Primarchs in 8th Edition: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
No edit summary
No edit summary
Line 77: Line 77:




Primarch of the XVI: All friendly '''Sons of Horus''' units within 6" of Horus may re-roll all failed to hit and to wound rolls.
Primarch of the XVI: All friendly Sons of Horus units within 6" of Horus may re-roll all failed to hit and to wound rolls.




Line 455: Line 455:
|-
|-


| '''Perturabo''' || 7" || 2+ || 2+ || 7 || 6 || 9 || 5 || 10 || 2+ || 3++ || 360                                                  
| '''Perturabo''' || 7" || 2+ || 2+ || 7 || 6 || 9 || 5 || 10 || 2+ || 3++ || 360 or 385 with Forgebreaker                                             
|-
|-


Line 477: Line 477:




Primarch of the IV: All friendly Iron Warriors units within 6" of Perturabo may re-roll any failed to hit and to wound rolls. In addition, if your army is Battle-forged, you receive an additional 2 Command Points if Perturabo is your Warlord.
Primarch of the IV: All friendly Iron Warriors units within 6" of Perturabo may re-roll any failed to hit and to wound rolls.




Sire of the Iron Warriors: All Iron Warriors units within 12" of Perturabo gain an additional -1 Ap when attacking Vehicles and Buildings, and ignore casualties in the Shooting Phase for the purposes of Morales Tests.
Sire of the Iron Warriors: All Iron Warriors units within 12" of Perturabo gain an additional -1 Ap when attacking Vehicles and Buildings, and ignore casualties in the Shooting Phase for the purposes of Morales Tests. In addition, if your army is Battle-forged, you receive an additional 2 Command Points if Perturabo is your Warlord.




Line 511: Line 511:
|-
|-


|'''The Pale Spear''' || Melee || Melee || U || -5 || D6 || Treat all damage rolls of 1-2 as 3.
|'''The Pale Spear''' || Melee || Melee || U || -4 || D6 || Treat all damage rolls of 1-2 as 3.
|-
|-


Line 524: Line 524:
The Pythian Scales: Alpharius has a 4+ invulnerable save. In addition, Alpharius may ignore Mortal Wounds on a roll of 6+.
The Pythian Scales: Alpharius has a 4+ invulnerable save. In addition, Alpharius may ignore Mortal Wounds on a roll of 6+.


Primarch of the X: All friendly Alpha Legion units within 6" of Alpharius may re-roll any failed to hit and to wound rolls.


Sire of the Alpha Legion: Alpharius
One of Many: During deployment, if Alpharius is in reserve, you may replace any Alpha Legion Infantry model on the battlefield with Alpharius during the end of any of your Movement Phases (the selected model is removed as a casualty and if this causes the unit to be completely removed it is not considered destroyed).
Insidious Mastermind:


|-
|-

Revision as of 16:45, 31 January 2018

This is just some homebrew rules for using the Primarchs in 30k in 8th Edition. Either use this custom army list, https://www.dropbox.com/s/8axo6uywjg0ax61/Legiones%20Astartes%208th%20Ed%20Compilation.pdf?dl=0, or you can use the Index Imperium 1/Index Chaos to play them.

Rules (Base Statlines)

All Primarchs are Lords of War choices for their respective armies.

