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{{D&D3-Classes}}
{{D&D3-Classes}}
== Dungeons & Dragons 5th Edition ==
In [[Dungeons & Dragons 5th Edition]], rather than make an entirely separate ninja class, they decided to simply roll it into the [[monk]] class as one of the "Ways" that a monk can choose to follow upon reaching level 3. The ninja option is the Way of Shadow, which allows the monk to use ki to cast certain spells (darkness, darkvision, pass without trace, silence, minor illusion), teleport from shadow to shadow, become invisible in darkness, and get a bonus attack against an enemy that was hit by someone else in that same round.


== Pathfinder ==
== Pathfinder ==
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The ninja of the corrupted Spider Clan are... less theoretically-benign.  They're ordinary people who have traded away bits and pieces of themselves to the Shadow Dragon, a manifestation of the Lying Darkness whose malign power seeks to consume the world.  They're probably better at outright assassination than Scorpion shinobi, since their powers are practically supernatural instead of just realistically good, but they often have very little personality or initiative of their own.  It makes them good at not being noticed, or at pretending to be other people, but when the mask slips, they won't have the skills to talk their way out.  Scorpion ninja can be good at lots of things, but most Spider ninja know only how to kill and steal.
The ninja of the corrupted Spider Clan are... less theoretically-benign.  They're ordinary people who have traded away bits and pieces of themselves to the Shadow Dragon, a manifestation of the Lying Darkness whose malign power seeks to consume the world.  They're probably better at outright assassination than Scorpion shinobi, since their powers are practically supernatural instead of just realistically good, but they often have very little personality or initiative of their own.  It makes them good at not being noticed, or at pretending to be other people, but when the mask slips, they won't have the skills to talk their way out.  Scorpion ninja can be good at lots of things, but most Spider ninja know only how to kill and steal.


[[Category:History]]
[[Category:History]] [[Category:Dungeons & Dragons]]

Revision as of 16:09, 7 September 2014

Ninjas are awesome disguised individuals who are the anti-samurai. Like rogues, but with more style.

In ancient Japan, they served as spies and assassins. Some worked for particular noble families, like sneaky samurai, while others were basically covert-organizations-for-hire. They used disguise, deceit, and general trickiness to steal secrets and treasures, and they developed unexpected new modes of combat such as juujitsu (unarmed fighting) and "peasant" weapons like the sai (originally a rice planting tool) and the kusari-gama (which looks like a rice-harvesting sickle, but has a long weighted chain with hardened links on the other end that can break bones and disarm).

Over time, they became feared. The primitive and superstitious people began to believe that ninjas were more than just dangerous spies and masters of disguise. They attributed magical powers to them, like the ability to shapeshift, conjure fire, turn invisible, control animals, and even mate with the spirits to give birth to monstrous half-human creatures. Because having the world simultaneously so terrified of you that it would pay a premium for your services and so hilariously wrong about the nature of your methods that actually countering you was hard was incredible for business, the secretive clans weren't exactly in a hurry to go debunking these folktales.

Ninja usually dressed like whoever they were disguised as at the time, since everyone stares at the guy in black pajamas. The iconic image of the head-scarf and robe clad "ninja" is actually an outgrowth of a clever bit of Japanese stagecraft.

In traditional Japanese theater there is no "backdrop" set, just a black felt curtain and stagehands manage the other sets and props while covered head-to-toe in black clothing. You may think this is distracting, but after a while, the audience is just trained to ignore them, the way you ignore that a stage is just a set and the actors only carrying props when you watch a play.

One incredibly clever playwright took note of the fact that the audience was trained to ignore these hands, and came up with a brilliant idea. When the script called for a ninja to assassinate a character, one of the stagehands would suddenly mock-stab them, leading to many double-takes and shat bricks on the audience's part. As with all good ideas, it was quickly appropriated by billions of talentless hacks who used it all the time, until the idea of the black-stage-gear-clad ninja was embedded deep into the public consciousness, simply because people always take their cues on what's real or unreal from fiction.

The move from decentralized feudal period to a centralized military dicatorship, however, dealt a heavy blow to the ninja's business, since, after all, a peaceful isolationist nation had much less need for their abilities, and the end of the shogunate and the modernization of Japan in the nineteenth century broke them for good, since their methods had grown dated with the passing years. Still, they remain in the public imagination, and in the hearts and minds of all fans of Japanese culture and history, weeaboo and non-weeaboo alike.

As a result, like the samurai, any traditional game with an ancient-Japan-proxy (read: all of them) has got ninja in it somewhere. Let's take a look.

Dungeons and Dragons 3rd Edition

Dungeons and Dragons 3rd Edition made the ninja a shitty rogue. Intended as a rogue/monk mix, but unlike Pathfinder they get much fewer skills than the rogue, no armor, and can't do rogue backstabbery unless invisible. They also can't use their weeaboo powers for shit because all of them draw from a super tiny ki pool and last only one round. The only one they get early enough to be worthwhile is invisibility which they need to (and can't) spam like crazy because, as said before, they get a shittier version of Sneak Attack that only works when invisible. So basically, they're rogues that can't skillmonkey OR backstab as well as rogues and get pretty much nothing in return.

