Mercenary: Difference between revisions

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Mercenaries are people who fight in conflicts for the sake of direct profit provided by their employer. In most fiction, they exist to provide a group of people who have military force capacity, while not being associated with particular political and societal factions. This means that most mercenaries are used for protagonists and anti-heroes, as it's much easier to create a believable and unique character without restricting them to a set group of beliefs of a faction. Equally frequently, the mercenaries are shown in the dark light as well, being pragmatic villains who have little of interest in anything besides money, thus allowing them to be the bad guys by doing anything and everything evil for the sake of wealth.
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This duality is frequently noted in Role Playing games, as in many a games the characters are hired as mercenaries to provide services for someone, starting from removal of [[Giant_space_hamster|Giant Space Hamsters]] from a cellar of a local noble, to poisoning the kings during a banquet, so his brother's cousin sister can usurp the throne. And since the parties can range from [[Chaotic Stupid]] to [[Stupid Evil]] to [[Stupid Good]] (even at the same time), this means that all characters can act towards common goal, without having to resort to fratricide, because they can't agree on an approach to the situation (as most players use their status as mercenary as an excuse to do things out of characters, because "[[Derp]], [[Games Workshop|Money]]").
 
== Examples of Games Prominently Featuring Mercenaries ==
'''[[Battletech]]'''
Battletech is a complicated setting where houses grand and minuscule fight over the galaxy, it's planets, and it's people. This causes endless conflicts to arise throughout, thereby providing ample grounds for mercenaries to sell their services. While the core games allow the players to take any role in the universe, most supplements focus on mercenary actions. In fact, in fluff, there are many mercenary groups that are equipped far better than some armies of grand houses. Equally, a great deal of Video Games related to the series deals with mercenaries and most importantly, managing your own mercenary group.
 
'''[[Crimson_Skies|Crimson Skies]]'''
Most of countries fly their own sky fleets, but Mercs are frequently hired to help out with less than savory missions. Plausible deniability and high adventures of 1930's Age of Jazz provide a good draw for the mercenaries.
 
'''[[Warmachine]]'''
In the lore, the Mercenary factions are just what they sound like. While they might not hold much land or carry much influence, they have relatively well-equipped armies who they either offer for coin or fight for their own agendas. On the tabletop, they can either be hired by a main faction or played as their own Mercenary faction, however they suffer from not having everything the main factions have, like Battle-engines, should they be run like this.
 
[[Category:History]]

Revision as of 23:23, 3 January 2016

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