Malal: Difference between revisions

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(Daemons of Malal don't need their own warlord trait table. The current table in Codex - Chaos Daemons works fine. I can't think of names of the weapons of malal.)
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Lesser Rewards: '''0. Lesser Weapon:''' AP3 melee, forces enemies to reroll successful Feel No Pain rolls.
Lesser Rewards: '''0. Lesser Weapon:''' AP3 melee, forces enemies to reroll successful Feel No Pain rolls.


Greater Rewards: '''0. Greater Weapon:''' AP4 Two-handed melee. In the Assault Phase, roll a d3 and select one of the following: *Add the Strength and Attack value to the wielder (To a maximum of 10). *Reduce enemies Weapon Skill and Initiative in base contact (To a minimum of 1). Reroll the d3 in each Fight-sub phase.
Greater Rewards: '''0. Greater Weapon:''' AP4 Two-handed melee. In each Assault Phase, roll a d3 and select one of the following:
*Add the Strength and Attack value to the wielder (To a maximum of 10).
*Reduce enemies Weapon Skill and Initiative in base contact (To a minimum of 1).


Hellforged Artefacts: Coming Soon
Hellforged Artefacts: Coming Soon


Instruments of Chaos: Daemons of Malal once per a turn may reroll the result from a Dark God inflicting an attack on the unit with the Instrument. Otherwise, the rules are the same as in Codex: Chaos Daemons.
Instruments of Chaos: If, when you roll on the Warp Storm table, you roll a result where a dark god makes an attack on the battlefield, you may re-roll a single dice to determine if a unit is hit or not for each friendly Daemon of Malal model with an Instrument of Chaos currently on the table. Otherwise, the rules are the same as in Codex: Chaos Daemons.


Icons of Chaos: The rules can be found in Codex: Chaos Daemons. A unit may upgrade their Icon with one of the following:
Icons of Chaos: The rules can be found in Codex: Chaos Daemons. A unit may upgrade their Icon into the following:


Icon Upgrade #1: Once per a game, the Icon bearer may activate the Icon's ability. When charging into an enemy unit, the unit with the Icon bearer haves the Furious Charge special rule.
Banner of Destruction: Once per game, the Icon bearer may activate the Icon's ability. In the Shooting Phase, the Icon bearer may make a shooting attack with the following profile:
 
Icon Upgrade #2: Once per a game, the Icon bearer may activate the Icon's ability. At the beginning of the enemies Shooting Phase, friendly units within 6' of the Icon bearer haves the Feel No Pain special rule until the end of the enemies turn.
 
Icon Upgrade #3: Once per a game, the Icon bearer may activate the Icon's ability. In the Shooting Phase, the Icon bearer may make a shooting attack with the following profile:
Range: 24' Assault 2d6 S:4 AP:4 Pinning, Ignores Cover.
Range: 24' Assault 2d6 S:4 AP:4 Pinning, Ignores Cover.


====Daemonic Loci====
====Daemonic Loci====


*Lesser Loci: Grants the Fleet special rule.
*Lesser Locus of Decimation: Grants the Fleet special rule.
*Greater Loci: Adds +1 Leadership, and allows a reroll on failed Daemonic Instability tests once per a turn.
*Greater Locus of Obliteration: Adds +1 Leadership, and allows a reroll on failed Daemonic Instability tests once per a turn.
*Exalted Loci: When charging an enemy unit within 6', that unit cannot Overwatch or use Counter Attack.
*Exalted Locus of Oblivion: When charging an enemy unit within 6', that unit cannot Overwatch or use Counter Attack.
 
 
====Warlord Traits====
 
*1. Before deployment, the Warlord may nominate up to three friendly unit with Daemon of Malal. Roll a d3. Those units Deep Strikes on turn 1 without scattering.
*2. The Warlord haves the Smash special rule. If he already does have Smash, his Smash attacks have the Instant Death special rule
*3. The Warlord and the unit he's in is immune to flame based weapons.
*4. As long as the Warlord remains alive, all friendly units with Daemon of Malal may reroll the results from the Perils of the Warp table. You must accept the reroll, even if its worse.
*5. The Warlord and friendly units within 12' can run and declare assault on the same turn.
*6. Once per a game, the Warlord may activate this ability. On the turn he charges into an enemy unit, he forces the enemy unit to make a Fear test, and are treated to not have any rule that makes the unit immune to Fear for that turn.


====Lesser Daemon of Malal====
====Lesser Daemon of Malal====
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UNIT COMPOSITION: 10 Hook Horrors
UNIT COMPOSITION: 10 Hook Horrors


SPECIAL RULES: Daemon of Malal, Daemonic Instability, Deep Strike, Melee attacks are Rending.
SPECIAL RULES: Daemon of Malal, Daemonic Instability, Deep Strike, Ripper Hooks (Melee attacks made with a Close Combat Weapon have the Shred special rule).


