Anrakyr the Traveller: Difference between revisions

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[[File:Anrakyr.jpg|300px|right|thumb|Blue is good?]]
[[File:Anrakyr.jpg|300px|right|thumb|Blue is good (for the [[Necrons]]) ]]
Anrakyr the Traveller is a [[Necron Overlord]] who upon reactivation decided to renounce government over his domain in order to travel the galaxy to help reawaken the Necron [[Tomb World]]s which were still dormant, fighting possible interlopers or avenging destroyed Necrons if they were overwhelmed before he could help them. Think of him like a [[Necron]] [[The Lord of the Rings|Gandalf]].
Anrakyr the Traveller is the former [[Necron Overlord]] of the [[Tomb World|Pyrrhia]] who upon reactivation decided to renounce government over it and started to travel the galaxy along with the [[Necron Immortal|Pyrrhian Eternals]] to help reawaken the Necron [[Tomb World]]s which were still dormant, fighting possible interlopers or avenging destroyed Necrons if they were overwhelmed before he could help them. Think of him like a [[Necron]] [[The Lord of the Rings|Gandalf]].


While he is utterly ruthless whenever he finds a lesser race sacking a dormant Tomb World, he has shown to wield a code of honour and spare the defeated enemy, offering honourable terms of surrender and even, perhaps, a sort of compassion.
While he is utterly ruthless whenever he finds a lesser race sacking a dormant Tomb World, he has shown to wield a code of honour and spare the defeated enemy, offering honourable terms of surrender and even, perhaps, a sort of compassion.
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Opinions of the Necron nobles over Anrakyr are divided; most of them consider him an honourable warrior dedicated to help the survival of their race, others (who won't give them the tribute of soldiers he requests from a tombworld after liberating it) [[Trazyn|consider him a menace]] as he invariable takes his tithe, even if he has [[Blood_Ravens|to steal it]].
Opinions of the Necron nobles over Anrakyr are divided; most of them consider him an honourable warrior dedicated to help the survival of their race, others (who won't give them the tribute of soldiers he requests from a tombworld after liberating it) [[Trazyn|consider him a menace]] as he invariable takes his tithe, even if he has [[Blood_Ravens|to steal it]].


Anrakyr has [[Machine Spirit|technopathic abilities]], allowing him to take control of vehicles he happens by. For example, in aforementioned story above he seized control of a [[Leman Russ Battle Tank]] and after briefly pitying its [[Adeptus Mechanicus|flawed design holding back its full potential]] made it fire its weapons on the remaining Guard forces.
Anrakyr has [[Machine Spirit|technopathic abilities]], allowing him to control his own forces, but to take control of vehicles of those who fight him. For example, in aforementioned story above he seized control of a [[Leman Russ Battle Tank]] and after briefly pitying its [[Adeptus Mechanicus|flawed design holding back its full potential]] made it fire its weapons on the remaining Guard forces, he was also able to turn the [[Silver Skulls]] [[Battle-barge|Battle Barge Argent Hammer]] against them.


'''Protip''': What's that IG player? You say you brought a deathstrike missile launcher? Can I borrow that for a sec? Thanks.
'''Protip''': What's that IG player? You say you brought a deathstrike missile launcher? Can I borrow that for a sec? Thanks.

Revision as of 13:56, 31 January 2015

Blue is good (for the Necrons)

Anrakyr the Traveller is the former Necron Overlord of the Pyrrhia who upon reactivation decided to renounce government over it and started to travel the galaxy along with the Pyrrhian Eternals to help reawaken the Necron Tomb Worlds which were still dormant, fighting possible interlopers or avenging destroyed Necrons if they were overwhelmed before he could help them. Think of him like a Necron Gandalf.

While he is utterly ruthless whenever he finds a lesser race sacking a dormant Tomb World, he has shown to wield a code of honour and spare the defeated enemy, offering honourable terms of surrender and even, perhaps, a sort of compassion.

For example, there is this short story in the codex where he had captured a defeated IG colonel, he was supposed to hand him to Illuminor Szeras, most surely for painful and slow experimentation, when meeting each other in person (something which may not have been necessary) the colonel spit upon him, defiantly claiming that the Imperium will send more forces, Anrakyr, instead of handing him to Szeras, killed him on the spot. While this may have been to simply annoy Szeras for having used Deathmarks without his consent to win the battle, it may well be that Anrakyr didn't want the colonel to face a horrible fate as Szeras' guinea pig.

Opinions of the Necron nobles over Anrakyr are divided; most of them consider him an honourable warrior dedicated to help the survival of their race, others (who won't give them the tribute of soldiers he requests from a tombworld after liberating it) consider him a menace as he invariable takes his tithe, even if he has to steal it.

Anrakyr has technopathic abilities, allowing him to control his own forces, but to take control of vehicles of those who fight him. For example, in aforementioned story above he seized control of a Leman Russ Battle Tank and after briefly pitying its flawed design holding back its full potential made it fire its weapons on the remaining Guard forces, he was also able to turn the Silver Skulls Battle Barge Argent Hammer against them.

Protip: What's that IG player? You say you brought a deathstrike missile launcher? Can I borrow that for a sec? Thanks.

In the Silent King's Footsteps

7E's Shield of Baal campaign has Anrakyr appear as he realizes that the Tyranids in the Cryptus system just might eat up his timeshares.

To this end, he wakes up one of his tomb worlds called Perdita, hire out, Zarathusa, the local Overlord, and then forge an uneasy alliance with Dante. The crux of this deal worked upon some weird (Necron-made) Archaeotech on one of the planets which allowed the Necrons to harvest the solar power of the twin suns of Cryptus and convert it to energy. If they could convert this, they could manage to find a way to power their own schemes to blow up the hive fleets. Issue is, that involved their C'Tan Shard using said archaeotech to power up the device so much that it blew up and leveled not only the hive fleets, but also devastated the entire system, nearly killing the Flesh Tearers and Blood Angels he was allied with. Of course, he just warped back to his crib.

Notable Necrons
Necrons: Anrakyr the Traveller - Illuminor Szeras - Imotekh the Stormlord
Kamoteph the Crooked - Nemesor Zahndrekh - Orikan the Diviner
Szarekh the Silent King - Trazyn the Infinite - Vargard Obyron
Dawn of War: Necron Lord of All Kaurava - Necron Lord of Kronus
C'Tan: Aza'Gorod - Mag'ladroth - Mephet'ran - Nyadra'zatha - Tsara'noga