Perfidiae V: Difference between revisions
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One of thirteen planets in the Soltek system, eight of which are habitable to some degree, Perfidiae V is the homeworld of the [[Children of | One of thirteen planets in the Soltek system, eight of which are habitable to some degree, Perfidiae V is the homeworld of the [[Children of Astarot]]. | ||
Perfidiae V has the second highest population in the system, second only to the hive world Blackspire. | Perfidiae V has the second highest population in the system, second only to the hive world Blackspire. | ||
It's relatively high gravity is partly responsible for the increased reaction speed of Perfidians. | It's relatively high gravity is partly responsible for the increased reaction speed of Perfidians. |
Revision as of 17:43, 23 April 2015
One of thirteen planets in the Soltek system, eight of which are habitable to some degree, Perfidiae V is the homeworld of the Children of Astarot.
Perfidiae V has the second highest population in the system, second only to the hive world Blackspire.
It's relatively high gravity is partly responsible for the increased reaction speed of Perfidians.
Due to the very large population of Peridiae V, citizens are given an identification number and implanted with a chip, denoting their place of origin, and list of destinations visited. The vast majority of the population are believed to have been 'chipped', but due to the nature of the poverty stricken, over-crowded conditions the poor live in, and the rampancy of crime, many newborn children are not chipped, and those that die are often not reported as dead, meaning the population figures are potentially way off, not to mention the multitudes of fake chip numbers, used by the criminals and spies of Perfidiae.
Perfidiae V is a civilised, industrial world, on the brink of becoming a hive world. Overcrowding, crime, and cynicism are rampant, as are the availability of technology and the proliferation of weapons. As far back as records show, independence, resolve, and ambition have always been highly prized on Perfidiae V. Many Perfidians aspire to start their own merchant empires, or rise to positions of power in the world; old Terran codes of morality dividing the population between those who think the ends justify the means, and those who believe it keeps people from evil. The cynicism and generally jaded nature of Perfidians however, has a habit of separating those who will submit to others, and those who will not. The world of Perfidiae V is split up into competing nations. From these nations, 2 major powers arose: Novo-Gorod and the Allied States of Usono (ASU), both drew smaller nations to their side through their immense influence on the worlds events and economies.
Despite the divisive and even hostile nature of these power blocs, the world of Perfidae V was largely peaceful. Most fighting took place through proxy states of the two major powers, both sides knew the risks of all out conflict.
Thus, hostilities between the two great powers spanned over a standard Terran century, though it never erupted into a real war. This period became known as the "Unseen War," both power blocs' leaders exploited tensions and events in order to accrue more power and influence. They took these opportunities to add new resources and allies to their blocs, without ever plunging the world of Perfidae V into outright war.
In this state of constant hostilities, espionage and intrigue flourished. Hidden wars took place behind the scenes, and shady dealings with criminals and even traitors were struck, the common people of Perfidae V lived in fear, wondering when they too would become targets. Though Perfidians were inclined to be ambitious, constantly seeking improvement, the new way of life left them too terrified that ambition would bring with it something far worse; attention.
Criminal enterprises rose and expanded in this state of covert conflicts and corruption, lending their networks and expertise to whoever paid the most. Nations, individuals, and merchant consortiums all made use of their abilities. The dedicated intelligence agencies of Novo-Gorod and the Allied States of Usono, the KSB13 and the MAI respectively, began essentially running the planet through their iron grip on the information and secrets of the world and it's leaders.
On this world Uriel, Primarch of the XIIIth Legion would be discovered by a high-ranking leader of the KSB13, who would raise and tutor the young primarch in the ways of espionage and manipulation. Until the arrival of the Emperor, the young primarch would fight with the clandestine methods of his adopted homeworld, rising into the highest circles of power and influence. When the Emperor arrived, Uriel's gambit brought victory to Novo-Gorod, along with the Imperial Truth. Though the majority of Perfidians accepted the truth in their typically cynical way, at the insistence of the now governor Uriel, some refused and were purged. Coincidentally, it seems that many of those purged were former leaders or allies of the Allied States of Usono
Recent efforts by the Administratum to confirm this account have revealed that the widely believed story of the XIIIth Legion’s primarch is quite possible false. No records of either the Emperor or Uriel's arrival exist on the planet, other than of the Legion’s stewardship over the Soltek System and Perfidae V’s status as a recruiting world. This leads one to wonder, what exactly is the true story of Uriel Starikov?
The other 7 inhabited worlds in the Soltek System are:
Koln - Important Forgeworld.
Blackspire - Hive world, home of the Blackspire IA/IG regiments.
Perfidiae I - Large temperate agri-world, often used as a Pleasure World for the very rich and powerful from the other planets in the sector due to it's astonishingly aesthetic terrain.
Perfidiae II - Very Large lush agri-world. Many of the Soltek systems nobility and wealthy retire to the handful of cities on this planet.
Perfidiae III - Ice planet, incredibly hostile climate and fauna, with an abundance of valuable resources below the surface. Before the Imperium arrived, it was dominated by merchant consortiums. All the cities are underground.
Perfidiae IV - Death world, Jungle planet used as a prison planet for the sub-sector, supplying lots of timber, and mined for resources.
Ikaruze - Feral World. A former Civilised world much like Perfidiae V, but was largely destroyed by nuclear war, famine, and disease. Now it's inhabitants live in a manner akin to Feral tribes, fighting each other amid the ruins of their old culture, for food, water, and valuable salvage.