OPTIONS:
OPTIONS:
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*One Hook Horror may take an Instrument of Chaos - 10 pts
*One Hook Horror may take an Instrument of Chaos - 10 pts
*A different Hook Horror may take an Icon of Chaos - 10 pts
*A different Hook Horror may take an Icon of Chaos - 10 pts
** The Icon of Chaos may be upgraded to a Banner of Destruction - 10 pts


[[Image:Beast_of_Malal.jpg|thumb|300px|right]]
[[Image:Beast_of_Malal.jpg|thumb|300px|right]]

Revision as of 10:07, 20 September 2014

This article is a stub. You can help 1d4chan by expanding it

NOTE: Some sources may suggest that Malal does in fact exist, although the facts are not certain, and any & all evidence is under dispute. This article presupposes that Malal exists, and all statements should be considered theoretical. and heretical!


404 ERROR! PAGE NOT FOUND! THE PAGE YOU WERE LOOKING FOR WAS EITHER DELETED OR MISSING! - The Script of Malal on Himself


The greatest trick Malal ever pulled was convincing the Galaxy he didn't exist.


Introduction

What Malal might look like...if he actually wants us to believe that he exists in the first place.

Followers of Malal are kind of like Chaos Agnostics. They doubt that anything exists, including the Emperor, God, Chaos itself, and you. Especially you. The Chaos Space Marines chapter known as the "Sons of Malice", with their alternating black/white colour scheme are as likely to kill Chaos Forces as anyone else on the field, except for each other.

"...and he that went before now came last, and that which was white and black and all direction was thrown against itself. Grown mightily indignant at the words of the Gods, Malal did turn his heart against them and flee into the chambers of space . . . And no man looked to Malal then, save those that serve that which they hate, who smile upon their misfortune, and who bear no love save for the damned. At such times as a warrior's heart turns to Malal, all Gods of Chaos grow fearful, and the laughter of the Outcast God fills the tomb of space . . ."
-- from The Great Book of Despair.

So anyway, Malal, when he was actually canon, was the Chaos God of batshit loony self-destructive urges; Chaos battling Chaos. This also made him the God of paradoxes, radical Inquisitors and the like trying to turn Chaos against itself, and the outcast god since he was trying to buttfuck every other Chaos God and their followers. The thing about Malal was that even though he was one of the biggest personifications of Chaos there could be he constantly tried to destroy Chaos and if he were ever successful in ending Chaos he would be destroyed as well. Not that this pants-on head crazy a-hole cared.

Since Malal was supposed to be the antitheses of Chaos he had only a few champions, all of whom were supposed to be stupid powerful and would go around bitch-slapping other Chaos champions with their anti-daemon daemon-axes of doom while wearing warp-resistant warp armor and shouting praises to the Dark God Malal and death to Chaos.... The servants of Malal fight in utter silence, but that makes them way badass than the rest of chaos. So yeah. because of this followers of Malal have to already be balls to the wall nuts and have superhuman will. Malal's trademarks were black and white bisecting armor and a horned skull equally bisected black and white. His signature weapon was the dreadaxe which was a daemon weapon made out of a daemon that hates daemons. you can still find examples of this weapon in the CSM 3.5 dex and in Your Spiritual Liege's wonderful fluff assassin of a Codex: Grey Knights.

Malal has a fortress in the Chaos wastes where he captures and trolls Greater Daemons by trapping them for all eternity unable to do whatever it is that they embody. This one Greater Daemon of Slaanesh he has, for example, is caught in a field that nullifies all sensation so it can't indulge in cocaine fueled sex parties with Doomrider, thus eternally pissing of said daemon forever in the only way that works. He also put a great unclean one in a vat of febreze; blinded and binded a Lord of Change and put him in a cage that never changes; and locked a Bloodthirster in a zen garden.

But back in 2nd Ed. or something Geedubs lost the IP for Malal when the writer that came up with him left so they had to replace him with "Malice", who is essentially the same guy but with a lot less screen time. The trade-off is that he gets his own Chaos marine warband the Sons of Malice.

According to Lexicanum, unlike his brother god, he is capable of entering the materium through demonic possession if his followers had enough sacrifice, but that won't change much, because firstly he would like to get even, kill or at least gravely humiliate other chaos gods and their followers. And, no matter how powerful he will ever be, he always be alone against everyone he doesn't like, which says a lot about the probable outcome.

Malal is also apparently bad at art.