M WS BS S T W A Ld Sv Invul Points
Horus 8" 2+ 2+ 7 6 9 6 10 2+ 3++
Angron 8" 2+ 2+ 7 6 9 7 10 3+ 4+
Fulgrim 9" 2+ 2+ 6 6 9 6 10 2+ 4++/3++ in CC
Mortarion 8" 2+ 2+ 6 7 9 6 10 2+ 4++
Ferrus Manus 7" 2+ 2+ 7 7 9 5 10 2+ 3++
Konrad Curze 16" 2+ 2+ 6 6 9 6 10 2+ 4++
Vulkan 7" 2+ 2+ 7 7 9 5 10 2+ 3++
Lorgar 8" 2+ 2+ 6 6 9 5 10 2+ 4++
Perturabo 7" 2+ 2+ 7 6 9 5 10 2+ 3++
Alpharius 8" 2+ 2+ 6 6 9 6 10 2+ 4++
Rogal Dorn 8" 2+ 2+ 6 6 9 6 10 2+ 4++
Corvus Corax 16" 2+ 2+ 6 6 9 6 10 2++ 4++
Roboute Guilliman 8" 2+ 2+ 6 6 9 6 10 2+ 4++
Magnus the Red 8" 2+ 2+ 7 6 9 5 10 2+ 4++
Leman Russ 8" 2+ 2+ 6 6 9 7 10 2+ 4++
Jaghatai Khan
Lion El'Jonson
Sanguinius



Individual Rules

Horus

Horus is a single model armed with Worldbreaker and the Talon of the Warmaster. Only one of this model may be included in your army.

M WS BS S T W A Ld Sv Invul Points
Horus 8" 2+ 2+ 7 6 9 6 10 2+ 3++ 400
Range Type S Ap D Abilities
Worldbreaker Melee Melee x2 -3 3
The Talon of the Warmaster (Melee) Melee Melee U -3 D3 This weapon inflicts a Mortal Wound in addition to normal damage anytime it rolls a 6+ to wound against Infantry and Monster models. Any Infantry and Monster models that suffers any damage from this weapon (including Mortal Wounds) suffer -1 to their WS for the rest of the game (this effect is not cumulative).
The Talon of the Warmaster (Ranged) 24" Rapid Fire 2 5 -2 D3 -
Special Rules:

The Serpent's Scales: Horus has a 3+ invulnerable save. In addition, Horus may Deny the Witch as if he was a psyker and he may Deny the Witch only against psychic powers that target him (he may attempt to deny each power a single time, and may deny as many times as he is targeted by psychic powers).


Primarch of the XVI: All friendly Sons of Horus units within 6" of Horus may re-roll all failed to hit and to wound rolls.


Sire of the Sons of Horus: Horus gains D3 Attacks when fighting either a unit with majority WS 3+ or worse, and if he fights any Character that has lost any wounds (both bonuses stack). In addition, if your army is Battle-forged, you receive an additional 3 Command Points if Horus is your Warlord.


Teleport Strike: During deployment, you may set up Horus in a teleportarium instead of placing him on the battlefield. At the end of any of your Movement phases Horus may use a teleport strike to arrive on the batttlefield - set him up anywhere on the battlefield that is more than 9" away from any enemy models.


God of War: Friendly Sons of Horus units within 12" of Horus may use his Leadership instead of their own.

Faction Keywords: Imperium/Chaos, Adeptus Astartes/Heretic Astartes, Sons of Horus

Keywords: Character, Monster, Primarch, Horus

Angron

Angron is a single model armed with Gorefather & Gorechild and Spite Furnace. Only one of this model may be included in your army.

M WS BS S T W A Ld Sv Invul Points
Angron 8" 2+ 2+ 7 6 9 7 10 2+ 4++ 330
Range Type S Ap D Abilities
Gorefather & Gorechiled Melee Melee +1 -4 D3 Any roll of 6+ to wound with this weapon inflicts a Mortal Wound in addition to normal damage.
Spite Furnace 12" Pistol 1 8 -3 3 Any to hit roll of 1 inflicts a Mortal wound on the wielder.
Special Rules:

The Armour of Mars: Angron has a 4+ invulnerable save.


Primarch of the XII: All friendly World Eater units within 6" of Angron may re-roll all failed to hit and to wound rolls.


Sire of the World Eaters: Angron may fight twice per Fight phase. In addition, he may re-roll all failed charge rolls.


The Red Sands: Angron gains +1 to wound in the Fight phase when fighting enemy Characters.


