Ogre Kingdoms: Difference between revisions
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==Regions== | ==Regions== | ||
* '''Mountains of Mourn:''' Most Ogres are found in the Mountains of Mourn, considered their homeland. Those that wander or make their homes in other lands return, or send representatives, to tell their stories which usually results in some Ogres leaving the homeland and joining them. Sometimes this results in an entire tribe living outside the Mountains of Mourn, but inevitably they will seek contact again with their kin. This is the primary method through which they expand across the globe. The Mountains themselves change constantly, as they are constantly bathed in radiation from the Warp. Many dangerous animals wander the Mountains. To smaller races, these are dangerous beasts worthy of a small Crusade of [[Bretonnian]] knights, or a party of High Elf White Lions of Chrace, or a hunting party of [[Vampire Counts|Strigoi and ghouls]]. To Ogres, it's either a single meal or a pet. The largest of them are at best mounts. The mountains themselves are full of caves and tunnels that lead to everything from portals to the Warp to Dwarf Fortresses, to greenskin WAAAGH!s in formation, and things ancient and unknowable beyond these; all of which are great sources of meals. Half the peaks are volcanic, half sub arctic. All bother Ogres as much as a bit of rain or sun. Mount Thug is notable in the range for actually being alive, and Ogres have a great deal of respect for those who escape being eaten or crushed by it as they scale it's peaks to feed on the bloated animals that live in spaces Mount Thug can't reach. The Fire Mouth is an active volcano with periodic eruptions nearby the greatest concentrations of Ogres, and they believe it's the bastard offspring of the sun and the Great Maw. The Fire Bellies are a cult that worship this "god" which they believe it is the wargod of the Ogre pantheon. | * '''Mountains of Mourn:''' Most Ogres are found in the Mountains of Mourn, considered their homeland. Those that wander or make their homes in other lands return, or send representatives, to tell their stories which usually results in some Ogres leaving the homeland and joining them. Sometimes this results in an entire tribe living outside the Mountains of Mourn, but inevitably they will seek contact again with their kin. This is the primary method through which they expand across the globe. The Mountains themselves change constantly, as they are constantly bathed in radiation from the Warp. Many dangerous animals wander the Mountains. To smaller races, these are dangerous beasts worthy of a small Crusade of [[Bretonnian]] knights, or a party of High Elf White Lions of Chrace, or a hunting party of [[Vampire Counts|Strigoi and ghouls]]. To Ogres, it's either a single meal or a pet. The largest of them are at best mounts. The mountains themselves are full of caves and tunnels that lead to everything from portals to the Warp to Dwarf Fortresses, to greenskin WAAAGH!s in formation, and things ancient and unknowable beyond these; all of which are great sources of meals. Half the peaks are volcanic, half sub arctic. All bother Ogres as much as a bit of rain or sun. Mount Thug is notable in the range for actually being alive, and Ogres have a great deal of respect for those who escape being eaten or crushed by it as they scale it's peaks to feed on the bloated animals that live in spaces Mount Thug can't reach. The Fire Mouth is an active volcano with periodic eruptions nearby the greatest concentrations of Ogres, and they believe it's the bastard offspring of the sun and the Great Maw. The Fire Bellies are a cult that worship this "god" which they believe it is the wargod of the Ogre pantheon. Each Kingdom is ruled by a Tyrant, and his domain extends literally as far as he can see at his place of dwelling. Tyrants as such place a big deal of importance on thrones and hills. Tyrants that manage to gain control of important sites, like the passes that lead to the Great Maw or out to the western kingdoms face constant challenges from other Tyrants, and reap the rewards of demanding tribute (often food, sometimes a percentage of the Ogre pilgrims in the group as meat). | ||
Each Kingdom is ruled by a Tyrant, and his domain extends literally as far as he can see at his place of dwelling. Tyrants as such place a big deal of importance on thrones and hills. Tyrants that manage to gain control of important sites, like the passes that lead to the Great Maw or out to the western kingdoms face constant challenges from other Tyrants, and reap the rewards of demanding tribute (often food, sometimes a percentage of the Ogre pilgrims in the group as meat). | |||