The Truth

The truth is that someday in the 36th Millennium that the other four gods got really sick of Malal's constant interference in their plans. While Malal was at the time the strongest individual god, the other four knew that he couldn't deal with them all at once. So Tzeentch gathered the other gods and formulated a plan to deal with Malal once and for all. So one day Nurgle knocked on Malal's door and asked Malal to step outside, at this point Tzeentch signalled the others to attack and the other Chaos Gods jumped out from behind their cover and beat Malal to death. It required about a century of constant beating, but eventually Malal died. Upon his death the other Four Chaos gods celebrated for one thousand years now that the dick cheese was out of the way.

Sadly Malal's bastard offspring Malice and Zuvassin managed to slip away.

Also, GW's horribly retarded legal team lost the right to use Malal, hence the "the other gods was disappoint" retcon. Which is also disgustingly contradictory, because one source says that Khorne is the mightiest god, and another says Tzeentch, and now there's this bullshit. Actually it says Tzeentch is the most successful of the gods, not the strongest - that's because he's the smartest and most cunning of them.

However, it might be possible that Malal/Malice may just be an Alias for the Emperor, working incognito, looking into ways he can ultimately end the four-fold scourge of the Warp. It might be possible he would use "Malal/Malice", using the powers of the Dark Gods against them. That includes using the Sons of Malice(Grey Knights?). Just as soon as Kaldor stops sniffin' Warp Dust.

A final theory is that he's become a sneaky git and painted himself purple to wait out until the time is right to hit the big four just hard enough to finish them (considering the current state of Daemons on the tabletop, that might not be too far off), and in the meantime manipulates Orks into fighting each other by pretending to be Gork, then Mork (or Mork then Gork?) to draw them into arguments while causing the Imperium to weaken itself by BLAMMING everyone capable of uplifting the condition of man. He probably got the idea sometime after he left a giant sword for Farsight to eventually find, but before he altered Macha's biochemistry to amp up her hormone output.

In fact, the truth is much more terrifying. Malal in fact managed to travel back through time to the present, where he is now trying to manifest. This is the source of the Zalgo legends across the internet.

Getting Malal on the Table

Ironically (or appropriately depending on how you look at it) one of the best ways to represent 40k Malal dedicated Chaos Marines would be to use the Grey Knights codex. Think about it; elite marine units with sick powers and a plethora of daemon killing hardware, small army sizes, radical Ordo Malleus Inquisitors with daemonblades and daemonhosts and more. Take a Draigo-Paladin spam list and use 'counts as' Chaos terminators for a nasty Chaos smashing elite warband of Malal followers and lolstomp your opponents into the ground. Alternatively you can use C:CSM if you aren't a cheesed-out 12 year old or Daemonhunters vet. As for Warhammer Fantasy, call him Malice and run Warriors of Chaos models on Skaven bases. Nothing like blowing yourself AND the enemy up to say "It doesn't matter".

Daemons of Malal

As Games Workshop have proven themselves to be a bunch of IP abusing faggots, it once again falls to /tg/ to get anything done.

Have you ever lamented how you always wanted to put together a Malal themed army, but you didn't, because it wouldn't be worth it without the proper daemons? Well, now you no longer have a fucking excuse. Grown mightily indignant at Malal's lack of presence on the tabletop, several anons conspired together to bring you this. We even found models for it; they're at the bottom, listed as Hook Horrors. Play-testing would be vary much apreciated.

Special Rules related to Malal

  • Daemon of Malal: Grants the Daemon, Hatred (Chaos), and Preferred Enemy (Everything!) special rules. In addition, they have access to the Daemonology (Sanctic) psychic discipline. Daemon Princes and Soul Grinders must take the Daemon of Malal special rule for 15 pts. Chaos Furries may only take Daemon of Malal for 2 pts.
  • Indifferent Allies: Daemons of Malal follows the same allies matrix as Codex: Chaos Daemons. Instead of being Battle Brothers with Codex: Chaos Daemons and Codex: Chaos Space Marines, they're treated as Allies of Convenience. However, a detachment that features Daemons of Malal or Sons of Malice are treated as Battle Brothers instead.
  • Nemesis of the Dark Gods: Daemons of Malal roll on the same Warp Storm table as seen in Codex: Chaos Daemons. Rolls that results in a Dark God making an attack treat units with the Mark/Daemon of Malal special rule as their rival god. In addition, units without the Daemon of Malal special rule cannot be taken in a detachment that features Daemons of Malal.

(Daemons of Malal follow the same rules as seen in Codex: Chaos Daemons)

Daemonic Gifts

Daemons of Malal rolls on the same tables as seen in Codex: Chaos Daemons. They also have their own gifts of Malal.

Lesser Rewards: 0. Lesser Weapon: AP3 melee, forces enemies to reroll successful Feel No Pain rolls.

