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There are four broad classifications for types of hordes, and two ''special'' cases.
There are four broad classifications for types of hordes, and two ''special'' cases.


*'''Ravagers''': These most common type of hordes are led by rival champions of the Dark Gods, always in competition with each other to earn more favor from their masters. Usually these groups are comprised of many smaller tribes and other cultures, which in turn makes them prone to fracturing and creating more warbands.
*'''Ravagers''': These most common type of hordes are led by rival champions of the Dark Gods, always in competition with each other to earn more favor from their masters. Usually these groups are comprised of many smaller tribes and other cultures, which in turn makes them prone to fracturing and creating more warbands. This type incorporates the various individual war bands introduced in the Warcry skirmish game.


*'''Cabalists''': Always centered around a powerful Chaos Sorcerer or maybe a coven of them. Their warriors are little more than thralls for the magic users to draw magic from and sacrifice for their dark rituals. The number of Cabalist warbands has recently spiked when Nagash’s Necroquake completely flipped the way magic functioned in the Mortal Realms.
*'''Cabalists''': Always centered around a powerful Chaos Sorcerer or maybe a coven of them. Their warriors are little more than thralls for the magic users to draw magic from and sacrifice for their dark rituals. The number of Cabalist warbands has recently spiked when Nagash’s Necroquake completely flipped the way magic functioned in the Mortal Realms.

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Grand Alliance Chaos

Slaves to Darkness

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Lore
Tactics
General Tactics

"Introduce a little...anarchy. Upset the established order, and everything becomes chaos. I'm an agent of chaos"

– The Joker, The Dark Knight

It took a while but now the Age of Sigmar has its own brand of marauding Chaos worshippers. The Slaves to Darkness is a collective term used by the forces of Order to describe the myriad rabid warbands and violent tribes that fell under the influence of the Ruinous Powers following or during the Age of Chaos. Their model range is mostly that of the Warriors of Chaos, with a few new units and the Warcry war bands sprinkled in.

Origins

Generally speaking, the STD fall into two groups in regards to how they were formed.

The first group is much in line with Fantasy‘s Norsca; primitive societies who willingly or unknowingly worship the Dark Gods. During the Age of Myth, there were many tribal cultures lay scattered about the Mortal Realms. They weren’t under the authoritarian thumb of Sigmar and thus allowed to spread out and create their own religions and beliefs. Usually these cultures had simple traditions and gods that inadvertently fell in line with Chaos (I.e. a warrior culture revering a god of war for his honor and martial prowess fuels Khorne). When the Age of Chaos rolled around, these tribes were either press ganged into servitude by the hordes of daemons, willingly followed them as loyal servants, or were slowly corrupted and fell to Chaos.

The second group is a bit more tragic. When Sigmar closed off the gates to Azyr, he left entire continents and civilizations to fend for themselves against the swathes of Chaos. Some human worshippers of other gods were also left in a vulnerable position as their gods left them to fend for themselves. These people turned to Chaos either to spite their former gods or save their own skins. Still more turned to Chaos because they genuinely thought the Chaos Gods offered a better deal (such as several nations of Shyish preferring them to Nagash - which is almost understandable given Nagash's character). Of course, some of these people would still remain opposed to Chaos and fight on, their descendants becoming known as the Reclaimed and having a tense rivalry with the Cities of Sigmar, seeing them as privileged goody two-shoes.

History

Age of Myth

Prior to the coming of Chaos the Mortal Realms were (especially compared to what came after) considered a paradise for a time. Sigmar and his Pantheon of other gods such as Nagash, Allarielle and Teclis all strived uplift the mortal races and bring civilization to the lands. The dangerous beasts that competed with the free peoples for the lands like the dreaded Beastman were pushed back and Gorkamorka and his hordes took great glee in getting rid of the many dangerous creatures that threatened these new civilations. In additon to confining the many godbeasts beneath the lands. However these good times were not to last. The Chaos gods after many years had learned of the Mortal Realms and the gods of the world-that-was's survival. Returning their attention back to the Mortal Realms they began their slow but methodical encroaching into these new realities.