* '''Challenge Stone''' A large stone found at the northernmost edge of the Mountains of Mourn and the southernmost edge of the Chaos Wastes. When held by the Warriors of Chaos, it is fought over and rededicated from one Chaos God to another. When held by Ogres, they fight to inscribe their tribe symbol on the stone for bragging rights the world over. The two races CONSTANTLY fight over the stone. Currently controlled by the Bloodmaw tribe. | * '''Challenge Stone''' A large stone found at the northernmost edge of the Mountains of Mourn and the southernmost edge of the Chaos Wastes. When held by the Warriors of Chaos, it is fought over and rededicated from one Chaos God to another. When held by Ogres, they fight to inscribe their tribe symbol on the stone for bragging rights the world over. The two races CONSTANTLY fight over the stone. Currently controlled by the Bloodmaw tribe. |
Revision as of 02:14, 13 January 2014
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In Warhammer Fantasy Ogre Kingdoms is the army name for the Ogre race. This is not to say they're a united bunch. In fact, they surpass humans in the sense that they can be found anywhere in the world. Literally anywhere. Serving any faction, or entirely on their own. Because of this, Ogres can be considered a combination of Imperial Guard in that they are a VERY customizable group that can fit any theme you can think of and want to do, and Orks in that the fun silliness of Orks is present not in their Fantasy counterpart due to the fact "looting" isn't common to their race in this setting.
History
Pre-Chaos
Way back in the early days of the world, the Old Ones knew that Chaos was approaching and they feverishly worked to find a way to prevent it by engineering a race capable of fighting Daemons and winning. They created Lizardmen to aid them as servants, and set to work first creating an environment to place the race in to live up to it's full potential, then study them and decide if they were a success. First they made the Elves, who were too slow to reproduce and too frail to survived prolonged war. Then the Dwarfs, who were incapable of using magic and too rigid in their culture to change fast enough to adapt to Daemon trickery. Then they created Humans, who were too corruptible. At this point the Old Ones began panicking, and created a bunch of races (so everyone who isn't one of the main groups) all of which were flawed in one way or another (the Halflings of the Moot are in fact prototype Ogres). Finally, they produce the Ogres. The Ogres were a half-finished race, and lived up to the expectations of the Old Ones in all areas but one: Ogres were pretty fucking stupid. At this point, the Warp Gates collapsed preventing the Old Ones from improving upon the Ogre design. As such, Ogres were left in a partially completed environment and, despite being the race theoretically capable of fighting Chaos and winning, were left without the means or knowledge of how to do so.
Great Maw
Ogres initially lived in tribes, which wandered the steppes of Warhammer Mongolia following nomadic giant animals which they ate whole. This kept them happy for thousands of years. But as the numbers of the Ogres increased, their half-completed environment was unable to support them. They began attempting to cross the passes that lead to the other races of the world. Nearest them was the Humans of Cathay, AKA Warhammer China. Ogres learned stone-age technology such as "fire" and "wheels" from the Chinese, and for the first time tasted the meat of intelligent beings: and it was FUCKING DELICIOUS. The Emperor of the Chinese, who was apparently an immortal dragon god, used his magic and the mages of his court to pull a mysterious creature from space down into the middle of the Ogre lands. Said impact reverberated through the world, with all races feeling the shock (Dwarfs everywhere carved Malachite murals of the event, menacing with spikes of Cat Bone. Elves wrote a sonnet about it, which is actually a metaphor for why Dwarfs are short. Humans made up a myth about a hero fucking the Earth God bareback). The impact wiped out 2/3 of the Ogre race instantly, and the comet reached the molten core of the world. The lands of the Ogres was destroyed, burned to a crisp and rendered mostly lifeless. The survivors of the Ogres believed that they had been punished by an angry god for their sins (what they think those sins were varies from group to group) and they came to worship the giant crater as the physical manifestation of their God. Somehow, this also caused an unnatural hunger for every Ogre that could not be sated. This came to be the basis for their ENTIRE culture, and also lead to the current "fatty boy" look of their race. Natural selection came into play as the weak were eaten by the strong. The only Ogres that survived this dark era were absolute fucking badasses with skin that could stop cannonballs and muscles underneath that could crack said cannonballs (cannonball soup makes a great pre-cannon team barbeque dish by the way). With tribes consuming themselves into oblivion and survivors being fed on by larger tribes without end as Ogres could never feel satisfied, Ogres had to find new lands and new meats. Cathay was blocked by natural barriers, so westward they went, tribe by tribe.
