Malal Daemonkin: Difference between revisions
1d4chan>Ilniaj |
1d4chan>Ilniaj |
||
Line 37: | Line 37: | ||
==Anarchy Psychic Discipline== | ==Anarchy Psychic Discipline== | ||
*It Should Not Be (Primaris Power): Warp Charge 1. ''This spell is simply nothingness, confusing the senses of those struck by it.'' It Should Not Be is a Malediction that targets an enemy unit within 12". That unit must take a morale check or Daemonic Instability test if it has that rule. Units that are Fearless automatically pass this check unless they have the Daemonic Instability special rule. If the unit hit is a vehicle then it suffers a Crew Shaken result that cannot be ignored. | *It Should Not Be (Primaris Power): Warp Charge 1. ''This spell is simply nothingness, confusing the senses of those struck by it.'' It Should Not Be is a Malediction that targets an enemy unit within 12". That unit must take a morale check or Daemonic Instability test if it has that rule. Units that are Fearless automatically pass this check unless they have the Daemonic Instability special rule. If the unit hit is a vehicle then it suffers a Crew Shaken result that cannot be ignored. | ||
*1-2 Spite: Warp Charge 1. ''The psyker fills his followers with the will to harm others beyond the point where there is anything to gain from doing so.'' Spite is a blessing that targets a single friendly unit within 24". Whenever that unit suffers casualties, the unit that caused the casualties suffers a single hit for each wound inflicted. These hits are resolved at the same strength value as the affected units toughness and the same AP as the affected units armor save. | *1-2 Spite: Warp Charge 1. ''The psyker fills his followers with the will to harm others beyond the point where there is anything to gain from doing so.'' Spite is a blessing that targets a single friendly unit within 24". Whenever that unit suffers casualties, the unit that caused the casualties suffers a single hit for each wound inflicted. These hits are resolved at the same strength value as the affected units toughness and the same AP as the affected units armor save. When in close combat these hits are resolved after the Initiative 1 step and count towards combat resolution. | ||
*3-4 Juxtaposition: Warp Charge 1. ''The psyker releases a contrasting blast of energy that somehow shrouds allies in darkness and blinds enemies with light.'' Juxtaposition is a Nova power with a range of 6". Any friendly unit hit by Juxtaposition has the Shrouded special rule until the controlling players next game turn. Any enemy unit hit by Juxtaposition must take a blind test. | *3-4 Juxtaposition: Warp Charge 1. ''The psyker releases a contrasting blast of energy that somehow shrouds allies in darkness and blinds enemies with light.'' Juxtaposition is a Nova power with a range of 6". Any friendly unit hit by Juxtaposition has the Shrouded special rule until the controlling players next game turn. Any enemy unit hit by Juxtaposition must take a blind test. | ||
*5-6 Vortex of Annihilation: Warp Charge 2. ''A tiny warp breach is created that is so chaotic that not even daemons will dare use if for the risk of getting ripped into nothingness by its entropy.'' Vortex of Annihilation is a Witchfire power with the following profile: R36", S* AP* Assault 1, Massive Blast. A model hit by this must pass a Strength test (models without a strength value automatically pass) or be removed as a casualty with no saves of any kind allowed. | *5-6 Vortex of Annihilation: Warp Charge 2. ''A tiny warp breach is created that is so chaotic that not even daemons will dare use if for the risk of getting ripped into nothingness by its entropy.'' Vortex of Annihilation is a Witchfire power with the following profile: R36", S* AP* Assault 1, Massive Blast. A model hit by this must pass a Strength test (models without a strength value automatically pass) or be removed as a casualty with no saves of any kind allowed. |
Revision as of 00:30, 26 August 2015
Fandex created by /tg/ in attempts to provide some rules for Malal's lore, what little there is. This is an expansion to Codex: Chaos Space Marines, Codex: Chaos Daemons and Imperial Armor Volume XIII.