Dungeons & Dragons 3rd Edition classes
Player's Handbook BarbarianBardClericDruidFighterMonkPaladinRangerRogueSorcererWizard
Player's Handbook II BeguilerDragon ShamanDuskbladeKnight
Complete Adventurer ExemplarNinjaScoutSpellthief
Complete Arcane WarlockWarmageWu jen
Complete Divine Favored SoulShugenjaSpirit Shaman
Complete Psionic ArdentDivine MindEruditeLurk
Complete Warrior HexbladeSamuraiSwashbuckler
Dragon Compendium Battle DancerDeath MasterJesterMountebankSavantSha'irUrban Druid
Dragon Magazine Sha'ir
Dragon Magic Dragonfire Adept
Dungeonscape Factotum
Eberron Campaign Setting Artificer
Heroes of Horror ArchivistDread Necromancer
Magic of Incarnum IncarnateSoulbornTotemist
Miniatures Handbook Favored SoulHealerMarshalWarmage
Ghostwalk Eidolon (Eidoloncer)
Oriental Adventures SamuraiShamanShugenjaSoheiWu Jen
Psionics Handbook PsionPsychic WarriorSoulknifeWilder
Tome of Battle CrusaderSwordsageWarblade
Tome of Magic BinderShadowcasterTruenamer
War of the Lance Master
Wizards's Website Psychic Rogue
NPC Classes AdeptAristocratCommonerExpertMagewrightWarrior
Second Party MarinerMysticNobleProphet
Class-related things Epic LevelsFavored ClassGestalt characterMulticlassingPrestige ClassRacial Paragon ClassTier SystemVariant Class

Dungeons & Dragons 5th Edition

In Dungeons & Dragons 5th Edition, rather than make an entirely separate ninja class, they decided to simply roll it into the monk class as one of the "Ways" that a monk can choose to follow upon reaching level 3. The ninja option is the Way of Shadow, which allows the monk to use ki to cast certain spells (darkness, darkvision, pass without trace, silence, minor illusion), teleport from shadow to shadow, become invisible in darkness, and get a bonus attack against an enemy that was hit by someone else in that same round.

Pathfinder

Pathfinder also made the ninja as a rogue/monk, and their vast variety of skills means that they outdo both classes by miles (except as skill-monkeys). They trade in the rogue's unique skillmonkey powers, like disarming magical traps, for "ninja tricks," which, like the monk's special powers, use up a ki pool. Also, they are perfectly capable of outdamaging the fuck out of rogues, given the nasty things they can do with projectiles and poison, on top of their sharing the rogue's backstabbery. They also get passive bonuses to their stealth tests the longer they've been in stealth, leading to hilarious shenanigans.

They also make a scrumptious dip class for monks and vice-versa, since their mixed martial arts passive abilities let their class levels stack for abilities, and the monk's flurry of blows explicitly works for all those ninja projectiles. Combine with the "ninja trick" that lets them double the number of projectiles they throw for a ki point, then combine that with poison... you get the idea. Hope the DM didn't let you get ahold of drow venom.

In other words, Pathfinder ninjas are awesome. And probably the most overpowered non-magical melee class in any of the Open Gaming Licence books if they can get their hands on some good poisons.

The Classes of Pathfinder 1st Edition
Core Classes: Barbarian - Bard - Cleric - Druid - Fighter - Monk
Paladin - Ranger - Rogue - Sorcerer - Wizard
Advanced
Player's Guide:
Alchemist - Antipaladin - Cavalier
Inquisitor - Oracle - Summoner - Witch
Advanced
Class Guide:
Arcanist - Bloodrager - Brawler - Hunter - Investigator
Shaman - Skald - Slayer - Swashbuckler - Warpriest
Occult
Adventures:
Kineticist - Medium - Mesmerist
Occultist - Psychic - Spiritualist
Ultimate X: Gunslinger - Magus - Ninja - Samurai - Shifter - Vigilante

Legend of the Five Rings

Legend of the Five Rings is mostly about samurai shenanigans, but it has have ninjas as well. Only two of the Clans in Rokugan have ninja on the payroll (well, technically, only the Spider have ninja, the Scorpion are very insistent that they have shinobi -- the two are written the same, but differ in how you pronounce the characters). Ninja are theoretically regarded as somewhat mythical: actively talking about ninja like they exist in a court setting will lose you honor and result in lots of scorn and ridicule from the stuffed-shirt courtiers. In practice, most samurai do know they're real, so don't hesitate to tell people you trust in more-private and less-open settings when there's an assassin on the move.

Scorpion shinobi are, hilariously, probably the most level-headed and moral people in their crazy clan of manipulative assholes and anti-heroes. They actually start out running the Gauntlet, a series of tests that involve dressing like a "traditional" black-pajamas ninja and essentially running interference, attracting lots of attention while the actual ninja that's probably been posing as a manservant or courtesan for months does the necessary sabotage/wetwork/spycraft/etc. Those who survive get to learn to be REAL operatives.

The ninja of the corrupted Spider Clan are... less theoretically-benign. They're ordinary people who have traded away bits and pieces of themselves to the Shadow Dragon, a manifestation of the Lying Darkness whose malign power seeks to consume the world. They're probably better at outright assassination than Scorpion shinobi, since their powers are practically supernatural instead of just realistically good, but they often have very little personality or initiative of their own. It makes them good at not being noticed, or at pretending to be other people, but when the mask slips, they won't have the skills to talk their way out. Scorpion ninja can be good at lots of things, but most Spider ninja know only how to kill and steal.