An Ogre named Groth Onefinger stepped forth and lead his tribe to the site of impact of the comet. The areas surrounding the hole were dangerous enough to kill even the hardened Ogres, and those that survived found that the pit wasn't just a hole. It was a pit, surrounded by muscle and rimmed by teeth. It had no discernible end. It was alive and the dangers around it were simply it's intake of breath and respiration. Since that day, Ogres no matter where in the world they were born return at some point in their lives to visit the Great Maw, and all Ogres worship it as their deity and adorn their crafts in images of it.
Giants
The Ogres became the first race in the setting to cross the natural boundaries of the Old Ones. They carved their way through impassible mountains and ascended the heights, finding new beasts to eat. Ones that were just as capable of eating them, but regardless still new flesh. Ogres once again passed through a challenge that consumed the weakest of their race, strengthening the survivors and their descendants. In the frozen wastes, everything was capable of preying on Ogres, and tribes couldn't rest or take shelter without being consumed to the last. The Ogres that managed to reach the tops of the peaks found rolling hills of a more temperate climate, where enormous herds of succulent animals were tended by their cousins, the Giants. The Giants had a great civilization, and had carved fortresses and artworks worthy of Elves and Dwarfs into the peaks. The Ogres initially preyed on the herd animals, which were powerful enough that an entire tribe was needed to kill one (and an entire tribe could find themselves feasting for a longer time than thought possible). The Giants didn't take kindly to the Ogre invasion of their lands, and fought a war to render the dwindled race extinct. The weapons of war and magics of the Giants slew most of the Ogre race in what came to be known as the War in the Sky, but in the end the vast numbers of Ogres and the isolated, singular living style of the Giants resulted in each Giant being eaten (often alive) in his own home by packs of vermin-like Ogres. Soon most of the race was consumed, the last of the Giants having become so large and hardened (as Giants grew larger and tougher as they aged) that they were indistinguishable from the mountains themselves, with small numbers of survivors banding together and setting sail on fortresses built on the tops of solidified clouds. Some Giants fled to other lands on foot, most of them devolving into the current Giant: monsters that dwell in hills and attack the smaller beings, with no art or culture to speak of, and oftentimes goaded (with long pointy sticks) to march alongside Beastmen, greenskins, and Chaos devotees. The victorious Ogres consumed the herds of the Giants, destroyed their fortresses and covered up ancient carvings depicting the Old Ones and their wisdom with grease paintings (literally, paints made of grease and charcoal from cooking fires) depicting great meals eaten and great shits taken as a result. The magical radiation that the Great Maw had sent into the atmosphere made the mountain tops dangerous, and with the depletion of most of the herds of the Giants most Ogres continued westward. Those that stayed became feral, grew fur, and became Yeti (called "Yhete" in Warhammer).