How they did so varied considerably, but all served the singular goal of seeping their influence into the mortal peoples. While civilization flourished during this time many tribal cultures endured on the fringes of society, and were very susceptible to the whispers of the dark gods. Even in the nascent civiliations the arrogant, curious and corrupt inevitably began to grow more open to the dark gods will as well as hidden cults and seekers of forbidden lore multiplied. It was not simply the mortal races however, the gods themselves had grown arrogant and distant with one another, and this led to them missing the telltale sings of infiltrate happening before them. Some of which was due to the gods own hand (such as tricking Gorkamorka into turning his back on Sigmar and returing to his old ways).

Eventually these varied cults and tribal groups eventually began evoking great rituals to weaken the barrier between the realms to allow their gods in. In fact many were not even fully aware of the gods intentions, with many simply believing that they were belevenat forces offering richs or power in return for worship. The first true invasion began in Aqsy were the corrupted tribal groups summoned forth a great army of Khorne deamons into the realm. Generally marking the beginning of the end of the Age of the Pantheon.

In all the other realms around this time the armies of demons poured through to attack the nascent civilizations. Nurgles hordes seeked to claim Ghyran for themselves. Khornes forces ran as an unstoppable jugaurnaugt through Aqsy. Tzeench through his cunning manipulations of the people of Chamon who seeked to kill of a godbeast inadvertibly tore open a gateway to Tzeenches domain. And in the lands of Hysh and Ulga the hosts of Slaanesh pounced on the growing Aelven populations their (while also looking to find their missing diety). The gods tried to fight back, however thanks to the chaos gods manipulations they were divided and distrustful only seeking to safe guard their own realms than offer aid (though they did have invasions of their own to deal with but still), only Sigmar and Nagash could raise sufficient forces to fight the demon hordes. But this was compounded as the various mortal tribes and cults lent their forces to bolster the demon forces. Their infiltrators also working to destabilize nations for takeover. This was further worsened by the return of Archaon to lead the chaos forces. Since the destruction of the world-that-was Archaon had been preoccpied leading the chaos forces against other dimensions, but had now come to spearhead the conquest of the Mortal Realms.

As more and more realms began to become overwhelmed and isolated from eachother a disicive blow came with Archaon siezing control of the Allpoints (renamed Eightpoints) that allowed him unrestricted access to the other realms. Sigmar knew time was running out and seeked to defeat the Chaos hordes in the battle of the burning skies in Aqsy. Unfortunately a betrayal by Nagash tipped the batte in Archaos favour. Eventually Sigmar would be forced to abadon the war effort and sealing off his realm Azyr from the Chaos hordes. The other realms and remaining gods would be on their own from that point onward.

Age of Chaos

The Age of Chaos saw the chaos legions triumphant over the realms. The desperate groups of tribal warriors, cabalists and cultists alike referred to broadly as the Slaves to Darkness continued their ransacking of the realms themselves. In Shyish the Ravager hordes razed the various underworlds of Nagash before even Nagash himself was personally struck down by Archaon. Leading to the dominion of Chaos over the lords of the dead. In Aqusy and Ghur the tribal peoples and Greenskin hordes clashed head on with the mortal champions of chaos. In a bloodbath that would last the rest of the age with Aqusy in particular getting devastated in the conflict. Allarielle did the best she could to safeguard her realm, but the forces of Nurgle and the horned Rat proved to overwhelming with the aid of the other gods. Forcing her and the Sylvaneth into hiding as they bagan a centuries long war of attrition against the great corruptors. Tzeench set his sights on claiming Chamon, with the ruling Duardin civiliations having either fled to Azyr or into the clouds to escape the chaos hordes (which would later become the Kharadron Overlords while the forces of Slaanesh seeked to butcher an already weakened Hysh (which had been devested by a bitter civil war of the Lumineth Realm-Lords). Its twin Ulga was none for better as the chaos hordes used the shades and darkness to pounce on the peoples of the realm while Malerion and Morathi were forced to go into hiding during the age. Archaon for his part continued his campaigns against the empires of the Mortal Realms, while also setting his end goal of invading Azyr.

