Ameritrash: Difference between revisions

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For those looking for a more specific guideline, the more mechanical problems a game shares with how [[Monopoly]] as usually played, and the more style is emphasized over substance, the more likely a game is to be called "Ameritrash".  These common problems include heavily luck-based mechanics, overly-long total play-time, nothing (or very little) to do or think about when it's not your turn, very little direct player interaction, and significant problems with Kingmaker scenarios. (In particular, [[Roll and Move]] is a very common mechanic used to destroy any ability to destroy any semblance of skill-based play.)
For those looking for a more specific guideline, the more mechanical problems a game shares with how [[Monopoly]] as usually played, and the more style is emphasized over substance, the more likely a game is to be called "Ameritrash".  These common problems include heavily luck-based mechanics, overly-long total play-time, nothing (or very little) to do or think about when it's not your turn, very little direct player interaction, and significant problems with Kingmaker scenarios. (In particular, [[Roll and Move]] is a very common mechanic used to destroy any ability to destroy any semblance of skill-based play.)


"Ameritrash" is only a name, derived from the general tendencies of the two continents.  It does not actually mean "a game from America".  European games have been classed as "Ameritrash", and American-designed games have been classed as "Eurogames" (and the [[Snakes and Ladders|oldest known example]] of Ameritrash comes from ''India'').  [[Talisman]], for example, is usually classed as Ameritrash, despite originating in England.  It doesn't necessarily refer to all games created in America, rather of a certain style that these games seem to share that make them easy to classify.
"Ameritrash" is only a name, derived from the general tendencies of the two continents.  It does not actually ''mean'' "a game from America".  European games have been classed as "Ameritrash", and American-designed games have been classed as "Eurogames" (and the [[Snakes and Ladders|oldest known example]] of Ameritrash comes from ''India'').  [[Talisman]], for example, is usually classed as Ameritrash, despite originating in England.  It doesn't necessarily refer to all games created in America, rather of a certain style that these games seem to share that make them easy to classify.


Do note that these games are often meant for young children.  Such as Candyland.
Do note that these games are often meant for young children.  Such as Candyland.
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* [[Mousetrap]]
* [[Mousetrap]]
* [[Trivial Pursuit]]
* [[Trivial Pursuit]]
* [[Mario|Mario Party]], [[What|despite being developed in]] [[Japan]]
* [[Mario|Mario Party]]


== Not Ameritrash ==
== Not Ameritrash ==

Revision as of 23:36, 27 March 2022

This article is about something that is considered by the overpowering majority of /tg/ to be fail.
Expect huge amounts of derp and rage, punctuated by /tg/ extracting humor from it.

Ameritrash: One of the common classifications of board game stereotypes, usually as a distinction from "Eurogames" and "Wargames".

To quote Boardgamegeek:

Ameritrash is "a catchphrase for 'American style boardgames.' In general, this means games that emphasize a highly developed theme, characters, heroes, or factions with individually defined abilities, player to player conflict, and usually feature a moderate to high level of luck."

There is a great deal of dispute over what Ameritrash means, even when it is accepted as a meaningful term. Many gamers would never call the "old" Avalon Hill a producer of Ameritrash. Ameritrash means something to most hobby gamers, but what it means still varies somewhat across communities.

In sum, the concrete definition of "Ameritrash" is considered by some to be hazy.


What Makes a Game "Ameritrash"

Ameritrash, as you can probably guess, is a derogatory term. Games are called Ameritrash based primarily on their common flaws, and thus the term can be thought of as both an accusatory insult and a working genre title. That being said, there are good games that are frequently classed as "Ameritrash"; for example, Talisman is usually held in high regard. The '-trash' part of the moniker comes from the fact that the vast majority of Ameritrash games are either shit, lack any real depth, or both.

The 'Ameri-' part of the term comes from directly from the huge number of these games made or popularized by companies like Milton Bradley and Parker Brothers, now both under Hasbro's thumb, during the course of the 20th Century. See below for a non-comprehensive list of Ameritrash games, and take note of how many were popularized by American toymakers between 1918 and 1999.

For those looking for a more specific guideline, the more mechanical problems a game shares with how Monopoly as usually played, and the more style is emphasized over substance, the more likely a game is to be called "Ameritrash". These common problems include heavily luck-based mechanics, overly-long total play-time, nothing (or very little) to do or think about when it's not your turn, very little direct player interaction, and significant problems with Kingmaker scenarios. (In particular, Roll and Move is a very common mechanic used to destroy any ability to destroy any semblance of skill-based play.)

"Ameritrash" is only a name, derived from the general tendencies of the two continents. It does not actually mean "a game from America". European games have been classed as "Ameritrash", and American-designed games have been classed as "Eurogames" (and the oldest known example of Ameritrash comes from India). Talisman, for example, is usually classed as Ameritrash, despite originating in England. It doesn't necessarily refer to all games created in America, rather of a certain style that these games seem to share that make them easy to classify.

Do note that these games are often meant for young children. Such as Candyland.

List of Ameritrash Games

Not Ameritrash

  • Scrabble - Setting aside the games of antiquity (chess, go, etc) and ignoring all the theme variants of Monopoly that just collect dust on shelves, Scrabble is the highest selling board game ever with 150 million copies sold in 29 languages. Exceedingly popular with old people. Literally half of all households in the United Kingdom have a Scrabble board, there are tournaments for real cashmoney, and at least one person has gone to jail for stabbing an opponent with a tile rack.

Positive "Ameritrash" Definition

Given the polarized reaction to Eurogames, and the lack of a fourth class of widely agreed upon board game archetypes (the third being Wargames), the word "Ameritrash" gets used in a more positive manner by some board game aficionados. This is the more abstract, less negative definition of Ameritrash. For the purposes of this wiki, we stick to the negative definition of "Ameritrash"[1], mainly because the positive definition is so vague.

Some games that get called "Ameritrash" in the positive definition but not the negative one include Twilight Imperium and, for that matter, just about everything made by Fantasy Flight Games that isn't a card or miniatures game.

Board Games
Classics: Backgammon - Chess - Go - Tafl - Tic-Tac-Toe
Ameritrash: Arkham Horror - Axis & Allies - Battleship - Betrayal at House on the Hill - Car Wars
Clue/Cluedo - Cosmic Encounter - Descent: Journeys in the Dark - Dungeon!
Firefly: The Game - HeroQuest - Monopoly - Mousetrap - Snakes and Ladders - Risk
Talisman - Trivial Pursuit
Eurogames: Agricola - Carcassonne - The Duke - Settlers of Catan - Small World - Stratego - Ticket to Ride
Pure Evil: Diplomacy - Dune (aka Rex: Final Days of an Empire) - Monopoly - The Duke
Others: Icehouse - Shadow Hunters - Twilight Imperium - Wingspan
  1. Except in the Board Games Template, where we go by "Sufficiently over-dramatic, and originating after 1860"