Modern Day
The Ogres descended the peaks of the Giants and found themselves in the Mountains of Mourn. Here, they found more animals than they had ever dreamed of. They found Dwarfs (who believe a mountain made of solid gold is found somewhere in the Mountains of Mourn, and thus keep attempting to invade), greenskins, Skaven, and Humans. Ogres kept some Goblins as pets and bred (and ate) them, and within a few generations they wound up creating a new race of servile greenskins called Gnoblars. Gnoblars have the place of being the singularly most mistreated beings in either Warhammer setting, as Ogres see them somewhere between vermin like insects that are simply a fact of life to deal with, or very low and undepletable slaves. Sometimes as food if there's nothing better around, although some Gnoblars wind up in the position of "favorite hunting dog" as long as the Ogre can remember them. Meanwhile, Gnoblars see Ogres as a mix of living gods and eternal masters. Ogres managed to push the semi-intelligent beings who originally inhabited the Mountains of Mourn (called Dragon Ogres) entirely out, driving them north into the Chaos Wastes. They also drove out Beastmen who had begun to dwell in the lower peaks.
Ogres carved their own territory in these lands out, and Ogre tyrants became more permanent fixtures of tribal rule rather than simply "biggest loudest guy who was still alive in the morning". They fought off any threats that came to the Ogres, among them a Daemon invasion (leading some Ogres to develop a taste for them) and a giant living glacier that the Ogres battled during a particularly bad winter (allegedly alive anyway). When Orc slaves manage to escape the Chaos Dwarfs into the Mountains of Mourn, they fight with the Ogres for land and eventually find their ways into valleys beyond the notice of the Ogres where they begin to build their numbers. At one point Skaven attempt to invade the Ogres. The resulting battles almost lead to extinction among the Skaven, as the Ogres find their way into the tunnels and develop a taste for them. The tribes expanded, and true diplomacy was born. Eventually some tribes discovered that there was greater gains to be had by being amicable to the smaller races than simply eating them outright, and Ogres spread throughout the world as mercenaries to be hired by anyone who had goods they could convince the Ogres had some value, and edible foes.
Ogres, by the nature of their creation, are resistant to the effects of the Warp, and of magic. Despite this many ended up swearing themselves to Chaos for different reasons, be it the hedonistic encouragements of Slaanesh, the encouragement for slaughter and trophy-taking by Khorne, the similarity between themselves and the servants of Nurgle as well as the camaraderie of being part of a tribe that will never turn on itself, or the fact Tzeentch will do the thinking for them so they can just focus on what they do best. Warriors of Chaos make use of the Ogres as living siege weapons, while the Ogres make use of the Warriors as playthings and snacks. But Ogres are a neutral race, just as likely to learn to read and write (at a very basic level) so they can peruse wanted posters in the Empire for bandits and vampires, all of which make lovely snacks with the bonus that the Ogre ends up with a decent amount of gold at the end with which he can purchase the clothes of an Empire nobleman (fitted about twenty sizes up) with which to dress himself so he can dine with polite society. Sometimes ON polite society if he's lucky enough to be challenged to a duel while there. Still others sail the world, becoming pirates and devouring sea monster and crew (and ship) alike depending on who they cross paths with. Still others find employ amongst High Elves, being studied by mages of Saphery between battles against Dark Elves. Some wander Athel Loren, growing moss from their backs and their skin hardening like bark until they're indistinguishable from treekin themselves. Ogres today can be found amongst any group in the world, doing whatever they can, always eating, always looking for more. Sometimes individually, sometimes in groups.