Mortals Dedicated to Malal
- Mark of Malal: Grants all shooting and melee attacks the Rending special rule. Refer to the chart below for costs:
- HQ choices: 15 points
- Chaos Space Marines, Havocs, Chaos Bikers and Chosen: 3 pts/model
- Chaos Cultists: 2 pts/model
- Possessed Marines, Obliterators, Warp Talons: 4 pts/model
- Chaos Terminators and Mutilators: 5 pts/model
- Chaos Spawn: 6 pts/model
- Icon of Anarchy: Grants all shooting and melee attacks the Shred special rule. May only be taken by a model with the Mark of Malal. Refer to the chart below for costs:
- Chaos Space Marines, Raptors and Havocs: 30 points
- Chosen, Possessed Marines and Chaos Bikers: 35 points
- Chaos Terminators: 40 points
- Dedication to Malal: Grants all shooting and melee attacks the Rending, Shred and Sunder special rules. Refer to the chart below for costs:
- Contemptor Dreadnoughts and Ferrum Infernus Dreadnoughts: 20 points
- Decimator Daemon Engines: 25 points
- Daemon Titan/Knight of Malal: A model with this special rule gains the Daemon and Hatred (Daemons) special rules. In addition, the Titan/Knight’s shooting, stomp and melee attacks have the Rending and Shred special rules, Stomp attacks may re-roll the result on the table against vehicles and Destroyer weapons may re-roll the result on the Destroyer Weapon Attack Table. A Daemon Titan/Knight of Malal counts as being a Daemon aligned with Malal. Refer to the chart below for costs:
- Chaos Knights: 75 points
- Warhound Titans: 100 points
- Reaver Battle Titans: 200 points.
- Covenant of Malal: Any unit that contains at least one model with this special rule has the Prefered Enemy (Everything!) special rule.
- Dedicated to Malal: A unit of Ogryn Brutes dedicated to Malal gain the Shred special rule for Melee and Hammer of Wrath Attacks. A unit of Ogryn Brutes may take the Dedicated to Malal special rule for 35 pts.
- Parasite Ticks: Parasite Ticks are added to the list of Chaos Rewards that a model can take. They cost 35 points and may only be taken by a model with a Mark of Malal. See the Daemonic Gifts section for its effects.
- Daemon of Malal: Grants the Daemon, Hatred (Daemons), and Preferred Enemy (Everything!) special rules. In addition, Psykers with this special rule have access to the Daemonology (Sanctic) psychic discipline despite being a daemon. Daemon Princes and Soul Grinders may take the Daemon of Malal special rule for 15 pts. Chaos Furies may take the Daemon of Malal special rule for 2 pts. Spined Chaos Beasts may take the Daemon of Malal special rule for 5 pts.
- Desperate Allies: Daemons of Malal, units with the Mark of Malal, Ogryn Brutes/War Machines dedicated to Malal and units with a Covenant of Malal treat units with the mark of the other gods, Daemons of the other gods, Ogryn Brutes/War Machines dedicated to the other gods and models with a Chaos Covenant that isn't a Covenant of Malal as Desperate Allies (which includes suffering from the One Eye Open rule) even if they are in the same detachment.
- Nemesis of the Dark Gods: Daemons of Malal roll on the same Warp Storm table as seen in Codex: Chaos Daemons. Rolls that results in a Dark God making an attack treat units with the Daemon of Malal special rule as their rival god.
Malefic Discipline
- Summoning: Add 10 Hook Horrors of Malal and 3 Beasts of Malal to the list of units that may be summoned with this spell.
- Sacrifice: Add 1 Herald of Malal to the list of models that may be summoned with this spell.
- Incursion: Add 3 Parasite Riders to the list of units that may be summoned with this spell.
- Possession: Add 1 Guardian of Contradictions to the list of models that may be summoned with this spell.
Anarchy Psychic Discipline
- It Should Not Be (Primaris Power): Warp Charge 1. This spell is simply nothingness, confusing the senses of those struck by it. It Should Not Be is a Malediction that targets an enemy unit within 12". That unit must take a morale check or Daemonic Instability test if it has that rule. Units that are Fearless automatically pass this check unless they have the Daemonic Instability special rule. If the unit hit is a vehicle then it suffers a Crew Shaken result that cannot be ignored.
- 1-2 Spite: Warp Charge 1. The psyker fills his followers with the will to harm others beyond the point where there is anything to gain from doing so. Spite is a blessing that targets a single friendly unit within 24". Whenever that unit suffers casualties, the unit that caused the casualties suffers a single hit for each wound inflicted. These hits are resolved at the same strength value as the affected units toughness and the same AP as the affected units armor save. When in close combat these hits are resolved after the Initiative 1 step and count towards combat resolution.