Of the Mortal peoples that were left behind they had only three choices; submit, flee or hide. To those that submitted they openly began worshipping one or all of the pantheon of chaos (or simply a minor chaos diety or even chaos as a concept). However the worship of the chaos gods themselves never had to be direct, as it is the actions and emotions of mortals that strengthened the gods more than anything. The various peoples of the Slaves to Darkness often had remarkably different means of venerating the gods, in fact many did not even necessarily know of the gods they truly worshipped or their ultimate intentions. The mortal populations of the slaves to darkness were not all universally evil, and many had simply had their local culture and belief system twisted in a way that would benefit the chaos gods. Such as a warrior culture invoking battle more than previously thus empowering Khorne, or the philosopher-sorcerers of Hysh who in their quest for power and knowledge were inadvertently empowering Tzeench and Slaanesh or tribal groups embracing the the gifts of Nurgle as coming from their gods of nature. Regardless of their intentions or knowledge they still inevitably empowered the chaos gods with their actions and direct or indirect worship. It was these disparate and divided cultures of chaos that now dominated the mortal realms near completely.

As for those who did not submit these peoples were forced to hide in fortified keeps (such as the Fyreslayers) or hidden sanctuaries such as the floating cites of Battar in Aqusy or the Amethyst Princedoms in Shyish. Or become nomadic peoples, always staying just ahead of the hordes of the Slaves to Darkness. While Slaves to Darkness had undoubtedly become the dominating force in the realms, not all was well with them however. With chaos itself inevitably looking to tear at itself the various chaos hordes began to turn on one another in the face of no true external threats. All the various champions and generals of chaos all seeked to gain power and prestige by gaining favor from the forces of Chaos, known collectively as the path to glory. This form of rivalry led the various champions to turn on their fellow chaos followers which inevitably led to the chaos conquest of the realms to stall as the hordes tore at each other. While most didn't consider this a cause for concern (they had won already) this would later prove to be a grave mistake as after 500 years since Azyr closed the gates reopened and the Age of Chaos would come to an end.


Age of Sigmar

--under construction--


Soul Wars

--under construction--


Era of the Beast

--under construction--


Types of Chaos Warbands

There are four broad classifications for types of hordes, and two special cases.

  • Ravagers: These most common type of hordes are led by rival champions of the Dark Gods, always in competition with each other to earn more favor from their masters. Usually these groups are comprised of many smaller tribes and other cultures, which in turn makes them prone to fracturing and creating more warbands. This type incorporates the various individual war bands introduced in the Warcry skirmish game.
  • Cabalists: Always centered around a powerful Chaos Sorcerer or maybe a coven of them. Their warriors are little more than thralls for the magic users to draw magic from and sacrifice for their dark rituals. The number of Cabalist warbands has recently spiked when Nagash’s Necroquake completely flipped the way magic functioned in the Mortal Realms.
  • Despoilers: The rarest kind of warband and often regarded as the most dangerous. Each one is led by a Daemon Prince who has returned from the Realm of Chaos to his original tribe and claimed leadership. Their arrival brings many warped monsters and twisted magics to the Realms as well. On even rarer occasions, these warbands will be led by multiple Daemon Princes, but understandably, they are very likely to separate given their megalomaniacal natures.
  • Idolators: Introduced in Broken Realms: Morathi; Idolators are comprised of the more zealous and devout among the worshippers of Chaos. Led by fiery orators riding Chaos Chariots or Gorebeast Chariots, they specialize in laying waste to non-Chaos priests and monuments, and spreading the taint of the Dark Gods wherever they tread.
  • Host of the Everchosen: Archaon’s personal army of lackeys and worshippers who follow the Everchosen like a god among men. His mere presence amidst the Slaves to Darkness has a magnetic effect that draws all other tribes and cults towards him. Additionally, there is a subset of this group called the Knights of the Empty Throne, who are tasked with defending the Eightpoints whilst daddy is away trying to cave in Nagash’s skull...again.
  • Legion of the First Prince: To go along with his fancy new model, Be'lakor now has his own subfaction. It’s near identical to the Daemons of Chaos from Fantasy, just one big daemon soup party with Be'lakor at the top.
Playable Factions in Warhammer: Age of Sigmar
Order
Chaos
Death
Destruction