Regions
- Mountains of Mourn: Most Ogres are found in the Mountains of Mourn, considered their homeland. Those that wander or make their homes in other lands return, or send representatives, to tell their stories which usually results in some Ogres leaving the homeland and joining them. Sometimes this results in an entire tribe living outside the Mountains of Mourn, but inevitably they will seek contact again with their kin. This is the primary method through which they expand across the globe. The Mountains themselves change constantly, as they are constantly bathed in radiation from the Warp. Many dangerous animals wander the Mountains. To smaller races, these are dangerous beasts worthy of a small Crusade of Bretonnian knights, or a party of High Elf White Lions of Chrace, or a hunting party of Strigoi and ghouls. To Ogres, it's either a single meal or a pet. The largest of them are at best mounts. The mountains themselves are full of caves and tunnels that lead to everything from portals to the Warp to Dwarf Fortresses, to greenskin WAAAGH!s in formation, and things ancient and unknowable beyond these; all of which are great sources of meals. Half the peaks are volcanic, half sub arctic. All bother Ogres as much as a bit of rain or sun. Mount Thug is notable in the range for actually being alive, and Ogres have a great deal of respect for those who escape being eaten or crushed by it as they scale it's peaks to feed on the bloated animals that live in spaces Mount Thug can't reach. The Fire Mouth is an active volcano with periodic eruptions nearby the greatest concentrations of Ogres, and they believe it's the bastard offspring of the sun and the Great Maw. The Fire Bellies are a cult that worship this "god" which they believe it is the wargod of the Ogre pantheon. Each Kingdom is ruled by a Tyrant, and his domain extends literally as far as he can see at his place of dwelling. Tyrants as such place a big deal of importance on thrones and hills. Tyrants that manage to gain control of important sites, like the passes that lead to the Great Maw or out to the western kingdoms face constant challenges from other Tyrants, and reap the rewards of demanding tribute (often food, sometimes a percentage of the Ogre pilgrims in the group as meat).
- Challenge Stone A large stone found at the northernmost edge of the Mountains of Mourn and the southernmost edge of the Chaos Wastes. When held by the Warriors of Chaos, it is fought over and rededicated from one Chaos God to another. When held by Ogres, they fight to inscribe their tribe symbol on the stone for bragging rights the world over. The two races CONSTANTLY fight over the stone. Currently controlled by the Bloodmaw tribe.
- The World Seriously. They're fucking everywhere.
Tribes
Ogre tribes are numerous, and constantly changing. Most are named for a notable Ogre in them, or a characteristic common to members. Ogres are not the kind to trace lineages or politics outside their own generation, and as such tribes are a mark of the present rather than past or future (some tribes do manage to defy this, existing across multiple generations. This is a rarity). Tribes change locations, even within it's Tyrant's own kingdom, constantly. Memories of the coming of the Great Maw still exist, and it's within the imagination of Ogres that it could happen again one day. As such, Ogres are mostly nomadic and their possessions are few and easily packed. The most valuable thing to an Ogre is his tribe's Mawtooth, a single great tooth and flag which at gatherings of their kind is arranged with others in a circle, making an effigy of their god.
- Goldtooth A tribe lasting across multiple generations, known to be the wealthiest. Currently lead by Greasus Goldtooth. Known for elaborate displays of wealth, like feeding other tribes and blinging out their gutplates. Goldtooths are known for having a large number of Ironguts, and are the most feared tribe.
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Goldtooth symbol.
- Thunderguts Known for rampaging through the lands of the Old World and taking over towns or taking hostages, then demanding food as payment. They usually end up either demanding more and more, or eating their hostages. Greenskins and Empire humans alike fear them greatly.
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Thunderguts symbol.
- Crossed Clubs Known for producing more Maneater mercenaries than other tribes. Also for lying constantly about everything they do, making up tall tales of glory. Each veteran (veterans themselves being a rarity amongst Ogres) wears gear obtained in their travels and proudly displays trophies earned, making them a rather motley crew of clashing colors and gearschemes (obviously the tribe designed for the greenstuff addict in mind).
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Crossed Clubs symbol.
- The Sons of the Mountain Living on one of the tallest and coldest peaks in the Mountains of Mourn, the Sons of the Mountain tribe are wealthy from trading the meat, pelts, and ivory of creatures that live only in their home. Many Yhete are found amongst them, and the Ogres of the Sons of the Mountain paint themselves entirely in white paint and dwell amongst the beasts they hunt directly.
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Sons of the Mountain symbol.
- The Feastmasters Known a generation ago for producing high quality meals (for a portion of the feast), the current Tyrant Blaut Feastmaster captured Halflings from the Moot in his travels. To this day, Halflings fill the role for Feastmasters that Gnoblars fulfill for most tribes. As a result, the Feastmaster cooking has improved greatly.
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Feastmaster symbol.