- 3-4 Juxtaposition: Warp Charge 1. The psyker releases a contrasting blast of energy that somehow shrouds allies in darkness and blinds enemies with light. Juxtaposition is a Nova power with a range of 6". Any friendly unit hit by Juxtaposition has the Shrouded special rule until the controlling players next game turn. Any enemy unit hit by Juxtaposition must take a blind test.
- 5-6 Vortex of Annihilation: Warp Charge 2. A tiny warp breach is created that is so chaotic that not even daemons will dare use if for the risk of getting ripped into nothingness by its entropy. Vortex of Annihilation is a Witchfire power with the following profile: R36", S* AP* Assault 1, Massive Blast. A model hit by this must pass a Strength test (models without a strength value automatically pass) or be removed as a casualty with no saves of any kind allowed.
Daemonic Gifts
Daemons of Malal rolls on the same tables as seen in Codex: Chaos Daemons. They also have their own gifts of Malal.
Lesser Rewards: 0. Parascythe: Melee weapon, enemies struck with this weapon must take armor and invulnerable saves at a -2 penalty (which means that 5+ saves of either type have no effect). This accumulates with other penalties to their saves.
Greater Rewards: 0. Sickle of Ruin : AP4 melee. In each Assault Phase, roll a d3 and select one of the following:
- Increase the Strength and Attack values of the wielder by the result (To a maximum of 10).
- Reduce enemies Weapon Skill and Initiative in base contact by the result (To a minimum of 1).
Instruments of Chaos: If, when you roll on the Warp Storm table, you roll a result where a dark god makes an attack on the battlefield, you may re-roll a single dice to determine if a unit is hit or not for each friendly Daemon of Malal model with an Instrument of Chaos currently on the table. Otherwise, the rules are the same as in Codex: Chaos Daemons.
Icons of Chaos: The rules can be found in Codex: Chaos Daemons. A unit may upgrade their Icon into the following:
- Banner of Destruction: Once per game, the Icon bearer may activate the Icon's ability. In the Shooting Phase, the Icon bearer may make a shooting attack with the following profile: Range: 24' Assault 2d6 S:4 AP:4 Pinning, Ignores Cover.
Parasite Tick: The model receives +1 Toughness, +1 Wounds, +1 attacks and its unit type becomes cavalry.
Daemonic Loci
- Lesser Locus of Decimation: Grants the Fleet special rule.
- Greater Locus of Obliteration: Adds +1 Leadership, and allows a reroll on Daemonic Instability tests once per turn. Keep the second roll even if worse.
- Exalted Locus of Oblivion: When charging an enemy unit within 6', that unit cannot Overwatch or use Counter Attack.
Lesser Daemon of Malal
Hook Horrors (Troops)
90 Points
Name | WS | BS | S | T | W | I | A | Ld | Sv |
---|---|---|---|---|---|---|---|---|---|
Hook Horror | 4 | 3 | 4 | 3 | 1 | 4 | 2 | 7 | - |
Reaver | 4 | 3 | 4 | 3 | 1 | 4 | 3 | 7 | - |
UNIT TYPE: Infantry.
UNIT COMPOSITION: 10 Hook Horrors
SPECIAL RULES: Daemon of Malal, Daemonic Instability, Deep Strike
OPTIONS:
- May include up to 10 additional Hook Horrors - 9 pts/model.
- May upgrade one Hook Horror to a Reaver - 5 pts
- A Reaver may take up to 20 points of Daemonic Rewards in any combination:
- Lesser Reward - 10 pts each
- Greater Reward - 20 pts each
- One Hook Horror may take an Instrument of Chaos - 10 pts
- A different Hook Horror may take an Icon of Chaos - 10 pts
- The Icon of Chaos may be upgraded to a Banner of Destruction - 10 pts
Beast of Malal
Pandemonic Paradox of Malal (Elites)
45 Points
Name | WS | BS | S | T | W | I | A | Ld | Sv |
---|---|---|---|---|---|---|---|---|---|
Paradoxes | 4 | - | 5 | 4 | 4 | 4 | 3 | 7 | - |
UNIT TYPE: Beast.
