StarCraft: Difference between revisions

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===The Xel'Naga===
===The Xel'Naga===
A highly advanced alien race... and the cause of all this misery. See, they helped shape the Protoss into the powerful psykers they are today, and then got booted off of Aiur. They then created the Zerg, and got eaten for it - but one of them survived (though he died too, he was just revived). Amon secretly manipulated the Overmind into seeking out the Protoss, and serves as the big bad of the Starcraft II trilogy, with his plans to create an army of Zerg/Protoss hybrids and then annihilate all life (and energy, rendering everything dark and still) in the galaxy, so he can start over from scratch.
A highly advanced alien race... and the cause of all this misery. See, they helped shape the Protoss into the powerful psykers they are today, and then got booted off of Aiur. They then created the Zerg, and got eaten for it - but one of them survived (though he died too, he was just revived). Amon secretly manipulated the Overmind into seeking out the Protoss, and serves as the big bad of the Starcraft II trilogy, with his plans to create an army of Zerg/Protoss hybrids and then annihilate all life (and energy, rendering everything dark and still) in the galaxy, so he can start over from scratch.
The background reveiled that the Xel'Naga always wanted the Protoss and Zerg to meet and merge and form into the new Xel'Naga, it turns out the Protoss didn't kick them off Aiur they were just done with them.  Amon just just an asshole who messed up the Zerg before they were done.


==Gallery==
==Gallery==

Revision as of 21:19, 2 July 2016

This is a /v/ related article, which we tolerate because it's relevant and/or popular on /tg/... or we just can't be bothered to delete it.



The 90's were a good time. From left to right: Terrans, Zerg and Protoss.

StarCraft is Real Time Strategy video game, made by Blizzard. Despite being THE most balanced asymmetrical RTS ever and the South Korean national religion, StarCraft is most famous in neckbeard society for the "It's all stolen from WH40K" holy war.

Long story short, there are rumors, denied by both Blizzard and GW, that StarCraft at first was developed as WH40K game, until GW for some retarded reason rescind their permission on using the 40K universe (like they don't want a part of the bazillion tons of money Blizzard tend to earn for their games). /v/ tends to accuse GW of stealing Blizzard's ideas, which sounds silly at first, until you see the current Tyranyd design (prior to SC, the nids looked very different, as in, they looked sillier than the Space Marines do now). /b/tards tend to laugh at both /v/ and /tg/ and troll them to generate even more delicious copypasta.

To be fair, there is a lot in common between Starcraft and the 40k universe; but if you remove your fanboy glasses it's obviously because both settings are conscienceless rip-offs of the entire sci-fi genre with less then 0.1% original content - it's not like there weren't human space marines, ravenous, rapidly adaptable bug monsters, and psychic alien warriors before 40K. Deep inside your heart you know it.

Besides, anyone who takes the time to play both games will immediately notice that the actual rules and gameplay are radically different. StarCraft is very much based around the collecting and spending of resources, shifting army compositions, microing individual units, scouting, etc. 40k on the other hand has you pick out your army before a game even starts, uses randomized elements (dice), and most of the decision making is in how you position your units and engage the enemy. Yes, there is overlap, but a lot of that is simply because they're both strategy games. Regardless of whether Blizzard ripped of GW, or GW ripped off Blizzard, or both, the actual gameplay experiences are quite distinct.

TL/DR: If you're a fan of 40k or SC, stop bitching about all that "stolen" shit. It's a mark of fool doing that, and by doing that you make all your fellow fans look retarded. 40k is a blatant Mega crossover fanfic, 90% ripped off from Dune, Doom, Alien, Starship Troopers, Star Wars, 1984, Event Horizon, H.P. Lovecraft, Mecha Anime and so on all pasted straight onto Warhammer Fantasy anyway.

TL;DR: Quit. Bitching.

For those of you who want to know more about the game as a whole, read on.

The Story in Brief

Starcraft takes place in the Koprulu sector, a distant part of the galaxy where abandoned human colonies are disrupted from their usual routine of civil war and internecine piracy find new ways to continue with their usual routine of civil war and internecine piracy by the sudden attack of a race of alien lizard-bugs that take over and mutate planets to suit their needs, determined to infest the galaxy. Things only get worse when a bunch of stuffy psychic aliens show up, determined to destroy the aforementioned lizard-bugs - and not caring much if they kill humans in the process. Havoc ensues

The Races

The Terrans

Humans in the Koprulu sector were originally a bunch of criminals and undesireables shot out into space by the United Earth Directorate with the excuse of being sent to colonise new alien worlds. The fleet went off-course and ended up in the Koprulu sector, where they have made the best of things since then.

