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In 3.5, psychic warriors were people who thought that it was cool to zap people with mind powers, but it would also be nice to be able to cut people in half with a sword. The resulting class was the psychic warrior, a half-fighter, half-psion that focused on self-buffs and boosting his own power through the roof so he could murder faster than everyone else. It worked surprisingly well, given that psionics have no physical components and therefore can be manifested in armor. It had no class features besides manifesting and bonus feats, but that was still enough to make it better than the Fighter (though in 3.5, what ''wasn't'' better than the fighter) and make it a [[Tier System|tier 3]] class.
In 3.5, psychic warriors were people who thought that it was cool to zap people with mind powers, but it would also be nice to be able to cut people in half with a sword. The resulting class was the psychic warrior, a half-fighter, half-psion that focused on self-buffs and boosting his own power through the roof so he could murder faster than everyone else. It worked surprisingly well, given that psionics have no physical components and therefore can be manifested in armor. It had no class features besides manifesting and bonus feats, but that was still enough to make it better than the Fighter (though in 3.5, what ''wasn't'' better than the fighter) and make it a [[Tier System|tier 3]] class.


When Dreamscarred Press took advantage of psionics being [[Open Gaming License]] content to make a [[Pathfinder]] version, they gave the class actual class features in the form of Paths. A path gives a pair of bonus powers (one at 1st level, the other at 3rd), which can be manifested for free without augments by expending psionic focus and be manifested as part of an attack after level 6. Paths also give a bonus in one of three skills as well a trace (ability active when they have psionic focus) and maneuver (ability that can be used by expending said focus). Eventually a second path may be selected. It also gets to count as having full BAB for the purpose of qualifying for feats.
When Dreamscarred Press took advantage of psionics being [[Open Gaming License]] content to make a [[Pathfinder]] version, they gave the class actual class features in the form of Paths. A path gives a pair of bonus powers (one at 1st level, the other at 3rd), which can be manifested for free without augments by expending psionic focus and be manifested as part of an attack after level 6. Paths also give a bonus in one of three skills as well a trace (ability active when they have psionic focus) and maneuver (ability that can be used by expending said focus). Eventually a second path may be selected. It also gets to count as having full BAB for the purpose of qualifying for feats and has 4 skill points per level instead of two.


One notable archetype for the Pathfinder version of the class is Pathwalker. Pathwalker trades several bonus feats, their ability to count as having full BAB, and a late game limited use ability to have multiple trances up for maneuvers like a ''[[Book of Nine Swords|Path of War]]'' class. Pathwalker has a set of exclusive, discipline based, Paths them must take, instead of the normal ones, that are generally (slightly) more narrow in application than the default ones. This gives them 6th level powers and 6th level maneuvers from three disciplines (but they can grab higher level maneuvers with feats), making them quite versatile.
One notable archetype for the Pathfinder version of the class is Pathwalker. Pathwalker trades several bonus feats, their ability to count as having full BAB, and a late game limited use ability to have multiple trances up for maneuvers like a ''[[Book of Nine Swords|Path of War]]'' class. Pathwalker has a set of exclusive, discipline based, Paths them must take, instead of the normal ones, that are generally (slightly) more narrow in application than the default ones. This gives them 6th level powers and 6th level maneuvers from three disciplines (but they can grab higher level maneuvers with feats), making them quite versatile.

Revision as of 00:02, 20 October 2019

In 3.5, psychic warriors were people who thought that it was cool to zap people with mind powers, but it would also be nice to be able to cut people in half with a sword. The resulting class was the psychic warrior, a half-fighter, half-psion that focused on self-buffs and boosting his own power through the roof so he could murder faster than everyone else. It worked surprisingly well, given that psionics have no physical components and therefore can be manifested in armor. It had no class features besides manifesting and bonus feats, but that was still enough to make it better than the Fighter (though in 3.5, what wasn't better than the fighter) and make it a tier 3 class.

When Dreamscarred Press took advantage of psionics being Open Gaming License content to make a Pathfinder version, they gave the class actual class features in the form of Paths. A path gives a pair of bonus powers (one at 1st level, the other at 3rd), which can be manifested for free without augments by expending psionic focus and be manifested as part of an attack after level 6. Paths also give a bonus in one of three skills as well a trace (ability active when they have psionic focus) and maneuver (ability that can be used by expending said focus). Eventually a second path may be selected. It also gets to count as having full BAB for the purpose of qualifying for feats and has 4 skill points per level instead of two.

One notable archetype for the Pathfinder version of the class is Pathwalker. Pathwalker trades several bonus feats, their ability to count as having full BAB, and a late game limited use ability to have multiple trances up for maneuvers like a Path of War class. Pathwalker has a set of exclusive, discipline based, Paths them must take, instead of the normal ones, that are generally (slightly) more narrow in application than the default ones. This gives them 6th level powers and 6th level maneuvers from three disciplines (but they can grab higher level maneuvers with feats), making them quite versatile.

Dungeons & Dragons 3rd Edition classes
Player's Handbook BarbarianBardClericDruidFighterMonkPaladinRangerRogueSorcererWizard
Player's Handbook II BeguilerDragon ShamanDuskbladeKnight
Complete Adventurer ExemplarNinjaScoutSpellthief
Complete Arcane WarlockWarmageWu jen
Complete Divine Favored SoulShugenjaSpirit Shaman
Complete Psionic ArdentDivine MindEruditeLurk
Complete Warrior HexbladeSamuraiSwashbuckler
Dragon Compendium Battle DancerDeath MasterJesterMountebankSavantSha'irUrban Druid
Dragon Magazine Sha'ir
Dragon Magic Dragonfire Adept
Dungeonscape Factotum
Eberron Campaign Setting Artificer
Heroes of Horror ArchivistDread Necromancer
Magic of Incarnum IncarnateSoulbornTotemist
Miniatures Handbook Favored SoulHealerMarshalWarmage
Ghostwalk Eidolon (Eidoloncer)
Oriental Adventures SamuraiShamanShugenjaSoheiWu Jen
Psionics Handbook PsionPsychic WarriorSoulknifeWilder
Tome of Battle CrusaderSwordsageWarblade
Tome of Magic BinderShadowcasterTruenamer
War of the Lance Master
Wizards's Website Psychic Rogue
NPC Classes AdeptAristocratCommonerExpertMagewrightWarrior
Second Party MarinerMysticNobleProphet
Class-related things Epic LevelsFavored ClassGestalt characterMulticlassingPrestige ClassRacial Paragon ClassTier SystemVariant Class
The Classes of Pathfinder 1st Edition
Core Classes: Barbarian - Bard - Cleric - Druid - Fighter - Monk
Paladin - Ranger - Rogue - Sorcerer - Wizard
Advanced
Player's Guide:
Alchemist - Antipaladin - Cavalier
Inquisitor - Oracle - Summoner - Witch
Advanced
Class Guide:
Arcanist - Bloodrager - Brawler - Hunter - Investigator
Shaman - Skald - Slayer - Swashbuckler - Warpriest
Occult
Adventures:
Kineticist - Medium - Mesmerist
Occultist - Psychic - Spiritualist
Ultimate X: Gunslinger - Magus - Ninja - Samurai - Shifter - Vigilante