Armada/Tactics/Confederacy of Independent Systems: Difference between revisions

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===Squadrons===
===Squadrons===


The Separatist fighters are built around a gimmick of being individually very weak (generally inferior to TIEs) but getting stronger when commanded.  This is due to the AI:Battery and AI:Anti-Squadron ability, which grants an additional dice when the squadron is activated by a squadron command.   
The Separatist fighters are built around a gimmick of being individually very weak (generally inferior to TIEs) but getting stronger when commanded.  This is due to the AI:Battery and AI:Anti-Squadron abilities, which grant an additional attack dice when the squadron is activated by a squadron command.   


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Revision as of 22:50, 13 December 2020

So far we don't actually know enough about the Confederacy to say very much about what they're like in Armada. Their fighters are (predictably) low cost with the swarm ability, but we only really got one real combat ship so far and it's optimized for long range harassment. Until the next wave hits we won't really know what direction the faction is going in.

Small Ships

Class Variant Fore Sides Aft AA Hull Defenses C/S/E
Hardcell Transport ⬤⬤ 5 Brace, Evade, Redirect 1/2/3
Hardcell Battle Refit ⬤⬤⬤ 5 Brace, Evade, Redirect 1/2/3

Hardcell Class

"What is my purpose?"
"You pass butter."
"Oh my god."

– Rick & Morty

More like hard-sell. At a moment's glance the Hardcell looks like a cheaper, crummier Nebulon-B, with fewer dice and the the maneuvering chart of the Gozanti. But this is somewhat unfair; it's not a front line warship and it will never hit the table as one. What it is, is the only ship in Armada with a three shield arc and a fleet support card. It's a backfield support ship with no pretensions of being anything else.

  • Transport: The basic model with two officers, fleet support, and support team. Virtually no armament upgrades or retrofits to speak of, but it's the toughest fleet support ship in the game.
  • Battle Refit: Trades the transport's comedy blue dice for reds. It gets both offensive and defensive retrofits as well as turbolasers, giving it a slight edge over the Nebulon-B (forgetting that people only fly the Neb because Yavaris lets Luke or Wedge shoot twice).
  • Titles
    • Beast of Burden: Meet Bob the space-cleric. Bob can spend defense tokens to ready the defense tokens of others.
    • Foreman's Labor: When you take damage in an arc that still has shield remaining, you can exhaust to reduce the total damage by 1. Basically plugs the Hardcell's biggest vulnerability of being hit in the side by a squadron.

Medium Ships

Class Variant Fore Sides Aft AA Hull Defenses C/S/E
Munificent Comms Frigate ⬤⬤⬤⬤ ⬤⬤⬤ ⬤⬤ 6 Brace, Redirect, Salvo 2/3/4
Munificent Star Frigate ⬤⬤⬤⬤ ⬤⬤⬤ ⬤⬤ 6 Brace, Redirect, Salvo 2/2/4

Munificent Class

The Munificent is an odd take on the rebel assault frigate. Both variants have the same reds and shields in all arcs as the rebel ship but with the blues all forward, red AA, and with ion cannon and turbolaser upgrades. However, its maneuvering chart only goes up to 2. It seems to be built around a specific gimmick, pairing heavy ion emplacements with quad battery turrets to burn through shields quickly.

  • Comms Frigate: The cheaper of the two versions with squadron 3 and offensive retrofit.
  • Star Frigate: For three points more you give up a squadron to get a black AA, and trade the offensive retrofit for a defensive one.
  • Titles
    • Sa Nalaor: When defending at speed 2 or higher it can spend any defense token to get an evade effect.
    • Tide of Progress XII: Can exhaust its card to discard an incoming damage card with the ship trait before it resolves.

Squadrons

The Separatist fighters are built around a gimmick of being individually very weak (generally inferior to TIEs) but getting stronger when commanded. This is due to the AI:Battery and AI:Anti-Squadron abilities, which grant an additional attack dice when the squadron is activated by a squadron command.

Type Ace Speed Hull AA AS Defense Keywords
Belbullab-22 4 5 ⬤⬤⬤⬤ Relay 1, Screen
General Grievous 4 5 ⬤⬤⬤⬤ Brace x2 Relay 2, Screen
Droid Tri-Fighter 5 3 ⬤⬤ AI:Anti-Squadron 1, Counter 2, Swarm
DIS-T81 5 3 Brace, Scatter AI:Anti-Squadron 1, Counter 2, Snipe 3, Swarm
Phlac-Arphocc Prototypes 5 3 Brace, Scatter AI:Anti-Squadron 1, Counter 2, Swarm
Hyena-class Bomber 4 4 ⬤⬤ AI:Battery 1, Bomber, Heavy
Baktoid Prototypes 4 4 ⬤⬤ Brace, Scatter AI:Battery 1, Bomber, Heavy
DBS-404 4 4 ⬤⬤ Brace, Scatter AI:Battery 1, Bomber, Heavy
Vulture-class Fighter 4 3 AI:Anti-Squadron 1, Swarm
DFS-311 4 3 Brace, Scatter AI:Anti-Squadron 1, Intel, Swarm
Haor Chall Prototypes 4 3 Brace, Scatter AI:Anti-Squadron 1, Swarm
Star Wars Miniature Games Tactical Guides
X-Wing: Rebel Alliance, Galactic Empire, The Resistance, The First Order, Scum & Villainy, The Galactic Republic, Confederacy of Independent Systems
Armada: Rebel Alliance, Galactic Empire, The Galactic Republic, Confederacy of Independent Systems
Legion: Rebel Alliance, Galactic Empire, Grand Army of the Republic, Confederacy of Independent Systems,