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|Specialty = Masters of Coordination and Combined Arms, Duelling
|Specialty = Masters of Coordination and Combined Arms, Duelling
|Allegiance = Kor Protectorate
|Allegiance = Kor Protectorate
|Colours = [[File:Paladins_Armor.png | 200px]]
|Colours = [[File:Paladins_Armor.png]]
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Revision as of 18:03, 6 July 2016

The Paladins of Kor
File:Paladins icon.png
Battle Cry Die Alone, Die Standing!
Number X
Successor Chapters None
Primarch Anders Kor
Homeworld Cydonia
Specialty Masters of Coordination and Combined Arms, Duelling
Allegiance Kor Protectorate
Colours

"What do I care if Father died? He told me to abandon the civilians and come to his aid instead of theirs. I feel nothing towards him but disdain."

-Anders Kor, upon being informed of the Emperor's death on Terra

The Paladins of Kor are the defenders of all innocents in the galaxy. When they come to the aid of those in need, they march forward under blazing artillery fire and cut the enemy down with expert swordsmanship alongside any allies willing to fight back against their aggressors. When the galaxy is calm, they stay inside the progressive Kor Protectorate and maintain the peace against the close-minded Loyalists and malicious Chaos worshipers. All peaceful peoples are welcome within their borders, whether xeno, heretic, or regular human.

Summary of Legion X

Numeration: The Xth Legion

Primogenator: Anders Kor

Cognomen (Prior): The Shields of Terra

Observed Strategic Tendencies: Massive infantry assault supported by artillery and allied forces.

Noteworthy Domains: Attila (home of the Attilan Rough Riders)

Alliegence: Kor Protectorate

Homeworld

Cydonia is the capital of the Kor Protectorate, and a beacon of hope to those who wish to coexist peacefully. When Anders Kor and the Paladins of Kor relocated the refugees of the Battle of Terra, Cydonia was chosen as the best place to start fresh. The sparsely-populated ocean world had all of the space needed for the people of the largest hive-world in the galaxy to live, and the waters were filled with enough food to feed a campaign across the segmenutm twice over. Anders and the newly formed Council of Determination had the refugees living on the Paladins of Kor's fleet for 3 years before construction of the hives was complete enough for them to be habitable, and when the people were settled in Cydonia could truly be considered a home.

Legion Tactics

The Paladins of Kor are partial to negotiating before combat begins, but if conflict is unavoidable then things will escalate quickly. Once on the ground, the Paladins will scout and probe at the enemy's positions under cover of relentless artillery fire. If the enemy can whether the initial bombardment, the marines will then charge the enemy with their close-combat weapons and cut down the survivors. But this is only if thee Paladins fight alone. In most engagements, the Paladins of Kor will find allies to assist them, making up for any areas the Legion may be lacking in, fighting in perfect harmony. Even when they are supported, however, the Paladins fight in a style called "Independent Focus". The Paladins enter a state of mind in which they are the only one fighting the enemy, trusting that the men they fight alongside will be able to accomplish their own objectives. This may seem like a very risky way to fight, but incredibly even while unaware of the presence of another Paladin they still manage to save each other's lives, deflecting blows that would fell their comrades instinctively. It is unknown whether or not this ability is psychic-based or the result of years of disciplined training.

Legion Organization

The Paladins of Kor are unique in the way their Legion is composed. While the same basic structure of all of the Legions is still in place, the Paladins have an additional force known as the Errants. These wandering Paladins are made up of deserters of the other Legions, both Loyalist and Chaotic, and their job is to go outside of the Kor Protectorate's borders to assist innocent people in need. While the main Legion stays within the Protectorate, these brave men go wherever they are needed to help the people of the galaxy. Sightings have been reported in every Crusader state, as well as withing the Hunting Grounds of the I forget, the Dark Imperium, and even the Warp itself. They perform a duty considered sacred to the Legion, but despite their sacrifices are not considered full members unless they die in their quest to make the galaxy a better place. This means that they receive no support from the Paladins once they leave the Protectorate, and must acquire resources in the field. This also allows the less noble of them to do as they please without the Legion knowing, resulting in some Errant Paladins "falling" and becoming what the other Errant call "Blackguard". Blackguard give themselves over wholly to their dark side, raiding and pillaging to their hearts content. Many of them also begin to practice Chaos worship, something prohibited to Paladins of Kor. This leads to some proclaiming the entire Legion has fallen, which itself leads to many tense situations and sometimes the unfortunate deaths of non-Chaotic Errant Paladins.

Legion History

The Great Crusade

The Battle of Terra

Relocation

Protecting the Protectorate