagash know how to Not as Planned a Lord of Change, though whether this is due to their awesomeness or the machinations of Chaos has not entirely been confirmed yet.

On the flip side, while they can apparently tell the future better than most Farseers and can supposedly fling spells better than alpha-plus level psykers or level 6 Wizards, they are not invincible, and they cannot sense all things at the same time and can be vulnerable in the middle of a battlefield due too processing too much information, so they prefer to manage things from afar and use mortals as their pawns.

Also, they look a lot like the Skeksis from "The Dark Crystal", which is probably not a coincidence considering that that movie came out in 1982, while Warhammer first appeared a year later. Goddammit, GW.

Noted Lords of Change

  • Aetaos'rau'keres: An insane(r) Lord of Change, Aetaos'rau'keres is a paranoiac who manically hunts down anyone or anything that knows his true nature, and is so damn good at it that even other daemons are afraid of him. As a result, only apocalypse cults summon him, for he'll kill all the cultists and the rest of the planet for good measure. He's the Daemon Lord of Tzeentch who shows up in Imperial Armour: Apocalypse II. While he costs a flat 999 points, he has all sorts of powers that can ruin somebody's day, the most infamous of which is a pretty reliable ability to bounce psychic powers aimed at him and template Boon of Chaos: everybody hit has to pass a toughness test into Chaos Spaw- ohgodNOASDJSALFHSAUIRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGH
  • Kairos: The Oracle of Tzeentch. Also known as "Fateweaver", Kairos was the Vizier of Tzeentch, until Tzeentch, desiring to know the future from Well of Eternity but unwilling to enter it himself, cast Kairos there in his place... where he got half beaten to death and was horribly disfigured by Sly Marbo.INVERSE-HERESY!*BLAM* Kairos survived, but emerged incredibly aged (which for a creature of the warp immune to the passage of time is saying something) completely insane (for a daemon) and with a second head. He knows everything from the past and the future (except the origin of Dr. Insano) and when asked a question, one head will tell the truth, and the other will tell an equally believable lie. It's possible that the Imperial Aquila is a representation of Kairos.
    • To get a straight answer from Kairos is easy,impossible tricky but possibly doable. Karios head's work much like the Knights and Knaves logic puzzle made famous in the Labyrinth. Typical versions of the puzzle have you try to figure out if your talking to a "knight" (truth), or "Knave" (liar), often with a single question. However such puzzle have well thought out solutions and are not considered even 'puzzles' to the lords of changes. The issue with Kairos is that which head lies and which one tells the truth likely vary from moment to the next so that even if you did ask the golden question and managed to figure out which head was the Knight and which was the Knave, it would not even apply from one question to the next. This actual makes the puzzle closer to the The Hardest Logic Puzzle Ever where there are three gods, one truth, one lies, and one random who you don't know which words they say are yes and which are no. Effectively with Karios you have a truth head, a lies head, and then the heads may randomly swap, but you don't know if they have done that meaning over the course of two or two hundred questions you still can't be sure which head, and oh he might not even be speaking a language you understand. The solution is that you need one question which both gives you the answer to what your looking for, and Identify's which head is the "knight" and which is the "Knave". The more open ended the question the harder it is to figure out which head is truth and which is lies. If your just looking for confirmation of a item's location you could ask something along the lines of "would your other head say the magguffin was on earth?" (If the magguffin was on earth) the 'lie' head would say no as the 'true' head knows the maggufin's on earth. The 'true' head would say no as the lie head would deceive you and lie about the position. So when both heads say no, the magguffin is there. But if you have the Maggufins location down to just a handful location out of the billions of planets in the galaxy there's no reason to resort to Fateweaver to figure it out since you could just spend a few more dollars and scout the locations out your self rather then the much larger risk of consorting with the most conniving type of daemons. The case where things that you must resort to Fatewaver for a solution are so rare, and would require questions of such sufficient complexity makes wording the question to both answer what you want to know and to figure out the truth head from the lieing head incredibly tricky. Further if you are such a tricky smart person, then Tzeentch may just not even let you talk to Fateweaver, or just kill you the second you do figure out because, of course he would.


  • K'rix'xi'kra* The Keeper of secrets in the quadrifold abomination ran away fro the tyranids on shadow brink
  • Marabas: Lord of Change who tried to convert the Calixis Sector to Tzeentch. Got pwned by the Inquisition.
  • M'Kachen: Lord of Change who has the hots for Brother-Captain Stern of the Grey Knights. Feelings are reciprocated, and Stern will never accept his manhood the post of Grand Master until they finally sleep together.
  • Sarthorael the Everwatcher: The secret boss of every faction campaign in the Total War: WARHAMMER game. Like his title implied, he observe your armies movement by disguising as a white bird accompanied by his human slave, your old advisor ( possibly the guy from the trailer). Why would anyone hired an mysterious old man with a bird is beyond anyone's mind (especially for grimgor or mannfred von carstein). He appears with Archaon's army when any faction reach at least 100 turns in the campaign. He is a powerful combat monster who is immune to psychology and caused fear in combat. Combine with his already powerful chaos army with Archaon by his side, he is hard to beat unless you assassinated him with your maxed out hero campaign agent, or just bring 3 armies in front of him for auto-resolve. In Chaos Campaign, he challenges Archaon after a cutscene where Sarthorael chew out his human slave's eye ball and reveal himself as the lord of change. Regardless the outcome, he will always fail because Tzeentch hate his servant and because this happened in a video game.