The Butcher's Nails: For every roll of 6+ to hit in the Fight phase, Angron may immediately make an additional attack (these attacks do not generate more attacks)

Faction Keywords: Imperium/Chaos, Adeptus Astartes/Heretic Astartes, World Eaters

Keywords: Character, Monster, Primarch, Angron

Fulgrim

Fulgrim is a single model armed with either The Blade of the Laer or Fireblade and Firebrand. Only one of this model may be included in your army.

M WS BS S T W A Ld Sv Invul Points
Fulgrim 9" 2+ 2+ 6 6 9 6 10 2+ 4++/3++ in CC 320
Range Type S Ap D Abilities
Blade of the Laer Melee Melee User -4 D3 You may make an additional D6 attacks with this weapon each Fight phase.
Fireblade Melee Melee +1 -3 3
Firebrand 15" Assault 2 5 -1 2 Any roll of 6+ to wound with this weapon inflicts a Mortal Wound in addition to normal damage.
Special Rules:

The Gilded Panoply: Fulgrim has a 4+ invulnerable save, that is increased to 3+ against close combat attacks.


Primarch of the III: All friendly Emperor's Children units within 6" of Fulgrim may re-roll all failed to hit and to wound rolls.


Sire of the Emperor's Children: Fulgrim can still shoot and charge in a turn in which he Fell Back. In addition, if your army is Battle-forged, you receive an additional 2 Command Points if Fulgrim is your Warlord.


Sublime Swordsman: Fulgrim can always fight first in the Fight phase, even if he didn't charge. If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place.


Strategic Planning: All Emperor's Children units within 12" of Fulgrim may add 1 to Advance and Charge rolls.

Faction Keywords: Imperium/Chaos, Adeptus Astartes/Heretic Astartes, Emperor's Children

Keywords: Character, Monster, Primarch, Fulgrim

Mortarion

Mortarion is a single model armed Silence, The Lantern and Phosphex bomb canisters. Only one of this model may be included in your army.

M WS BS S T W A Ld Sv Invul Points
Mortarion 7" 2+ 2+ 6 7 9 6 10 2+ 4++ 350
Range Type S Ap D Abilities
Silence Melee Melee +1 -4 3 You gain an additional D3 attacks for every 5 enemy models within 3" of Mortarion.
The Lantern 18" Assault 1 8 -4 3
Phosphex bomb canisters 12" Grenade D3+1 5 -3 1
Special Rules:

The Barbaran Plate: Mortarion has a 4+ invulnerable save.


Primarch of the XIV: All Death Guard units within 6" of Mortarion may re-roll all failed to hit and to wound rolls.


Sire of the Death Guard: All friendly Death Guard unit's within 12" of Mortarion may still shoot after Falling Back. In addition, if your army is Battle-forged, you receive an additional 2 Command Points if Mortarion is your Warlord.


Preturnatural Resilience: Roll a dice each time Mortarion loses a wound. On a 5+, the damage is ignored and he does not lose a wound.


Witch Spite: Mortarion may Deny the Witch as if he was a psyker and he may Deny the Witch only against psychic powers that target him. He may do this up to two times per turn.


Shadow of the Reaper: All enemy units within 6" of Mortarion have -1 Leadership. In addition, when Mortarion advances, he moves 3+D3" and he may charge after advancing.

Faction Keywords: Imperium/Chaos, Adeptus Astartes/Heretic Astartes, Death Guard

Keywords: Character, Monster, Primarch, Mortarion

Ferrus Manus

Ferrus Manus is a single model armed with Metallic Fists and Medusan Carapace weapon systems. He may be armed with Forgebreaker. Only one of this model may be included in your army.

