Metal Slug Setting: Difference between revisions
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+2 Armor | +2 Armor | ||
First Aid Kit | First Aid Kit<br> | ||
1 action, 1d6x10 healing to yourself or ally in intimate range | 1 action, 1d6x10 healing to yourself or ally in intimate range | ||
Combat rations | Combat rations<br> | ||
2 actions, 1d4x10 healing to yourself or ally in intimate range | 2 actions, 1d4x10 healing to yourself or ally in intimate range | ||
Food | Food<br> | ||
Outside of combat only, 1d4x10 healing | Outside of combat only, 1d4x10 healing | ||
Revision as of 14:28, 28 September 2008
Metal Slug Setting is based on the Metal Slug System by Squash Monster. It uses the Run & Gun system by Stranger59. The goal is to present the Metal Slug universe, as a run and gun game where the players fight wave after wave of foe in dynamic battles.
The Basic Universe
Written by Amazing in case you're horribly deprived and have no idea what Metal Slug is.
The game series Metal Slug has a surprisingly complex backstory that not only doesn't matter to the game, but is actually never even mentioned in any of its incarnations. Instead of story scrolls, Metal Slug cabinets just run demos of the game blowing shit up.
This is not a bad thing.
The story is, General Donald Morden was a big guy in the Regular Army, but because it was corrupt as fuck the Army didn't bother stopping a bomb attack on Central Park that killed Morden's son. Understandably pissed, he leaves (and roughly half the army defects with him), and starts the Rebel Army. You are a l33t soldier in the Regular Army who now has to use fuckawesome tanks and planes and submarines and shit to fuck up Morden's army and stop this shit.
Long story short: KILL THINGS, BLOW THINGS UP. Also Martians.
It's everything you could ever want in a setting- lots of guns, crazy weapons, crazier vehicles, loads of grunts to kill, big explosions, and bigger bosses. So it was decided to make it into a game system.
Character creation
Metal Slug characters start with the following stats:
- Gd: d4
- Bd: d4
- Dodge: d4
- Drive: d4
- HP: 60
- BP: 1 (rookie)
- FP: 1 (rookie)
- Talents: Great Dodger 1, Great Driver 1, More Hitpoints 2, Weapon Lover (player’s choice) 1, 5 more talents of players choosing.
- Rank: 10
- Equipment: Pistol, Knife, Flak Jacket
Equipment of the Metal Slug world
Long Shield
+8 cover
Flak Jacket
+2 Armor
First Aid Kit
1 action, 1d6x10 healing to yourself or ally in intimate range
Combat rations
2 actions, 1d4x10 healing to yourself or ally in intimate range
Food
Outside of combat only, 1d4x10 healing
Slug Vehicles
Metal Slug
HP: 160
Armor: 8
Attack:
- Vulcan: Heavy, medium 12R/*/6
- Cannon: Heavy, medium 4I/*/20T
- AP rounds (not standard): Heavy, long 6/*/20AT
- AP rounds (not standard): Heavy, long 6/*/20AT
Drive: +1
Surv: Quick escape
Friends and Foes
Basic soldier, rank 4
Gd: d6 (1)
Bd: d4
Dodge: 2 (2)
Drive: 0
HP: 20
Talents: Weapon Lover (pistol) +1 (1)
Equipment: Pistol
Knife soldier, rank 6
Gd: d4
Bd: d6 (1)
Dodge: 2 (2)
Drive: 0
HP: 20
Talents: Weapon Lover (melee) +2 (2), Close Fighter (1)
Equipment: Knife
Knife soldier Elite, rank 17
Gd: d6 (1)
Bd: d8 (2)
Dodge: 5 (5)
Drive: 0
HP:40 (1)
Talents: Weapon Lover (melee) +5 (5), Close Fighter (1), Vicious Striker (1), Fearless Charger 1 (1)
Equipment: Knife
Bazooka soldier, rank 10
Gd: d6 (1)
Bd: d4
Dodge: 4 (4)
Drive: 2 (2)
HP: 20
Talents: Weapon Lover (Heavy) +2 (2)
Equipment: Bazooka
Shield soldier, rank 16
Gd: d6 (1)
Bd: d8 (2)
Dodge: 5 (5)
Drive: 0
HP: 20
Talents: Weapon Lover (Handgun) +2 (2), Weapon Lover (melee) +3 (3), Cover Fiend 3 (3)
Equipment: Pistol, Long Shield, Sword
Vehicles below have driver stats listed in parentheses.
Basic Tank
Hp: 140
Armor: 10
Attack (1d6+1) 4/*/12T
Mobility: Crappy
Drive: (2) 1
Surv: Stable
Lobber Tank
HP: 120
Armor: 10
Attack (1d6+1) 4I/*/10T
Drive: (2) 1
Surv: Deathtrap
Tables
-
Talents by Rank table
-
Current weapons table
Links
- Run & Gun: The system this setting was made for.
- Metal Slug System: Inspiration for the whole thing
- Metal Slug series wiki