UNIT COMPOSITION: 1 Paradox
SPECIAL RULES: Daemon of Malal, Daemonic Instability, Deep Strike, Very Bulky, Voice of Banishment.
Voice of Banishment: Enemy units that are in combat with the Paradox suffer a -3 penalty to their leadership after an assault.
OPTIONS:
- May include up to 8 additional Paradoxes - 45 pts/model.
Steed of Malal
Parasite Riders of the Anti-God (Fast Attack)
105 Points
Name | WS | BS | S | T | W | I | A | Ld | Sv |
---|---|---|---|---|---|---|---|---|---|
Parasite Riders | 4 | 3 | 4 | 4 | 3 | 4 | 3 | 7 | - |
Parasite Hunter | 4 | 3 | 4 | 4 | 3 | 4 | 4 | 7 | - |
UNIT TYPE: Cavalry
UNIT COMPOSITION: 3 Parasite Riders
SPECIAL RULES: Daemon of Malal, Daemonic Instability, Deep Strike
OPTIONS:
- May include up to 6 additional Parasite Riders - 35 pts/model.
- May upgrade one Parasite Rider to a Parasite Hunter - 5 pts
- A Parasite Hunter may take up to 20 points of Daemonic Rewards in any combination:
- Lesser Reward - 10 pts each
- Greater Reward - 20 pts each
- One Parasite Rider may take an Instrument of Chaos - 10 pts
- A different Parasite Rider may take an Icon of Chaos - 10 pts
- The Icon of Chaos may be upgraded to a Banner of Destruction - 10 pts
Greater Daemon of Malal
Guardian of Contradictions (HQ)
210 points.
Name | WS | BS | S | T | W | I | A | Ld | Sv |
---|---|---|---|---|---|---|---|---|---|
Guardian of Contradictions | 8 | 6 | 6 | 6 | 5 | 8 | 6 | 9 | - |
UNIT TYPE: Monstrous Creature (Character)
EQUIPMENT: Etherblade
SPECIAL RULES: Daemon of Malal, Daemonic Instability, Deep Strike, Psyker (Mastery Level 1), Aura of Parasitism
PSYKER: A Guardian of Contradictions generates his powers from the Telekinesis, Anarchy and Daemonology disciplines
AURA OF PARASITISM: If a friendly unit with the Daemon of Malal special rule within 6" causes a wound on their controlling player's turn roll a D6 at the end of the turn, on a 4+ the Guardian of Contradictions gains a wound, to a maximum of 10. Only one D6 may be rolled per a unit per a turn.
LORD OF ANARCHY: If your army includes a Guardian of Contradictions, Daemon Princes from this codex with the Daemon of Malal upgrade are Heavy Support choices rather than HQ choices.
OPTIONS:
- May take up to 50 points of Daemonic Rewards, in any combination:
- Lesser Rewards 10 points
- Greater Rewards 20 points
- Exalted Rewards 30 points
- May be upgraded to a:
- Psyker (Mastery Level 2) 25 points
- Psyker (Mastery Level 3) 50 points
Herald of Malal
45 points (Herald)
Name | WS | BS | S | T | W | I | A | Ld | Sv |
---|---|---|---|---|---|---|---|---|---|
Herald of Malal | 6 | 5 | 4 | 4 | 3 | 6 | 4 | 8 | - |
UNIT TYPE: Infantry (Character).
SPECIAL RULES: Daemon of Malal, Daemonic Instability, Deep Strike, Independent Character
PSYKER: A Herald of Malal generates his powers from the Telekinesis, Anarchy and Daemonology disciplines
OPTIONS:
- May take up to 30 points of Daemonic Rewards, in any combination:
- Lesser Rewards 10 points
- Greater Rewards 20 points
- Exalted Rewards 30 points
- May be upgraded to a:
- Psyker (Mastery Level 1) 25 points
- Psyker (Mastery Level 2) 50 points
- May take one of the following:
- Lesser Locus of Decimation 10 points
- Greater Locus of Destruction 20 points
- Exalted Locus of Oblivion 25 points
- May take a Parasite Tick 45 points