- The Rock Skulls The toughest tribe of Ogres, who are known best for the skill of breaking boulders with their heads (apparently a big deal among Ogres). They're also known for being fairly unintelligent. When Skarsnik the Goblin waged his great wars against the Dwarfs, he brought the entire Rock Skull tribe with him as support. In negotiations with the Goblins for what they were willing to pay for the support of the tribe, he convinced the Rock Skulls to instead pay HIM for them to fight.
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Rock Skulls symbol.
- The Blood Guzzlers Inhabit the areas of the Mountains of Mourn known to host more giant spiders than anywhere else in the world. That's...pretty much it. They eat spiders.
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Blood Guzzlers symbol. <gallery>
- Lazarghs The single oldest tribe, descended from Groth Onefinger himself. Live closest to the ancient Giant lands, most have mutated in various (non-Chaos) ways and cover themselves with cloaks. Their teeth fall out often, leading them to simply jab black jagged rocks directly into their gums, horrifying even the toughest, most scarred Ogres. They carry bells, and hang them to mark the pass to the Great Maw.
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Lazargh symbol.
- The Mountaineaters Recently, an Ogre named Bauldig Mountaineater conquered every challenge Ogres had to offer him. Climbed Mount Thug, fought every beast, and destroyed Bigstride Peak by burrowing in and eating the heart of that mountain. A tribe of fanboys and groupies gathered to him, each eating rocks and dwelling in caves. The only meat they eat comes from subterranean races like goblins, Dwarfs, and Skaven.
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Mountaineater symbol.
- The Eyebiters A clan that controls a series of desolate passes leading to and from many of the Ogre lands. They demand large tributes from any who pass through, and raid all settlements and hunt all monsters within their range. The Tyrant of the Eyebiters has fathered more children to grow into adulthood than any Ogre.
-
Eyebiters symbol.
Army
Characters
- Greasus Goldtooth
- Golgfag Maneater
- Bragg The Gutsman
- Skrag the Slaughterer The Great Prophet of the Great Maw. Viciously attached to his back is a giant pot, which he fills with enemies AS HE FIGHTS. What he misses is grabbed by Gnoblars in service directly to him (ranking them above even common Ogres) and put into the pot. He was the head Slaughtermaster of the Rockgrinder tribe. He angered the Tyrant by cooking his favorite Gnoblar, and in retribution the Tyrant bit off both his hands, had his pot chained to his body, then cast him into tunnels even Ogres feared. He immediately impaled his former cooking tools into his stumps, and set forth. Long forgotten Gorgers attacked him, and they found themselves hacked up and in his pot. After dicing up their leader, the Gorgers followed him as if members of a tribe he leads. He found himself reaching the surface through a cavern none of the Gorgers had ever seen before. He and his followers set upon the tribe, killing and feasting on them all. Upon putting the finishing touches on a lovely dish made entirely out of the former Tyrant, his wounds healed and his pot and cooking implements were strengthened with the magic of the Great Maw. Now a tribeless Ogre, Skrag wanders the lands of the Ogres joining in battles whenever he can. Welcomed by all, he not only turns the tide of battle but also prepares and cooks the resulting corpses with great skill.
Generic Characters
- Tyrant The head of an Ogre tribe. Rules by virtue of his ability to defeat challengers, and reputation. Anyone can challenge the Tyrant for his position in a fight without gutplates where the loser is eaten alive. These fights are the most common form of entertainment for Ogres. Tyrants have the best gear, the most names, and most children of any Ogre in a given tribe.
- Bruisers The subordinates of the Tyrants, and oftentimes future Tyrants come from their ranks. They can do anything they want so long as it doesn't offend the Tyrant or their fellow Bruisers. Like the Tyrant, Bruisers can be challenged to one on one combat. The winner eats the loser, and attains the rank of Bruiser.
