Republican Commando: Difference between revisions
(→The Kill-Team COMMANDOS: adding AdSpecs) |
(Waiting to add Crusader Invictus until it comes up in the storytimes, but I finally figured out how to make 'helots' show up properly.) |
||
Line 2: | Line 2: | ||
{{Stub}} | {{Stub}} | ||
In the latest of Shas'o R'myr's games in the Tiji Sector, Spess Mareen: Republican Commando, the players are a Deathwatch Kill Team sent to the Tiji Sector to address a growing trouble called the Cult of the Hellstar. Far from civilized Imperial space, stuck out in the galactic boondocks, and facing horrific enemies and allies that will test their patience and sanity, they must complete their mission, combining the faith of the present with the strength of the past, all in the Emperor's name. | In the latest of Shas'o R'myr's games in the [[Tiji Sector]], Spess Mareen: Republican Commando, the players are a Deathwatch Kill Team sent to the Tiji Sector to address a growing trouble called the Cult of the Hellstar. Far from civilized Imperial space, stuck out in the galactic boondocks, and facing horrific enemies and allies that will test their patience and sanity, they must complete their mission, combining the faith of the present with the strength of the past, all in the Emperor's name. | ||
In other words, bad shit is going down in Tiji - worse than usual, even - but that's okay, because with four Deathwatch Marines, a literal (void)shipload of 30K era archeotech, and faith in the Emperor, all things are possible. | In other words, bad shit is going down in Tiji - worse than usual, even - but that's okay, because with four Deathwatch Marines, a literal (void)shipload of 30K era archeotech, and faith in the Emperor, all things are possible. | ||
Line 29: | Line 29: | ||
In addition to hordes of abhuman Squats and the far more numerous automata that crew the Blade, the Commandos are advised by an elite few. | In addition to hordes of abhuman Squats and the far more numerous automata that crew the Blade, the Commandos are advised by an elite few. | ||
* Cognomen Executor Theta-Ten-Sigma ('Thexus'): A Castellax Paragon of Metal armed with a Volkite Charger, Irad Cleanser, and Darkfire Cannon, this walking relic of the Great Crusade fought alongside many of the Legiones Astartes during the Great Crusade and well into the Horus Heresy. Recently recovered, he has been assigned to assist the Commandos, and his wealth of data on the past is as useful as his opinions of the present are critical - disdainful, even, if a Paragon of Metal were capable of emotion. | * Cognomen Executor Theta-Ten-Sigma ('Thexus'): A Castellax Paragon of Metal armed with a Volkite Charger, Irad Cleanser, and Darkfire Cannon, this walking relic of the Great Crusade fought alongside many of the Legiones Astartes during the Great Crusade and well into the Horus Heresy. Recently recovered, he has been assigned to assist the Commandos, and his wealth of data on the past is as useful as his opinions of the present are critical - disdainful, even, if a Paragon of Metal were capable of emotion. | ||
* Rockfist Fearengine: The Master of the Solar Sect of Mystic Wisdom, this Squat has seen it all. Among other things, he handles the day-to-day operation of the Blade and sometimes advises the Commandos' equipment selection before a mission - simple roles for the former Guildmaster of the Engineer's Guild. While more laid-back than many Squats, he still gets a bit testy when Thexus calls his people '[ | * Rockfist Fearengine: The Master of the Solar Sect of Mystic Wisdom, this Squat has seen it all. Among other things, he handles the day-to-day operation of the Blade and sometimes advises the Commandos' equipment selection before a mission - simple roles for the former Guildmaster of the Engineer's Guild. While more laid-back than many Squats, he still gets a bit testy when Thexus calls his people '[[Warhammer 40,000/Tactics/Imperial_Militia_and_Cults_(30k)#Provenances_of_War|helots]]' and isn't fond of Rose calling them 'midgets' either. | ||
* Rose LaKhora: This young woman has slumbered for even longer than Thexus. Retrieved from a Dark Age of Technology ship in a joint action with the Ordo Chronos, the psyker is quite literally from a different time, and now finds herself the sole survivor thrust into a millennium of supersoldiers, war, and skull motifs. An aspiring engineer before she was put in stasis for Warp travel, her passing familiarity with archeotech is a valuable asset, and her innocent naivete helps keep things in perspective for the Commandos. Her abilities as a psyker need practice, but already she shows promise - a pity the same cannot be said of her martial prowess. | * Rose LaKhora: This young woman has slumbered for even longer than Thexus. Retrieved from a Dark Age of Technology ship in a joint action with the Ordo Chronos, the psyker is quite literally from a different time, and now finds herself the sole survivor thrust into a millennium of supersoldiers, war, and skull motifs. An aspiring engineer before she was put in stasis for Warp travel, her passing familiarity with archeotech is a valuable asset, and her innocent naivete helps keep things in perspective for the Commandos. Her abilities as a psyker need practice, but already she shows promise - a pity the same cannot be said of her martial prowess. | ||
* Barzhad O'Malley: Living Ascestor of the Squats, O'Malley's probably the oldest thing out there and thus has gathered enough power to be a psyker. After Bryn joined the Priesthood, O'Malley decided to open his Pub back on the Blade and take up Bryn as an accomplice in the art of brewing. | * Barzhad O'Malley: Living Ascestor of the Squats, O'Malley's probably the oldest thing out there and thus has gathered enough power to be a psyker. After Bryn joined the Priesthood, O'Malley decided to open his Pub back on the Blade and take up Bryn as an accomplice in the art of brewing. |
Revision as of 13:46, 9 March 2016
This article is a stub. You can help 1d4chan by expanding it |
In the latest of Shas'o R'myr's games in the Tiji Sector, Spess Mareen: Republican Commando, the players are a Deathwatch Kill Team sent to the Tiji Sector to address a growing trouble called the Cult of the Hellstar. Far from civilized Imperial space, stuck out in the galactic boondocks, and facing horrific enemies and allies that will test their patience and sanity, they must complete their mission, combining the faith of the present with the strength of the past, all in the Emperor's name.
In other words, bad shit is going down in Tiji - worse than usual, even - but that's okay, because with four Deathwatch Marines, a literal (void)shipload of 30K era archeotech, and faith in the Emperor, all things are possible.
Episodes
- First thread - Rules of Nature; Long Travels
- Second thread - Republican Commandos; Substance; Big Business
- Third thread - ...And Hindsight; Fear Itself
- Fourth thread - Stranger in a Strange Land; Shiny and Chrome
- Fifth thread - Hot Wind Blowing; Oculus Aquila
- Sixth thread - Symphony of the Night; Reverse Ideology; It Keeps Happening
- Seventh thread - Wet and Dry; The Ritual; Firestorm Under Hylios
The Kill-Team COMMANDOS
Equipped with Mark VI 'Corvus' Power Armour and a dizzying array of weaponry, these warriors of the Deathwatch stand ready to face all comers.
- "Felleye" Brynjol, Space Wolves Assault Wolf Priest: First into a fight, last out, this boisterous bro has countless impressive kills under his belt, ranging from a Chaos Hellbringer Frigate to the Kill-Team's sobriety. For some reason, he's taken an intense dislike to psykery and other inconvenient alterations to a battlefield, and any failure in his eyes will be met with intensive training. He can't hit the broad side of a barn with his pistol, but he doesn't need to when a power weapon in his hand can crush the barn, its foundation, and any unfortunate birds nesting nearby.
- Cortain, Aurora Chapter Forge Lord: Fittingly for a Techmarine from a Chapter specializing in armoured assaults with Predators and Land Raiders, this Marine is a tank: the flesh is weak, and Cortain is rather short on flesh these days. A veteran of the Damocles Crusade, he harbors a particular dislike for the Tau Empire, but is willing to do whatever is necessary to achieve the Commandos' mission and market it off for a quick buck as well. As artifacts of the XIII Legion are discovered, he's been practicing his skills at close combat.
- Cyril, Ice Wraiths
TacticalSeekerTactical Delegatus: Once a calm man of few words and much dakka, Cyril has opened up more to hiscousinsBROTHERS in the Kill-Team than he has in his life. Away from the guidance of his Chapter and its Chaplains, though, he sometimes struggles with his temper - accordingly, he sends dataslates home to Nixarteria on a regular basis, sharing tales of archaeotech and wonderment while seeking counsel on how to avoid the twin Curses of the Blood Angels. Always quick to mulch heretics with his Storm Bolter and sing a song about it later over a pint with the Squats. - [ REDACTED ], [ REDACTED ] [ REDACTED ]: Nothing to see here. Move along, citizen.
- Temur Ganbataar, White Scars
DevastatorTactical Champion: Temur has surely been with the Commandos from the start. Running about with his Grav Cannon, he smites the enemies of the Emperor, and any filth that get too close find him to be handy with a blade as well. As a Son of the Great Khan, he's a virtuoso at the controls of bikes or skimmers, accomplishing maneuvers that even his agile teammates cannot match.
The Blade of the Long Watch
A shining-white Exelion-class Void Battleship recovered by the Ordo Chronos and prepared for the Commandos through the combined efforts of all the resources of Tiji's Inquisition, this unique vessel serves as the team's interstellar transport, base of operations, and mightiest weapon. Equipped with side-mounted Sunsear Laser Batteries and Sunhammer Lances, crowned by a mighty Accelerator Cannon, and powered by an Atomantic Arc Reactor that can supercharge ship systems, the Blade of the Long Watch is theoretically able to gut entire fleets, so long as it is used intelligently. Myriad noncombat systems include a Void Abacus for independence from Navigators, Manufactorums that produce the Automata and weapons that serve the Commandos, a well-stocked Librarius containing archives of lore on the Tiji Sector and more, and a Medicae deck acquired from the Merchant and promptly Wolf'd up by the team's resident medic.
Support Crew
In addition to hordes of abhuman Squats and the far more numerous automata that crew the Blade, the Commandos are advised by an elite few.
- Cognomen Executor Theta-Ten-Sigma ('Thexus'): A Castellax Paragon of Metal armed with a Volkite Charger, Irad Cleanser, and Darkfire Cannon, this walking relic of the Great Crusade fought alongside many of the Legiones Astartes during the Great Crusade and well into the Horus Heresy. Recently recovered, he has been assigned to assist the Commandos, and his wealth of data on the past is as useful as his opinions of the present are critical - disdainful, even, if a Paragon of Metal were capable of emotion.
- Rockfist Fearengine: The Master of the Solar Sect of Mystic Wisdom, this Squat has seen it all. Among other things, he handles the day-to-day operation of the Blade and sometimes advises the Commandos' equipment selection before a mission - simple roles for the former Guildmaster of the Engineer's Guild. While more laid-back than many Squats, he still gets a bit testy when Thexus calls his people 'helots' and isn't fond of Rose calling them 'midgets' either.
- Rose LaKhora: This young woman has slumbered for even longer than Thexus. Retrieved from a Dark Age of Technology ship in a joint action with the Ordo Chronos, the psyker is quite literally from a different time, and now finds herself the sole survivor thrust into a millennium of supersoldiers, war, and skull motifs. An aspiring engineer before she was put in stasis for Warp travel, her passing familiarity with archeotech is a valuable asset, and her innocent naivete helps keep things in perspective for the Commandos. Her abilities as a psyker need practice, but already she shows promise - a pity the same cannot be said of her martial prowess.
- Barzhad O'Malley: Living Ascestor of the Squats, O'Malley's probably the oldest thing out there and thus has gathered enough power to be a psyker. After Bryn joined the Priesthood, O'Malley decided to open his Pub back on the Blade and take up Bryn as an accomplice in the art of brewing.
Variable Fighter Strike Suits
The Variable Fighter Strike Suits (VF/SS for short) are one-of-a-kind technological marvels built by the Squat Engineer's Guild under Guildmaster Velm for the Commandos' use, controlled by a variant of the MIU. Each plane is equipped by default with missile bays and a Phased Plasma Autocannon, as well as a deadly secret: They transform into Macross-tier space mechs. Each one has options to be customized per the pilot's specifications, but the opportunities for this have come few and far between.