Normality: Difference between revisions
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*Several schoolchildren lost the ability to think independently of one another - becoming a primitive (and barely functional) group mind. | *Several schoolchildren lost the ability to think independently of one another - becoming a primitive (and barely functional) group mind. | ||
*A girl gained psychic abilities after following the telepathic instructions she was given by river dolphins. [[What|She had never seen dolphins or, for that matter, a river.]] | *A girl gained psychic abilities after following the telepathic instructions she was given by river dolphins. [[What|She had never seen dolphins or, for that matter, a river.]] | ||
{{stub}} | {{stub}} [[Category:Roleplaying]] |
Revision as of 16:51, 15 February 2014
Normality is a (supremely fucked up) RPG created by Hugh Dingwall and Vishãla Jekic. In this game you play as a person living in a world where God may or may not have been lobotomized and that may or may not have screwed-up the world. Facts about the game's setting are hard to come by as most details (save for a few in the DM supplement) are all presented as being far from certain.
A complete list of known facts:
- A girl was raped by her teacher. She and her classmates dealt with this by murdering him and were later shot by police after their eventual killing spree expanded to include several innocent people.
- The pure magic of mythology was returned to the world in the form of a phoenix hatched from a cue ball.
- A woman was kidnapped from the street, rechristened and installed (singing her soul out) in a radio station as a sort of psychic beacon. This was what she was born to do.
- Several schoolchildren lost the ability to think independently of one another - becoming a primitive (and barely functional) group mind.
- A girl gained psychic abilities after following the telepathic instructions she was given by river dolphins. She had never seen dolphins or, for that matter, a river.
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