M WS BS S T W A Ld Sv Invul Points
Ferrus Manus 7" 2+ 2+ 7 7 9 5 10 2+ 3++ 320 or 355 with Forgebreaker
Range Type S Ap D Abilities
Metallic Fists Melee Melee User -3 3 You may make an additional D3 attacks with this weapon each Fight phase.
Forgebreaker Melee Melee x2 -4 4
Medusan Carapace weapon systems:
Servo-arms Melee Melee 8 -3 3 This weapon cannot be swung normally and instead you may make 2 additional attacks with this weapon.
Plasma Blaster (Normal) 18" Assault 2 7 -3 1
Plasma Blaster (Overcharge) 18" Assault 2 8 -3 2 Any to hit roll of 1 will inflict a Mortal wound on the wielder.
Heavy Flamer 8" Heavy D6 5 -1 1 Automatically hits
Graviton Gun 18" Assault 2 5 -3 1 If the target has a Save characteristic of 3+ or better, this weapons increases it's Damage to D3.
Grenade Harness 12" Assault D6 4 -1 1
Special Rules:

The Medusan Carapace: Ferrus Manus has a 3+ invulnerable save. In addition, all attacks against Ferrus Manus have 1 point worse Ap than normal (for example, an Ap-2 weapon would be decreased to Ap-1).


Primarch of the X: All friendly Iron Hand units within 6" of Ferrus Manus may re-roll any failed to hit and to wound rolls.

Sire of the Iron Hands: Ferrus Manus may fire with every ranged profile on his Medusan Carapace weapons systems every turn (you must still choose between the two different Plasma Blaster profiles) and at different targets if you wish. Ferrus Manus also may advance and fire Assault weapons without the -1 to hit penalty. In addition, if your army is Battle-forged, you receive an additional 2 Command Points if Ferrus Manus is your Warlord.

Master of Machines: Ferrus Mannus may restore D3 wounds to a single friendly Iron Hands vehicle within 3" of him. You may also add 1 to the hit rolls of a single friendly Iron Hands vehicle within 12" of him each Shooting Phase (this lasts until your next Shooting Phase).

Faction Keywords: Imperium, Adeptus Astartes, Iron Hands

Keywords: Character, Monster, Primarch, Ferrus Manus

Konrad Curze

Konrad Curze is a single model armed with Mercy & Forgiveness and The Widowmakers. Only one of this model may be included in your army.

M WS BS S T W A Ld Sv Invul Points
Konrad Curze 16" 2+ 2+ 6 6 9 6 10 2+ 4++ 320
Range Type S Ap D Abilities
Mercy & Forgiveness Melee Melee User -3 D3 Any to wound roll of 6+ with this weapon inflicts a Mortal Wound in addition to it's normal damage.
Widowmakers 12" Assault 3 4 -1 1 You may advance and fire this weapon without the -1 hit penalty. Any roll of 6+ to wound with this weapon against Infantry and Monster models will inflict a Mortal Wound in addition to its normal damage.
Special Rules:

The Nightmare Mantle: Konrad Curze has a 4+ invulnerable save. He may also charge in the same turn he Fell Back. In addition, every time you make a successful charge into combat, roll a die. On a 2+ a single enemy unit within 1" of Konrad Curze suffers D3 Mortal Wounds.


Primarch of the VIII: All friendly Night Lord units within 6" of Konrad Curze may re-roll any failed to hit and to wound rolls.


Sire of the Night Lords: All enemy units within 12" of Konrad Curze have -2 Leadership. Konrad Curze may also charge in a turn in which he Fell Back. In addition, if your army is Battle-forged, you receive an additional 2 Command Points if Konrad Curze is your Warlord.


Lord of Terrors: Any enemy unit within 6" of Konrad Curze must take a Morale test on 3D6 and pick the two highest results.

Faction Keywords: Imperium/Chaos, Adeptus Astartes/Heretic Astartes, Night Lords

Keywords: Character, Monster, Primarch, Fly, Konrad Curze

Vulkan

Vulkan is a single model armed with Dawnbringer, The Furnace's Heart and a Wrist mounted Heavy Flamer. Only one of this model may be included in your army.

