Ardent: Difference between revisions

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(Added "playstyle" section with combat, flavor, and role-playing info. Left intro untouched, should probably be changed though, I don't think 'psychic paladin' works for ardent more than it would for battlemind.)
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I think we can safely say that the only reason they're in the third 4e [[Player's Handbook]] is so that there's enough Psionic classes to justify basically giving them their own book, like all those "Like a Fighter, but..." and "Like a Warlock, but..." Primal classes in the second one.
I think we can safely say that the only reason they're in the third 4e [[Player's Handbook]] is so that there's enough Psionic classes to justify basically giving them their own book, like all those "Like a Fighter, but..." and "Like a Warlock, but..." Primal classes in the second one.


== Play Style ==
In combat Ardents function as psychic/psionic leaders.
In 4e that amounts to a healer/(de)buffer who yells at his teammates to "do better" and "go hit that thing over there," while lightly slapping enemies on the chest to pretend like they're helping.
Compared to other Leader classes Ardents appear to be more balanced.
While they will never outclass a cleric at healing or a warlord at melee support, their psionic power source (augment-able at-will's) allows any one ardent build to be more versatile than most other class specializations.
One should note that Ardents are melee leaders that start with poor armor proficiencies and defenses, making them one of the premier builds for polearms.
Flavor-wise, Ardents are psionic power users who were not smart enough to become [[Psion]]s, and not good enough at fighting to become [[battlemind]]s.
Instead, they figured out they could read/manipulate people's emotions and decided to focus on that.
Their mood also manifests in a cloud of colored energy called a Mantle that surrounds them and plays a role in combat.
They fight by artificially bolstering allies' confidence and feeding enemies' fears and despair.
Role-playing-wise, Ardents are deeply disturbed people who lack any real personality of their own as they are constantly at the whim of the emotional consensus of the room.
Crying at random people's funerals, wanting to join in on passing mobs, and getting involved in tavern dances when the party is trying to do something important are trademarks of the ardent class.
The PHB3 even has a section dedicated to teaching ardent players how to play the class without annoying everyone else in the party.
It is definitely worth pointing out that they display 6 of the necessary 5 signs to be diagnosed with Borderline Personality Disorder [http://en.wikipedia.org/wiki/Borderline_personality_disorder#Diagnostic_and_Statistical_Manual]
Overall they are one of the better options for a leader class displaying tremendous in-build customization.
Provided you can get over the creepiness of having a party member that can read everyone else's emotions.
If someone in your party thinks they are a good actor and feels the need to remind everyone of that on a regular basis, they will probably want to play an ardent.


{{D&D4-Classes}}
{{D&D4-Classes}}

Revision as of 15:24, 11 April 2012

An Ardent is what you get when you want to combine Jean Grey's powers with Storm's NO FUN ALLOWED personality - basically, a psychic Paladin.

I think we can safely say that the only reason they're in the third 4e Player's Handbook is so that there's enough Psionic classes to justify basically giving them their own book, like all those "Like a Fighter, but..." and "Like a Warlock, but..." Primal classes in the second one.

Play Style

In combat Ardents function as psychic/psionic leaders. In 4e that amounts to a healer/(de)buffer who yells at his teammates to "do better" and "go hit that thing over there," while lightly slapping enemies on the chest to pretend like they're helping. Compared to other Leader classes Ardents appear to be more balanced. While they will never outclass a cleric at healing or a warlord at melee support, their psionic power source (augment-able at-will's) allows any one ardent build to be more versatile than most other class specializations. One should note that Ardents are melee leaders that start with poor armor proficiencies and defenses, making them one of the premier builds for polearms.

Flavor-wise, Ardents are psionic power users who were not smart enough to become Psions, and not good enough at fighting to become battleminds. Instead, they figured out they could read/manipulate people's emotions and decided to focus on that. Their mood also manifests in a cloud of colored energy called a Mantle that surrounds them and plays a role in combat. They fight by artificially bolstering allies' confidence and feeding enemies' fears and despair.

Role-playing-wise, Ardents are deeply disturbed people who lack any real personality of their own as they are constantly at the whim of the emotional consensus of the room. Crying at random people's funerals, wanting to join in on passing mobs, and getting involved in tavern dances when the party is trying to do something important are trademarks of the ardent class. The PHB3 even has a section dedicated to teaching ardent players how to play the class without annoying everyone else in the party. It is definitely worth pointing out that they display 6 of the necessary 5 signs to be diagnosed with Borderline Personality Disorder [1]

Overall they are one of the better options for a leader class displaying tremendous in-build customization. Provided you can get over the creepiness of having a party member that can read everyone else's emotions. If someone in your party thinks they are a good actor and feels the need to remind everyone of that on a regular basis, they will probably want to play an ardent.

Dungeons & Dragons 4th Edition Classes
Player's Handbook 1 ClericFighterPaladinRangerRogueWarlockWarlordWizard
Player's Handbook 2 AvengerBarbarianBardDruidInvokerShamanSorcererWarden
Player's Handbook 3 ArdentBattlemindMonkPsionRunepriestSeeker
Heroes of X Blackguard* • Binder* • Cavalier* • Elementalist* • Hexblade* • Hunter* • Mage* • Knight* • Protector* • Scout* • Sentinel* • Skald* • Slayer* • Sha'ir* • Thief* • Vampire* • Warpriest* • Witch*
Settings Book ArtificerBladesinger* • Swordmage
Dragon Magazine Assassin
Others Paragon PathEpic Destiny
*·: Non-AEDU variant classes