Rocks fall, everyone dies: Difference between revisions

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This was used in the ending of the NWN2 original campaign. And at the ''beginning'' of the first [[Icewind Dale]] game, killing everyone that isn't the player party. In theory, this may have been inspired by Tomb of Horrors, in which entering the wrong room CAN lead to "Rocks Fall" everyone dies...if you don't leave within 10 seconds.  
This was used in the ending of the NWN2 original campaign. And at the ''beginning'' of the first [[Icewind Dale]] game, killing everyone that isn't the player party. In theory, this may have been inspired by Tomb of Horrors, in which entering the wrong room CAN lead to "Rocks Fall" everyone dies...if you don't leave within 10 seconds.  


Another varient on this is the "Rocks fall, you die. Everyone else levels up." as in DnD players can earn XP from witnessing events that no-one has ever seen before. So you bullshit the players with a story about how magic is created by meteorites of pure magic falling through the atmosphere and as they burn up the microscopic dust suffuses everything and creates magic.
Another variant on this is the "Rocks fall, you die. Everyone else levels up." as in D&D players can earn XP from witnessing events that no-one has ever seen before. So you bullshit the players with a story about how magic is created by meteorites of pure magic falling through the atmosphere and as they burn up the microscopic dust suffuses everything and creates magic.


So players are walking along, one player is being a cock, magical rocks scream out of the sky and flattern them and due to the beauty and amazement of seeing something like that everyone else in the party levels up.
So players are walking along, one player is being a cock, magical rocks scream out of the sky and flatten them and due to the beauty and amazement of seeing something like that everyone else in the party levels up.


==See Also==
==See Also==

Revision as of 19:49, 14 April 2009

"Rocks fall, everyone dies" is a method of ending a campaign commonly used by angry DMs who have gotten fed up with their players' bullshit. In this situation, the characters are arbitrarily killed by some unavoidable fate such as an avalanche or a cave-in (the titular rocks falling) and the DM declares this the end of the game.

This was used in the ending of the NWN2 original campaign. And at the beginning of the first Icewind Dale game, killing everyone that isn't the player party. In theory, this may have been inspired by Tomb of Horrors, in which entering the wrong room CAN lead to "Rocks Fall" everyone dies...if you don't leave within 10 seconds.

Another variant on this is the "Rocks fall, you die. Everyone else levels up." as in D&D players can earn XP from witnessing events that no-one has ever seen before. So you bullshit the players with a story about how magic is created by meteorites of pure magic falling through the atmosphere and as they burn up the microscopic dust suffuses everything and creates magic.

So players are walking along, one player is being a cock, magical rocks scream out of the sky and flatten them and due to the beauty and amazement of seeing something like that everyone else in the party levels up.

See Also

External Links

The original appearance of the "Rocks fall" phrase, according to Twenty Sided Blog.