Artifact: Difference between revisions

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(Created page with "An '''artifact''', along with the closely-related '''relic''', is a superpowered magic item. ''So'' superpowered, in fact, that it is certainly more powerful than your PC. The...")
 
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In [[D&D]] [[E. Gary Gygax]] introduced the concept(s) in the first [[Advanced Dungeons & Dragons]] [[Dungeon Masters Guide]]. That Wand of [[Orcus]] was an artifact mooted here, the destruction of which features in at least two published adventures. The Hand and Eye of [[Vecna]] are relics you can graft onto your own person - if you are a complete fucking retard, but it's all good because those items will help do the thinking for you from now to the end of your (un)natural life.
In [[D&D]] [[E. Gary Gygax]] introduced the concept(s) in the first [[Advanced Dungeons & Dragons]] [[Dungeon Masters Guide]]. That Wand of [[Orcus]] was an artifact mooted here, the destruction of which features in at least two published adventures. The Hand and Eye of [[Vecna]] are relics you can graft onto your own person - if you are a complete fucking retard, but it's all good because those items will help do the thinking for you from now to the end of your (un)natural life.


Second Edition AD&D had a whole book devoted to various artifacts (and relics). They also show up in [[Relics & Rituals]], for 3e.
In BXCMI they feature in the Master's Set, so levels 26 up; the artifacts here all come from our own good green Earth, so if you're playing in, oh, [[Mystara]] they're to be used as a template only. Second Edition AD&D had a whole book devoted to various artifacts (and relics). They also show up in [[Relics & Rituals]], for 3e.


[[Category:Dungeons & Dragons]]
[[Category:Dungeons & Dragons]]

Revision as of 21:16, 9 August 2021

An artifact, along with the closely-related relic, is a superpowered magic item. So superpowered, in fact, that it is certainly more powerful than your PC. The artifact is a creation of some ancient god, or hero, or villain; the relic is that god / hero / villain, at least part of him.

The model for the artifact is from Tolkien, who featured several magical items that you really should get off your hand (literally) as soon as you can, and not use in the meantime. An areltifactic should only feature as the main plot of a high-level adventure unless you're just taking the piss.

In D&D E. Gary Gygax introduced the concept(s) in the first Advanced Dungeons & Dragons Dungeon Masters Guide. That Wand of Orcus was an artifact mooted here, the destruction of which features in at least two published adventures. The Hand and Eye of Vecna are relics you can graft onto your own person - if you are a complete fucking retard, but it's all good because those items will help do the thinking for you from now to the end of your (un)natural life.

In BXCMI they feature in the Master's Set, so levels 26 up; the artifacts here all come from our own good green Earth, so if you're playing in, oh, Mystara they're to be used as a template only. Second Edition AD&D had a whole book devoted to various artifacts (and relics). They also show up in Relics & Rituals, for 3e.