- Slaughtermaster/Butcher The priesthood of the Ogres, Butchers handle all meat considered the property of the Tyrant, Bruisers, or the whole tribe. Considered a direct line between the Great Maw and the common Ogre, Butchers enjoy a position equal to Tyrants but entirely separate. Tyrants take great care not to offend Butchers lest the tribe abandon him fearing a comet crashing down atop their heads. Butchers are known to kill any Ogres who offend them to feed to the group, or to randomly take body parts from the tribe for flavoring. They carry holy implements, all of which aid in cooking or preparing, at all times. They are larger than any other Ogre in any given group, getting the best choice of meat and consuming it (being a direct link between the tribe and the Great Maw). Butchers do not wear gutplates. Any Ogre child with a gift for magic, or is seen blessed in some way, is taken by a Butcher and fed a copious amount of meat. As he grows, he is fed poison and inedible (for an Ogre) things to make his gut ever stronger to hold the essence of the Great Maw. Most Butchers learn the Gut Magic of the Ogres, being things related to their culture like strengthening the skin of Ogres, tenderizing the meat of (still living) enemies, and causing the earth to swallow foes alive as sacrifice "appetizers". Others learn other magic Lores, all in their belief related to the Great Maw (Lore of Fire=the comet, Lore of Death=consumption from the Great Maw, and so on). Slaughtermasters are simply the leaders amongst the Butchers.
- Hunters
- Firebellies
Core
- Ogres
- Ironguts
- Gnoblars
Special
- Leadbelchers
- Maneaters
- Sabretusk Pack
- Yhetees
- Mournfang Cavalry
- Gorgers
Rare
- Gnoblar Scraplaunchers
- Ironblasters
- Giants
- Stonehorns
- Thundertusks
Misc Fluff
Ogres don't have priests. Butchers and cooks are their holy men. The only interest Ogres have in the faiths of others is in traditions related to eating. This can be awkward when, in the company of a group of Sigmarites for example, the Ogre bodyguard keeps commenting on how he can't wait for someone to die for the funeral feast (even more awkward when he thinks that eating the body of the deceased is part of it). Most Ogres wear a piece of armor over their stomach, a gutplate. Gutplates being removed is dangerous, as the first thing most Ogres will do in a fight is to aim for the belly, and upon defeating their enemy will feast on their guts. Ogres are known to collect names. Their first name is usually a guttural sound made by the mother or father upon seeing the infant, the last being their tribe. But anything they choose to add to their name from their life experiences is attached as well. Sometimes these names are less than complimentary words Ogres don't understand like "debased" or "unscrupulous" or "acrid". The result can be interesting ("Gulk 'Scampered Engorged Beareater Bling Topsyturvy Gelatinous' Goldtooth" for example). These names literally strengthen the Ogres on the tabletop, counting as upgrades that came from the experiences they had (also a bit of Orkish "clap your hands if you believe, and it will happen" style magic).
Crunch
Ogres are a low pop army with lots of fun rules. They're fairly strong right now, so they're increasingly popular. Despite this, most new players don't know much about Ogre Kingdoms fluff so by doing your research you can easily gain some 'ham cred. Ogres on the charge hit like artillery blasts. Ogres can upgrade their standard bearers to have Gnoblars in a makeshit crows nest on top of the, allowing all characters and the champion in the unit to get "Look Out Sir" benefits. In addition, Ogres get a few nifty weapons no other army gets.
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Araby Ogre
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Beastmen Ogre
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Bretonnian Ogre
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Cathay Ogre
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Dark Elf Ogre
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Dwarf Ogre
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Chaos Dwarf Ogre
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High Elf Ogre
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Lizardmen Ogre
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Nippon Ogre
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Orcs & Goblins Ogre
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Skaven Ogre
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Empire Ogre
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Tomb Kings Ogre
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Vampire Counts Ogre
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Warriors of Chaos Ogre
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Wood Elves Ogre
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Ninja Ogre
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Pirate Ogre
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Female Ogre (That's the official GW paint job, and considering the beard VS hair color you know it is indeed a fake beard).
See Also
References
None.