M WS BS S T W A Ld Sv Invul Points
Vulkan 7" 2+ 2+ 7 7 9 5 10 2+ 3++ 350
Range Type S Ap D Abilities
Dawnbringer:
Strike Melee Melee x2 -4 4 Any roll of 6+ to wound with this weapon inflicts D3 Mortal Wounds in addition to it's normal damage.
Sweep Melee Melee +1 -2 2 Make D3 attacks for each attack you make with this weapon instead of 1
The Furnace's Heart 12" Assault 1 8 -4 D6 When firing this weapon, draw a line. Any enemy models touching this line suffer a single automatic hit with this weapons profile.
Wrist mounted Heavy Flamer 8" Assault D6 6 -1 1 This weapon automatically hits.
Special Rules:

The Draken Scales: Vulkan has a 3+ invulnerable save. In addition, he may re-roll all failed armour saves against weapons with 0 AP.


Primarch of the XVIII: All friendly Salamander units within 6" of Vulkan may re-roll any failed to hit and to wound rolls.


Sire of the Salamanders: All friendly Salamander units within 12" of Vulkan may use his Leadership instead of their own, and roll 3D6 when taking Morale Tests, picking the two lowest results. In addition, if your army is Battle-forged, you receive an additional 2 Command Points if Vulkan is your Warlord.


Blood of Fire: Roll a dice each time Vulkan loses a wound. On a 5+, the damage is ignored and he does not lose a wound.

Faction Keywords: Imperium, Adeptus Astartes, Salamanders

Keywords: Character, Monster, Primarch, Vulkan

Lorgar

Lorgar is a single model armed with Illuminarum and an Archaeotech Pistol. Only one of this model may be included in your army.

M WS BS S T W A Ld Sv Invul Points
Lorgar 8" 2+ 2+ 6 6 9 5 10 2+ 4++ 300 or 360 for Transfigured Lorgar
Range Type S Ap D Abilities
Illuminarum Melee Melee +2 -3 3
Archaeotech Pistol 12" Pistol 1 6 -2 2
Special Rules:

The Armour of the Word: Lorgar has a 4+ invulnerable save. In addition, Lorgar may ignore Mortal Wounds caused by psychic powers on a 5+


Primarch of the XVII: All friendly Word Bearer units within 6" of Lorgar may re-roll any failed to hit and to wound rolls.


Sire of the Word Bearers: All friendly Word Bearer units within 12" of Lorgar automatically pass Morale Tests, and may re-roll failed charge rolls. In addition, if your army is Battle-forged, you receive an additional 2 Command Points if Lorgar is your Warlord.


Dark Fortune: Lorgar may re-roll the first failed saving throw he makes each turn. In addition, when Denying the Witch, Lorgar rolls 3D6 and keeps the two highest results.


Erratic Psychic Power (Normal Lorgar): When manifesting psychic powers with Lorgar, he must roll 3D6 and pick the two lowest results.


Tranfigured Lorgar ( replaces Erratic Psychic Power): When manifesting psychic powers with Lorgar, he rolls 3D6 and picks whichever two results the you wish. In addition, he knows 2 additional psychic powers from the Dark Hereticus discipline and may manifest 1 additional power and deny 1 additional power per turn as well.

Psyker: Lorgar can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny two psychic powers in each enemy Psychic phase. He knows the Smite power and one power from the Dark Hereticus discipline.
Faction Keywords: Imperium/Chaos, Adeptus Astartes/Heretic Astartes, Word Bearers

Keywords: Character, Monster, Primarch, Psyker, Lorgar

Perturabo

Pertuabo is a single model armed with Crushing Fists and a Wrist Cannon. He may be armed with Forgebreaker. Only one of this model may be included in your army.

M WS BS S T W A Ld Sv Invul Points
Perturabo 7" 2+ 2+ 7 6 9 5 10 2+ 3++ 360 or 385 with Forgebreaker
Range Type S Ap D Abilities
Crushing Fists Melee Melee U -3 3 You may make an additional D3 attacks with this weapon each Fight phase.
'Forgebreaker Melee Melee x2 -4 4 -1 To Hit with this weapon.
Wrist Cannon 24" A6 6 -2 2
Special Rules:

The Logos: Perturabo has a 3+ invulnerable save. Perturabo may give one Iron Warriors unit within 12" of him +1 To Hit during your Shooting Phase (this lasts until the end of that phase).


