Nemesor Zahndrekh: Difference between revisions

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==Troll-tastic==
==Troll-tastic==
*'''5th Edition Codex'''
 
===5th Edition Codex===
Zandrekh lets you bring ''as many Deep Striking units as you want '''during your opponents movement phase''' ''when they bring something in from reserve. So use that flyer they have in Ongoing Reserves to trigger a Monolith assault on your opponent's ass and go in dry. You could basically pull off something akin to a [[Dark Angels|Deathwing Assault]] using this asshole if you're using a fuckload of jump infantry. Heavy Destroyers and Wraiths come to mind, maybe a Tomb Stalker if you have the gold for such a model. If you're playing Apocalypse and have Pylons in Deep Strike Reserve, throw that shit on the table as well. Just throw the most threatening shit you can at them and watch your opponent shit their pants in sheer terror as they have no fucking idea how to respond.
Zandrekh lets you bring ''as many Deep Striking units as you want '''during your opponents movement phase''' ''when they bring something in from reserve. So use that flyer they have in Ongoing Reserves to trigger a Monolith assault on your opponent's ass and go in dry. You could basically pull off something akin to a [[Dark Angels|Deathwing Assault]] using this asshole if you're using a fuckload of jump infantry. Heavy Destroyers and Wraiths come to mind, maybe a Tomb Stalker if you have the gold for such a model. If you're playing Apocalypse and have Pylons in Deep Strike Reserve, throw that shit on the table as well. Just throw the most threatening shit you can at them and watch your opponent shit their pants in sheer terror as they have no fucking idea how to respond.


*'''7th Edition Codex'''
===7th Edition Codex===
Do you just hate how the enemy sneaks up on you with all these strange special rules that no regular squad of Necron ever would have?
Do you just hate how the enemy sneaks up on you with all these strange special rules that no regular squad of Necron ever would have?



Revision as of 02:09, 5 March 2018

Totally not a creed copy, we swear.
This article or section involves Matthew Ward, Spiritual Liege, who is universally-reviled on /tg/. Because this article or section covers Ward's copious amounts of derp and rage, fans of the 40K series are advised that if they proceed onward, they will see fluff and crunch violation of a level rarely seen.

Nemesor Zandrekh (AKA "that old coot" or "Creedcron") is generally accepted to be the most bro-tier Necron overlord in the galaxy. He's a mix of Creed and Old Man Henderson, as well as batshit insane. Among a thousand other commanders who'd rather exterminatus an entire sector just to see their foes dead, old man Zandrekh makes a point of employing only honourable methods of war, giving his foes a chance to surrender, and capturing them alive if possible. Zandrekh's prisoners can look forward to a pleasant stay at his flagship, having weekly dinners with their captor and witnessing the marvels of necron culture and technology. Until the old coot's bodyguard gets rid of them claiming "they were killed while trying to escape". Speaking of said bodyguard, he's the only other necron who can stand Zandrekh's company, and has the doubtlessly cool-sounding title of Royal Vargard (regardless that Vargard is the word "Vanguard" with a few letters changed).

Why He's Such A Cool Guy

Well, Zandrekh did not take well to the biotransference process. In fact, it gave him Alzheimer's. As such, he tends to forget he's an immortal robot from outer space, and thinks he's still a necrontyr, from before the Eldar even existed. He's also nearsighted, making him see all of his enemies as Necrontyr as well, which in turn makes him quite a bit less xenocidal than most of his species. Woe the day he finds a pair of glasses, and discovers the green, smelly and burly necrons he keeps meeting around the galaxy are not what they seem.

So basically, Don Quixote IN SPESS - no joke, in the new 8th edition his Transient Madness rule has an effect named "Solarmills ? Charge !" - but with less fail and more win. With a generous disregard for reality, a belief that he's still in the past, and a loyal servant who is aware of what's going on yet does nothing to stop him (compare Obyron with Sancho Panza), he's one hardass grandpa.

Troll-tastic

5th Edition Codex

Zandrekh lets you bring as many Deep Striking units as you want during your opponents movement phase when they bring something in from reserve. So use that flyer they have in Ongoing Reserves to trigger a Monolith assault on your opponent's ass and go in dry. You could basically pull off something akin to a Deathwing Assault using this asshole if you're using a fuckload of jump infantry. Heavy Destroyers and Wraiths come to mind, maybe a Tomb Stalker if you have the gold for such a model. If you're playing Apocalypse and have Pylons in Deep Strike Reserve, throw that shit on the table as well. Just throw the most threatening shit you can at them and watch your opponent shit their pants in sheer terror as they have no fucking idea how to respond.

7th Edition Codex

Do you just hate how the enemy sneaks up on you with all these strange special rules that no regular squad of Necron ever would have?

Don´t worry, Zahndekh has a stratagem towards such rules as: Counter attack, Furious charge (mix this one with the Reclamation legion that gives all units within it Relentless, and you see your opponent drop some serious "WTF" then he sees you shoot him and then charge him; nobody expects to see a squad of 10 warriors charge towards a dedicated CC unit), Tank Hunters, Stealth (yeah this guy can make a entire unit of giant robot skeletons hide, go home Creed, given that some other unit also has stealth of course).

And if you can't get a special rule for Zahndrekh and his unit just have to find the thing you want in the warlord traits, he can chose any Warlord trait from the Main book or the Necron Codex and gain it for that turn, so guys if you run this guy learn your Warlord traits.

What about the actual unit? Offensively mediocre, Zahndrekh is one of the most damage-resistant things on the board. Three wounds, 2+/4++, reanimation protocols, WS5, T5, this guy just isn't going away, and you can imagine him contentedly lecturing the frustrated chaos space marine lord the whole time. He's not winning any fights, per se, but with the right warlord traits this wily Necron can hold off a challenge monster a few crucial turns until his squad (or Obyron) can bail him out or win the game. If you find yourself fighting him, don't even bother charging him without dedicated close-combat fighters: Slay the Warlord just isn't worth the trouble, and he'll statistically beat many HQs of similar cost.

Notable Necrons
Necrons: Anrakyr the Traveller - Illuminor Szeras - Imotekh the Stormlord
Kamoteph the Crooked - Nemesor Zahndrekh - Orikan the Diviner
Szarekh the Silent King - Trazyn the Infinite - Vargard Obyron
Dawn of War: Necron Lord of All Kaurava - Necron Lord of Kronus
C'Tan: Aza'Gorod - Mag'ladroth - Mephet'ran - Nyadra'zatha - Tsara'noga