RIFTS: Difference between revisions
1d4chan>Turcano |
No edit summary |
||
Line 18: | Line 18: | ||
*TRADEMARK ALL THE THINGS! | *TRADEMARK ALL THE THINGS! | ||
*While it is about complex as DnD 3.5, the layout makes it seem more complicated. | *While it is about complex as DnD 3.5, the layout makes it seem more complicated than it actually is. | ||
[[category: roleplaying]] | [[category: roleplaying]] |
Revision as of 18:28, 28 April 2016
Rifts is a roleplaying game made by the Palladium Books publishing company. Rifts takes place on earth about 300 years after a nuclear holocaust caused a magical reawakening and killed over two thirds of humanity. In the course of the apocalypse many things changed in the world, Atlantis rose out of the ocean which flooded most Atlantic coastlines (killing even more people), the four horsemen appeared in Africa (where they killed more people), the Lord of the Deep was awakened (He didn't kill anyone at the time), and most importantly Rifts began to open up which let numerous alien races spill out into the world. Where many of them were and still are killed. Rifts, for which the game is named, are what makes Rifts earth so incredibly crazy. These Rifts allow for dimensional travel and allow everything from friendly fluff balls to malevolent alien gods out onto Rifts Earth. So all the while the people who thought their lives couldn't get any worse now have to compete with displaced extra-dimensional beings now trapped on the earth. Those not content with just being friends with everybody chose to fight even the nicest of DB's (Slang term for dimensional beings). Thus the Coalition was formed. Made up of a bunch of pricks who managed to take control of ancient super-city/fortresses they wage constant war against Aliens, supernatural beings and magic users. Meanwhile all kinds of other horrible things go on all across Rifts Earth. This is a really shitty place to live.
Disclaimer
Every Rifts book begins with a disclaimer that warns that the book contains violence, war, magic and the supernatural. Which is redundant since every cover of every source book contains an image that shows at least one, or more commonly all four of them. The disclaimer is often accompanied by some artwork that depicts some violence or one of the other four as well. This disclaimer was a response to the wave of anti-RPG hysteria in the 80s and early 90s, and its inclusion in saner times is one of many things that shows the game's age.
Criticisms
- Every now and then the fluff makes you feel like you stopped reading the book and started smoking a joint rolled from one of the pages. Some material is really weird. Like vampires with feet on their arms and hands on their legs.
- The system is notorious for constantly one-upping itself. Every source book seems dedicated to making the weapons in the last source book look like a bunch of kitten launchers.
- It's extremely grimdark.
- MOAR MEGADAMAGE!.
- "I just spent 10 hours making a character. Oh, shit it's 4AM. When are we going to play? Never? OK then."
- TRADEMARK ALL THE THINGS!
- While it is about complex as DnD 3.5, the layout makes it seem more complicated than it actually is.