Greater Rewards: 0. Greater Weapon: AP4 Two-handed melee. In each Assault Phase, roll a d3 and select one of the following:

  • Add the Strength and Attack value to the wielder (To a maximum of 10).
  • Reduce enemies Weapon Skill and Initiative in base contact (To a minimum of 1).

Hellforged Artefacts: Coming Soon

Instruments of Chaos: If, when you roll on the Warp Storm table, you roll a result where a dark god makes an attack on the battlefield, you may re-roll a single dice to determine if a unit is hit or not for each friendly Daemon of Malal model with an Instrument of Chaos currently on the table. Otherwise, the rules are the same as in Codex: Chaos Daemons.

Icons of Chaos: The rules can be found in Codex: Chaos Daemons. A unit may upgrade their Icon into the following:

Banner of Destruction: Once per game, the Icon bearer may activate the Icon's ability. In the Shooting Phase, the Icon bearer may make a shooting attack with the following profile: Range: 24' Assault 2d6 S:4 AP:4 Pinning, Ignores Cover.

Daemonic Loci

  • Lesser Locus of Decimation: Grants the Fleet special rule.
  • Greater Locus of Obliteration: Adds +1 Leadership, and allows a reroll on failed Daemonic Instability tests once per a turn.
  • Exalted Locus of Oblivion: When charging an enemy unit within 6', that unit cannot Overwatch or use Counter Attack.

Lesser Daemon of Malal

Hook Horrors

90 Points

Name WS BS S T W I A Ld Sv
Hook Horror 4 3 3 3 1 4 2 7 6+
Reaver 4 3 3 3 1 4 3 7 6+

UNIT TYPE: Infantry.

UNIT COMPOSITION: 10 Hook Horrors

SPECIAL RULES: Daemon of Malal, Daemonic Instability, Deep Strike, Ripper Hooks (Melee attacks made with a Close Combat Weapon have the Shred special rule).

OPTIONS:

  • May include up to 10 additional Lesser Daemons of Malal - 9 pts/model.
  • May upgrade one Hook Horror to a Reaver - 5 pts
  • A Reaver may take up to 20 points of Daemonic Rewards in any combination:
    • Lesser Reward - 10 pts each
    • Greater Reward - 20 pts each
  • One Hook Horror may take an Instrument of Chaos - 10 pts
  • A different Hook Horror may take an Icon of Chaos - 10 pts
    • The Icon of Chaos may be upgraded to a Banner of Destruction - 10 pts

Beast of Malal

Malal's Paradoxes of Pandemonium

~50? Points

Name WS BS S T W I A Ld Sv
Beast of Malal ? ? ? ? ? ? ? ? ?

UNIT TYPE: Beast.

UNIT COMPOSITION: ~3(?) Beasts of Malal

SPECIAL RULES: Daemon of Malal, Daemonic Instability, Deep Strike, Very Bulky, [GIMMICK].


Greater Daemon of Malal

Guardian of Contradictions

210 points.

Name WS BS S T W I A Ld Sv
Greater Daemon of Malal 8 6 6 6 5 8 5 9 -

UNIT TYPE: Monstrous Creature (Character).

SPECIAL RULES: Daemon of Malal, Daemonic Instability, Deep Strike, Psyker (Mastery Level 1)

PSYKER: A Guardian of Contradictions generates his powers from the Telekinesis, Anarchy and Daemonology disciplines

LORD OF ANARCHY: If your army includes a Guardian of Contradictions, Daemon Princes from this codex with the Daemon of Malal upgrade are Heavy Support choices rather than HQ choices.

OPTIONS:

  • May take up to 50 points of Daemonic Rewards, in any combination:
    • Lesser Rewards 10 points
    • Greater Rewards 20 points
    • Exalted Rewards 30 points
  • May be upgraded to a:
    • Psyker (Mastery Level 2) 25 points
    • Psyker (Mastery Level 3) 50 points

Followers of Malal

The Alpha Legion and their two primarch No such legion nor primarchs exist!

Scottish Koreans

Josef Fritzl

Blood Angels units that aren't utterly overpowered

Screaming Mimes

Uncle Ruckus

Assurances that don't leave Lord Bale cold

Vladimir Putin's estranged twin brother that isn't a complete badass

Miley Cyrus

Irreligious Word Bearers

Ronald McDonald

Ultramarines that deserve to live

Vegemonster

Khornate Sorcerers

Tyranid allies

Ork mathematicians

Matt ward Fans

Chaos centurions and knights

Global warming

Pacifist Marines

Black Templar Librarians

Celibate and Sober Slaanesh Daemon

Cheap GW models

Egalitarian Eldar

Asexual and Altruistic Dark Eldar

Germophobic Plaguebearers

Ahzek Ahriman DOUBLEHERESY!*BLAM*

Two-Face

Mikhail Bakunin

Justin Bieber's popular twin brother

Abstinent Daemonettes