Races of Warhammer 40k: Difference between revisions
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Revision as of 17:43, 1 July 2008
Orks
A race from Warhammer 40k. Also known as 'Greenskins'. They have a Warhammer Fantasy equivalent, only major differences being the more common spelling of orc with a 'c' instead of a 'k', and a lower level of technology, related to the setting.
Orks could be considered one of the more successful races of the 41st millenium. Despite their entire lack of structured education or training, they seem to be very proficient with all kinds of technology, which they inevitably utilize for their armaments (of which firearms and vehicles are the most common). They are often very resourceful, able to have the minor greenskins, such as 'Grotz' (goblins), construct several working vehicles and machines out of mere scrap. A large contributing factor in the orks' success is their ability to breed extremely fast because of their fungal like existence. This means that an ork will spread several spores in his life time, each of which is able to grow into another ork, given enough time. Orks as such breed through asexual reproduction. The fungal physiology of the ork is also why they are so tough as they are, since their body has fewer vital organs.
Common ork weapons are a choppa and a slugga.
Orks are commonly believed to be stupid and superstitious by the other races of the 40k world.
Tyranids
OMNOMNOMNOMNOMNOMNOM Delicious Biomass, you must devour it.
"Tyranids" are extragalactic beings in Warhammer 40k that exist only to eat living things. They have been expected to arrive on Terra's doorstep anyday now for years, being stalled by a force even more malicious then they are: GW's reluctance to move the story forward. Fa/tg/uys masturbate furiously to anthropomorphized versions of tyranids.
Tau
The Tau are a playable race in Warhammer 40k. When first discovered by humanity, the Tau were a barbaric and primitive people. Then their planet was trapped in a warp storm for a few thousand years and they emerged from the other side as a unified species, led by the mysterious Ethereal caste and devoted to the concept of the "Greater Good". The Tau were originally developed because Games Workshop felt their setting needed an optimistic race, making the Tau the least grimdark faction in the game. Recent fluff has them gleefully arbitrarily sterilising humans that come under the rule of the Tau Empire, and it says something about 40k that despite this they're still the friendliest race in the setting.
They are a technologically advanced race, and have some of the most powerful ranged weaponry in the game. Tau units in general are rather weak in close combat, so they rely on alien auxiliaries such as the Kroot and Vespids who have joined the Tau Empire to bolster their strengths in this area. Fire Warrior veterans and commanders go to war wearing advanced battlesuits, allowing them to field even more firepower.
Tau unit designs were somewhat inspired by Asian culture and Japanese mecha. As a result, /tg/ declares the Tau are weeaboo. Their devotion to the philosophy of the Greater Good often leads to them being labelled as communists, too.
Notable Tau
Eldar
Eldar are la dee da space elves.
Dark Eldar
The INTERSTELLAR ROCKSTAR version of the eldar, which also happens to be their polar opposite. The dark eldar are a race of awesome space elves who fly around the galaxy killing, fucking and tourturing anything sentient.
Space Marines
The Space Marines are the only playable army in the Warhammer 40k universe. They are genetically engineered supersoldiers clad in powered armour, and are generally regarded as the toughest bastards to ever server the Emprah. The average Space Marine is around eight feet tall, has bones that can repel present-day small arms fire, can breathe poisonous gas with no significant problems, is capable of spitting acid, and lives for hundreds of years. They are vastly more powerful in their fluff than they actually are in the Warhammer 40k games.
The Space Marines themselves were created by the Emperor using genetic information from the Primarchs, who were also created by the Emperor but subsequently kidnapped by the ruinous powers of Chaos and scattered across the galaxy while still children. All but two of the original twenty Primarchs were later recovered and re-united with the Space Marine chapters their genetic material had founded.
Space Marines are generally regarded as something of a "noob army", mainly because every twelve-year-old 40k player has a raging hardon for them, and almost every unit in the listings has at least a 3+ armour save, making them rather hard to kill. The Ultramarines in particular are an extremely popular choice of Space Marine chapter, and their blue design coupled with the small size of the miniatures often leads to them being referred to as "SMurfs". Thanks to Indrick Boreale, the Space Marines in general are frequently called "SPESS MEHREENS", or variations to that effect.
Anyone who doesn't play Space Marines is either a Tyranid, a faggot, or more than twelve years old. Probably all three, since no one cares about armies other than the aforementioned ones, and 'nids are totally fabulous. Also, twelve year olds play WARMACHINE as hard as they can.
The Space Marines of today look very different from the glory days of Rogue Trader, where they earned the nickname beakie for their fuckawesome helmets. GRIMDARK fluff was less prevalent, and Mahreens were psychotic killing machines, not monks for TEH EMPRAH.
/tg/ Space Marine Chapters
One of /tg/'s favourite pastimes is creating new and exciting chapters of the Adeptus Astartes based on silly concepts. /tg/'s homebrew chapters include: