Skill based: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
(New page: A Skill based system tries takes a different approach then a Stat Based system by only having ranks decide what your character can do. This is an attempt to show t...)
 
1d4chan>Teataine
No edit summary
Line 1: Line 1:
{I find the content of this article questionable and ask that we discuss it}
A [[Skills|Skill]] based system tries takes a different approach then a [[Stats|Stat Based]] system by only having [[ranks]] decide what your character can do. This is an attempt to show training and knowledge of a subject is better then having one overwhelming talent, for instance dexterity governs open lock in [[D&D]]. If a person with poor dexterity and max [[ranks]] in open lock try to preform the skill they will probably fail it due to their low dexterity even though they are devoted to opening locks. Another reason to this approach is to give more variety between characters with a large list of skills. While this seems to work on paper it almost always replicates the problems with stat based systems in some skills becoming the equivalent of a [[God Stat]] while others are next to useless under [[RAW]] and become a [[Dump Stat]]. Skill based systems often require having full knowledge of the system when designing a character as choosing too may of the wrong skills will seriously hurt the wrong party.
A [[Skills|Skill]] based system tries takes a different approach then a [[Stats|Stat Based]] system by only having [[ranks]] decide what your character can do. This is an attempt to show training and knowledge of a subject is better then having one overwhelming talent, for instance dexterity governs open lock in [[D&D]]. If a person with poor dexterity and max [[ranks]] in open lock try to preform the skill they will probably fail it due to their low dexterity even though they are devoted to opening locks. Another reason to this approach is to give more variety between characters with a large list of skills. While this seems to work on paper it almost always replicates the problems with stat based systems in some skills becoming the equivalent of a [[God Stat]] while others are next to useless under [[RAW]] and become a [[Dump Stat]]. Skill based systems often require having full knowledge of the system when designing a character as choosing too may of the wrong skills will seriously hurt the wrong party.


[[category:Game mechanics]]
[[category:Game mechanics]]

Revision as of 03:48, 25 September 2008

{I find the content of this article questionable and ask that we discuss it}

A Skill based system tries takes a different approach then a Stat Based system by only having ranks decide what your character can do. This is an attempt to show training and knowledge of a subject is better then having one overwhelming talent, for instance dexterity governs open lock in D&D. If a person with poor dexterity and max ranks in open lock try to preform the skill they will probably fail it due to their low dexterity even though they are devoted to opening locks. Another reason to this approach is to give more variety between characters with a large list of skills. While this seems to work on paper it almost always replicates the problems with stat based systems in some skills becoming the equivalent of a God Stat while others are next to useless under RAW and become a Dump Stat. Skill based systems often require having full knowledge of the system when designing a character as choosing too may of the wrong skills will seriously hurt the wrong party.