Primarch of the IV: All friendly Iron Warriors units within 6" of Perturabo may re-roll any failed to hit and to wound rolls.


Sire of the Iron Warriors: All Iron Warriors units within 12" of Perturabo gain an additional -1 Ap when attacking Vehicles and Buildings, and ignore casualties in the Shooting Phase for the purposes of Morales Tests. In addition, if your army is Battle-forged, you receive an additional 2 Command Points if Perturabo is your Warlord.


Relentless Strategist: If your army is Battle-forged and Perturabo is your Warlord, you may roll a D6 each time you use a Stratagem. On a roll of 5+ that Stratagem costs 1 less Command Point than normal (to a minimum of 1).


Teleport Strike: During deployment, you may set up Perturabo in a teleportarium instead of placing him on the battlefield. At the end of any of your Movement phases Perturabo may use a teleport strike to arrive on the batttlefield - set him up anywhere on the battlefield that is more than 9" away from any enemy models.

Faction Keywords: Imperium/Chaos, Adeptus Astartes/Heretic Astartes, Iron Warriors

Keywords: Character, Monster, Primarch, Perturabo

Alpharius

Alpharius is a single model armed with The Pale Spear and a Master-crafted Plasma Blaster. Only one of this model may be included in your army.

M WS BS S T W A Ld Sv Invul Points
Alpharius 8" 2+ 2+ 6 6 9 6 10 2+ 4++ 340
Range Type S Ap D Abilities
The Pale Spear Melee Melee U -4 D6 Treat all damage rolls of 1-2 as 3.
Master-crafted Plasma Blaster (Normal) 18" Assault 2 7 -3 2
Master-crafted Plasma Blaster (Overcharge) 18" Assault 2 8 -3 3 Any to hit roll of 1 will inflict a Mortal wound on the wielder.
Special Rules:

The Pythian Scales: Alpharius has a 4+ invulnerable save. In addition, Alpharius may ignore Mortal Wounds on a roll of 6+.

Primarch of the X: All friendly Alpha Legion units within 6" of Alpharius may re-roll any failed to hit and to wound rolls.

Sire of the Alpha Legion: Alpharius

One of Many: During deployment, if Alpharius is in reserve, you may replace any Alpha Legion Infantry model on the battlefield with Alpharius during the end of any of your Movement Phases (the selected model is removed as a casualty and if this causes the unit to be completely removed it is not considered destroyed).

Insidious Mastermind:

M WS BS S T W A Ld Sv Invul Points
Range Type S Ap D Abilities
-
-
Special Rules:


Faction Keywords:

Keywords:

M WS BS S T W A Ld Sv Invul Points
Range Type S Ap D Abilities
-
-
Special Rules:


Faction Keywords:

Keywords:

M WS BS S T W A Ld Sv Invul Points
Range Type S Ap D Abilities
-
-
Special Rules:


Faction Keywords:

Keywords:

M WS BS S T W A Ld Sv Invul Points
Range Type S Ap D Abilities
-
-
Special Rules:


Faction Keywords:

Keywords:

M WS BS S T W A Ld Sv Invul Points
Range Type S Ap D Abilities
-
-
Special Rules:


Faction Keywords:

Keywords:

M WS BS S T W A Ld Sv Invul Points
Range Type S Ap D Abilities
-
-
Special Rules:


Faction Keywords:

Keywords:

M WS BS S T W A Ld Sv Invul Points
Range Type S Ap D Abilities
-
-
Special Rules:


Faction Keywords:

Keywords:

M WS BS S T W A Ld Sv Invul Points
Range Type S Ap D Abilities
-
-
Special Rules:


Faction Keywords:

Keywords:

M WS BS S T W A Ld Sv Invul Points
Range Type S Ap D Abilities
-
-
Special Rules:


Faction Keywords:

Keywords: