Rick Priestley: Difference between revisions
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He was one of the designers of Warhammer Fantasy Battle along with Bryan Ansell and Richard Hailliwell, and also designed WFB's large-scale counterpart, Warmaster. He also wrote the early storyline for both Warhammers, and as such is considered their creator. | '''Rick Priestley''' was an employee of [[Games Workshop]]. He was one of the designers of [[Warhammer Fantasy Battle]] along with [[Bryan Ansell]] and [[Richard Hailliwell]], and also designed WFB's large-scale counterpart, [[Warmaster]]. He also wrote the early storyline for both Warhammers, and as such is considered their creator. By July 1997, he and [[Andy Jones]] and [[Marc Gascoigne]] had developed the idea of the [[Black Library]], [[Games Workshop]]'s publishing arm, and the [[Inferno!]] magazine dedicated to their [[Specialist Games]] line. [[The Lord Of The Rings]] game was his last GW game, designed to steer the company back in his preferred design direction. | ||
He left GW in 2010, ostensibly due to a change in corporate culture (read: GW caring more about fleecing their playerbase then making fun games). Since then he has worked with [[Warlord Games]] on [[Bolt Action]]. | |||
He | |||
[[Category:Games Workshop]] | [[Category:Games Workshop]] | ||
[[Category:Writers]] | [[Category:Writers]] | ||
[[Category:Game Designers]] | [[Category:Game Designers]] |
Revision as of 10:55, 3 February 2017
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Rick Priestley was an employee of Games Workshop. He was one of the designers of Warhammer Fantasy Battle along with Bryan Ansell and Richard Hailliwell, and also designed WFB's large-scale counterpart, Warmaster. He also wrote the early storyline for both Warhammers, and as such is considered their creator. By July 1997, he and Andy Jones and Marc Gascoigne had developed the idea of the Black Library, Games Workshop's publishing arm, and the Inferno! magazine dedicated to their Specialist Games line. The Lord Of The Rings game was his last GW game, designed to steer the company back in his preferred design direction.
He left GW in 2010, ostensibly due to a change in corporate culture (read: GW caring more about fleecing their playerbase then making fun games). Since then he has worked with Warlord Games on Bolt Action.