Rogue Trader: Difference between revisions

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== See Also ==
== See Also ==


* [[Freebooterz]], which are like Rogue Traders, but more with more '''[[Orks|WAAAUGH]]!'''
* [[Freebooterz]], which are like Rogue Traders, but more with more '''[[WAAAGH]]!'''
* [[Rogue Trader (Sourcebook)|Warhammer 40,000: Rogue Trader]], the first edition of [[Warhammer 40,000]].
* [[Rogue Trader (Sourcebook)|Warhammer 40,000: Rogue Trader]], the first edition of [[Warhammer 40,000]].
* [[Rogue Trader (RPG)]], a [[role-playing game]] from [[Fantasy Flight Games]] where the [[player characters]] are a Rogue Trader and his or her retinue.
* [[Rogue Trader (RPG)]], a [[role-playing game]] from [[Fantasy Flight Games]] where the [[player characters]] are a Rogue Trader and his or her retinue.

Revision as of 22:34, 20 August 2013

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This term is a little ambiguous. If you weren't looking for the profession, check the bottom of the page for other uses.

In the Warhammer 40,000 universe, Rogue Traders are like the conquistadors and explorers of the Age of Sail -- they go into the unknown to find new worlds for the Imperium, and hopefully get rich doing so. The existence of the traders is a Faustian bargain the Imperium has been making since the days of the Emperor himself. The High Lords of Terra recognize that there are still many parts of the galaxy (and many situations therein) that are beyond their control. By allowing the Rogue Traders to ply their trade with planets and even species outside of the Imperial peace they can maintain some tenuous influence over events there. The traders have almost complete discretion in their dealings, and are allowed to do almost anything so long as it can be seen as advancing Imperial goals. In this sense traders have incredible power second only to that of an Inquisitor. Of course it's a bold and foolish captain who pushes this freedom too far. The Imperium has no great love for the traders, and those who pursue their own agenda or flaunt their deviancy too openly tend to come to a bad end. Essentially smooth criminals in space.

See Also

Institutes within the Imperium of Man
Adeptus Terra: Adeptus Administratum - Adeptus Astra Telepathica
Adeptus Astronomica - Senatorum Imperialis
Adeptus Mechanicus: Adeptus Titanicus - Explorator Fleet - Legio Cybernetica - Skitarii
Armed Forces: Adeptus Arbites - Adeptus Custodes - Planetary Defense Force - Sisters of Silence
Imperial Army: Afriel Strain - Adeptus Astartes - Gland War Veteran
Imperial Guard - Imperial Navy - Imperial Knights - Militarum Tempestus
Imperial Cult: Adeptus Ministorum - Adepta Sororitas - Death Cults - Schola Progenium
Inquisition: Ordo Astartes - Ordo Astra - Ordo Calixis - Ordo Chronos - Ordo Hereticus
Ordo Machinum - Ordo Malleus - Ordo Militarum - Ordo Necros - Ordo Sepulturum
Ordo Sicarius - Ordo Xenos
Officio Assassinorum: Adamus - Callidus - Culexus - Eversor - Maerorus - Vanus - Venenum - Vindicare
Great Crusade: Corps of Iterators - Legiones Astartes - Remembrancer Order - Solar Auxilia
Unification Wars: Legio Cataegis
Other: League of Black Ships - Logos Historica Verita
Navis Nobilite - Rogue Traders - Ambassador Imperialis
Abhumans & Denizens: Beastmen - Caryatids - Felinids - Humans - Nightsiders - Troths - Neandors
Ogryns - Ratlings - Scalies - Scavvies - Squats - Subs - Pelagers - Longshanks
Shadowkiths
Notable Members: God-Emperor of Mankind - Malcador the Sigillite
The Perpetuals - The Primarchs - Sebastian Thor
Erda - Ollanius Pius