Open Game License: Difference between revisions

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(added what you CAN'T copy from D&D 3e)
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Giving things away for free, even if it means you get truckloads of new content you didn't have to hire writers for, and it gives your product most of the market share, is still scary to execs and suits, so Wizards of the Coast "improved" the Open Gaming License in 2008 to the "Game System License," which allowed developers to use D&D trademarks like beholders, but forces them to stamp their products with WotC and D&D logos, and WotC can change the rules at any time without notice, and if they decide to sue someone the target agrees to pay the legal fees up-front.  Understandably, authors said "fuck that noise" and stuck with the OGL.
Giving things away for free, even if it means you get truckloads of new content you didn't have to hire writers for, and it gives your product most of the market share, is still scary to execs and suits, so Wizards of the Coast "improved" the Open Gaming License in 2008 to the "Game System License," which allowed developers to use D&D trademarks like beholders, but forces them to stamp their products with WotC and D&D logos, and WotC can change the rules at any time without notice, and if they decide to sue someone the target agrees to pay the legal fees up-front.  Understandably, authors said "fuck that noise" and stuck with the OGL.
When you use the OGL, the stuff that you don't want copied and passed around has to be explicitly stated. (definition 1e, and item 7 below "Product Identity").


== The actual text ==
== The actual text ==
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== Parts of D&D that are not Open Game Content ==
* The brand names "Dungeons & Dragons," "Wizards of the Coast," and "TSR, Inc.".  Duh. That means you can't say "compatible with Dungeons & Dragons" either, but you can use "d20 System" instead.
* Character creation process
* Experience point table, nor any "process for Applying the Effects of Experience to a Character"
* The following monsters nor their likenesses:
** beholder
** gauth
** carrion crawler
** displacer beast
** githyanki
** githzerai
** kuo-toa
** mind flayer / illithid
** slaad
** umber hulk
** yuan-ti


== Works that use the OGL ==
== Works that use the OGL ==
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*"[[Pathfinder|Pathfinder Roleplaying Game]] by Paizo Publishing
*"[[Pathfinder|Pathfinder Roleplaying Game]] by Paizo Publishing
*"[[FATE]]" aka [[Fudge|Fudge 3.0]], "[[Spirit of the Century]]",  by Evil Hat Productions
*"[[FATE]]" aka [[Fudge|Fudge 3.0]], "[[Spirit of the Century]]",  by Evil Hat Productions
*"[[Diaspora]]" by VSCA Publishing
* [[Microlite20]]
* [[Microlite20]]
*[[Prime Directive d20]]", "Prime Directive PD20 Modern" by Amarillo Design Bureau, Inc.
*[[Prime Directive d20]]", "Prime Directive PD20 Modern" by Amarillo Design Bureau, Inc.

Revision as of 13:38, 13 October 2009

Open Gaming License

Introduced by Wizards of the Coast with Dungeons & Dragons 3rd edition, it was a riff off of the GNU Public License that made open source software so ubiquitous. The idea is that you can make splatbooks and derivative works without paying hefty royalty cheques, so long as you don't pass yourself off as "official" support material, and you let other people make stuff derived from your stuff.

Giving things away for free, even if it means you get truckloads of new content you didn't have to hire writers for, and it gives your product most of the market share, is still scary to execs and suits, so Wizards of the Coast "improved" the Open Gaming License in 2008 to the "Game System License," which allowed developers to use D&D trademarks like beholders, but forces them to stamp their products with WotC and D&D logos, and WotC can change the rules at any time without notice, and if they decide to sue someone the target agrees to pay the legal fees up-front. Understandably, authors said "fuck that noise" and stuck with the OGL.

When you use the OGL, the stuff that you don't want copied and passed around has to be explicitly stated. (definition 1e, and item 7 below "Product Identity").

The actual text

'OPEN GAME LICENSE Version 1.0a'

The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.

1. Definitions:

  • (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content;
  • (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted;
  • (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute;
  • (d) "Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity.
  • (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content;
  • (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor
  • (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content.
  • (h) "You" or "Your" means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.

5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.

6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.

7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.

9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.

11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.

12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.

14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.

15. COPYRIGHT NOTICE

  • Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
  • System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
  • (your game here) © year, your real name, company you were working for


Parts of D&D that are not Open Game Content

  • The brand names "Dungeons & Dragons," "Wizards of the Coast," and "TSR, Inc.". Duh. That means you can't say "compatible with Dungeons & Dragons" either, but you can use "d20 System" instead.
  • Character creation process
  • Experience point table, nor any "process for Applying the Effects of Experience to a Character"
  • The following monsters nor their likenesses:
    • beholder
    • gauth
    • carrion crawler
    • displacer beast
    • githyanki
    • githzerai
    • kuo-toa
    • mind flayer / illithid
    • slaad
    • umber hulk
    • yuan-ti


Works that use the OGL

This is not a complete list.