Monolith: Difference between revisions

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* 5E rules: Even more indestructible, same amount of rape.
* 5E rules: Even more indestructible, same amount of rape.
* 5E Necron codex: Nerfed to [[Land Raider]] levels, but rapes even harder when in assault range.
* 5E Necron codex: Nerfed to [[Land Raider]] levels, but rapes even harder when in assault range.
* 6E sixth ed. rules regarding skimmers give it a 5+ jink save, completely destroying any concept of the rules being more realistic, as monoliths can now evade lascannons and shit by doing barrel rolls somehow. No longer gets Jink, FAQ'd out in September 2012 (Skimmers that are not also heavy get the jink special rule - monolith is heavy, man)  
* 6E sixth ed. <s>rules regarding skimmers give it a 5+ jink save, completely destroying any concept of the rules being more realistic, as monoliths can now evade lascannons and shit by doing barrel rolls somehow.</s> No longer gets Jink, FAQ'd out in September 2012 (Skimmers that are not also heavy get the jink special rule - monolith is heavy, man)  


==See Also==
==See Also==
* [[Necron]]
* [[Necron]]
* [[Papalith]]
* [[Papalith]]

Revision as of 08:19, 11 September 2012

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Necron tank, capable of teleporting units. 14 all around, bitch!

It went through several versions:

  • 3E Necron codex: Indestructible, raped all nearby enemies.
  • 5E rules: Even more indestructible, same amount of rape.
  • 5E Necron codex: Nerfed to Land Raider levels, but rapes even harder when in assault range.
  • 6E sixth ed. rules regarding skimmers give it a 5+ jink save, completely destroying any concept of the rules being more realistic, as monoliths can now evade lascannons and shit by doing barrel rolls somehow. No longer gets Jink, FAQ'd out in September 2012 (Skimmers that are not also heavy get the jink special rule - monolith is heavy, man)

See Also