Solars: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
1d4chan>L41n
No edit summary
No edit summary
Line 3: Line 3:
AKA [[Mary Sue]], the player class. Solars are the first and strongest class in [[Exalted]]. They can be walking tanks in combat, great statesmen in society, grand generals in war, or anything else they set their transcendent wills to. They're also out of their goddamn minds. Thanks to the primordial war and the great curse (no I'm not fucking [[Exalted#Backstory|explaining it]]) they periodically go batshit loco and swap their greatest virtue for its corresponding flaw. This makes them fantastically fun guys to be around, since you never know when your party's greatest asset is going to turn into serial rapist or frothing berserker. They can't for the life of them understand why nobody liked being ruled by a group of manic depressive demigods, and spend most of their time trying to pick up the pieces of the first age and rebuild their empires.
AKA [[Mary Sue]], the player class. Solars are the first and strongest class in [[Exalted]]. They can be walking tanks in combat, great statesmen in society, grand generals in war, or anything else they set their transcendent wills to. They're also out of their goddamn minds. Thanks to the primordial war and the great curse (no I'm not fucking [[Exalted#Backstory|explaining it]]) they periodically go batshit loco and swap their greatest virtue for its corresponding flaw. This makes them fantastically fun guys to be around, since you never know when your party's greatest asset is going to turn into serial rapist or frothing berserker. They can't for the life of them understand why nobody liked being ruled by a group of manic depressive demigods, and spend most of their time trying to pick up the pieces of the first age and rebuild their empires.


Playing a group of Solars can (will) quickly devolve into [[Powergamer|breaking game balance's spine over your knee repeatedly]], unless you have a good group and an exceptionally competent [[GM|storyteller]]. To accommodate your abilities the game should take an appropriately epic sweep. If you have an average group you're probably going to get a Chow Yun Fat wire-fu movie. Political animals will quickly turn the game into alternate reality [[Diplomacy|fantasy WWI]]. If your players are into resource acquisition you will probably just be overseeing the rape of a continent. There's really no limit on where a Solar Exalted game can go, so make the most of it.
Lorem ipsum dolor sit amet, in usu dicam semper. Mutat quaestio platonem cu mea, duo ut melius dissentiunt. Apeirian recusabo sit in, ea quo essent omnium. An est fastidii quaestio contentiones, an vix dicta omnesque, eam animal maiorum ea. Justo nonumy fabulas per in. Te patrioque reprimique usu, mea fuisset aliquando deterruisset te.
 
Vim an quis necessitatibus, error iudico sensibus ei duo, id dolore numquam tractatos vix. Pri ad fastidii definitionem, minim electram ea per. Pri ut aperiri virtute euismod, posse sonet libris te eos, mei eros graeci expetendis ex. Affert eripuit at nec, ea harum dicant iuvaret pro. Liber ignota no usu, his consulatu voluptatum ad.


== Solar Fluff ==
== Solar Fluff ==

Revision as of 13:56, 28 October 2014

Bitches better bow down.

AKA Mary Sue, the player class. Solars are the first and strongest class in Exalted. They can be walking tanks in combat, great statesmen in society, grand generals in war, or anything else they set their transcendent wills to. They're also out of their goddamn minds. Thanks to the primordial war and the great curse (no I'm not fucking explaining it) they periodically go batshit loco and swap their greatest virtue for its corresponding flaw. This makes them fantastically fun guys to be around, since you never know when your party's greatest asset is going to turn into serial rapist or frothing berserker. They can't for the life of them understand why nobody liked being ruled by a group of manic depressive demigods, and spend most of their time trying to pick up the pieces of the first age and rebuild their empires.

Lorem ipsum dolor sit amet, in usu dicam semper. Mutat quaestio platonem cu mea, duo ut melius dissentiunt. Apeirian recusabo sit in, ea quo essent omnium. An est fastidii quaestio contentiones, an vix dicta omnesque, eam animal maiorum ea. Justo nonumy fabulas per in. Te patrioque reprimique usu, mea fuisset aliquando deterruisset te.

Vim an quis necessitatibus, error iudico sensibus ei duo, id dolore numquam tractatos vix. Pri ad fastidii definitionem, minim electram ea per. Pri ut aperiri virtute euismod, posse sonet libris te eos, mei eros graeci expetendis ex. Affert eripuit at nec, ea harum dicant iuvaret pro. Liber ignota no usu, his consulatu voluptatum ad.

Solar Fluff

History

When the gods wanted to rebel, the Unconquered Sun threw a hissy fit and demanded that all the other Exalts bowed to his. Luna agreed with a shit-eating grin and arranged that each Lunar exaltation was magically and deeply bound to a particular Solar exaltation. Sol was pleased, since that meant the Solars had the power to command the Lunars. Luna was pleased because if one Solar tried something stupid, the other 299 Lunars could wreck his face.

When the Usurpation happened, the Solars died horribly. However, during some of the dickery in the subsequent conflicts, Solar charms now pepper creation, landing in the body of some lucky sod who can finds themselves now able to remake the world.


Exaltation

Solars exalt by attempting to do something awesome. An 15 year old kid decides to fight off an entire mob of bandits because they threatened grandma? Exaltation! You convince two warring states to cooperate because you baked the most delicious meal imaginable by combining ingredients native to each state? Exaltation! You figure out how to do heart surgery in a cave using a box of scraps? Exaltation!

Solar Games

.....

Protips

  • Solars don't work well as jacks of all trade
  • Their main power is specializing in one or two fields (warrior, diplomat, crafting) - if they do so, they can become crazy powerful
  • Their charms are generally more efficient and cost less compared to all other exalted types
  • New players will probably find Solars the most intuitive and simple. Think Superman, Hercules or Goku as basic solar archetypes
Exalted Classes
Solars - Lunars - Sidereals - Dragon-Blooded - Infernals - Abyssals
Alchemicals - Liminal - Getimian - Exigents - Fair Folk
Jadeborn - God-Blooded - Mortals