Terrans are the "jack of all trades" of the three factions. They use a combination of specialized power armor suits, tanks, fliers and mecha in battle, and are the only faction whose vanilla trooper is a ranged fighter rather than a melee fighter. Terrans are the absolute champions in turtling up and defending, and tend to have great counter-attack and drop tools, but on the other hand their defense is reliant almost entirely on units, which means they must leave parts of their armies at home if there is harass threat, while other factions can just spam defensive buildings. They're the fastest faction when it comes to setting up bases, as their core buildings can actually take off and fly to new terrain to move the entire base. Their unique racial tactic is to launch base-annihilating mini-nuke missiles with the aid of a Ghost or Specter, a telepathic invisible sniper rifle-wielding super-commando.

In the original Starcraft, you play as a planetary magistrate assigned to the remote world of Mar Sara. There, with the help of local Marshall James "Jim" Raynor, you encounter the first attack of the Zerg, and witness nearby planet Chau Sara being Exterminatused by the Protoss fleet for being infested with Zergs; in your flight to escape the planet before the Zerg devour all humans, you are abandoned by the ruling Terran government, the Confederacy. This leads to you allying with the rebel group known as the Sons of Korhal, and turning on the Confederacy... only for the Sons' leader, Arcturus Mengsk, to backstab you by using the Zerg as a living weapon to overthrow the Confederacy, proclaim himself Emperor Mengsk of "The Terran Dominion", and turn against you. Raynor swears revenge and turns on Mengsk.

In the expansion, Brood War, you play as an admiral in the United Earth Directorate fleet, sent to investigate what became of the lost colonists and bring them back under Directorate control. Ending up in a three-way conflict between Dominion, Zerg and Protoss, you and the rest of the UED expedition force are ultimately wiped out to the last man by Kerrigan in the final episode of Brood War.

In the Terran-focused sequel, Wings of Liberty, you play as James "Jim" Raynor, leader of Raynor's Raiders. They're a rebellion group that seeks to bring down the Dominion and destroy the Queen of Blades (or well..sort of. Despite Jim swearing he'll kill Kerrigan in Brood War after betraying and killing his Protoss buddy Fenix, he now downgraded to saving her instead. this is mainly due to the lack of any other alive zerg characters in the setting).

The Zerg

A race of alien space-locusts armed with biological weaponry, the Zerg travel from world to world, killing all independent life and assimilating its genetic code in order to produce new strains and species of Zerg, all in hope of achieving genetic perfection. In their wake, they infest worlds, terraforming them to sustain the Zerg's constant expansion of its terrible Swarm. Individually sentient, but linked by a crude telepathic network, all Zerg are bound to the will of a singular sapient will, who use this hive-mind to enforce their dominance and command their legions as extensions of themselves.

It was eventually revealed though, that the Overmind's actions were not solely to OMNOMNOM delicious genetic information of the protoss like their voracious cousins, but as his way of opposing the Xel'Naga by creating a force powerful enough to resist them. This all culminated with the creation of Kerrigan, one who could freely control the Zerg like the Overmind. It should be noted that he still wanted the zerg to eat everything, but not if it means the Xel'naga will just take control of them and dispose of them afterwords. The Overmind "tricked" the protoss into killing him to get Amon out of the zerg hive-mind.

Zerg are the "fast 'n' flimsy" faction; cheap to get up and running, very easy to spam units for, but the absolute squishiest of the three factions. Zergs rely on drowning enemies under wave after wave of cheap, quick-moving troops, expending their resources faster than any other faction because they're certain to die anyway. Unlike Terrans or Protoss, Zergs grow their bases quite slowly, as they have to sacrifice basic workers to create new buildings, and they can only grow buildings on a specialized, slowly-growing terrain mat they produce called "The Creep". On the other hand as their base buildings are very cheap compared to other factions, and also double as their unit-production buildings (with all others being "unlocks" for certain units or upgrades), Zergs are encouraged to expand faster and wider, generally having more resource-harvesting bases. This also corresponds to their ability to switch their army production from one composition to another in almost an instant, while for example if Terran wishes to start producing mechs instead of massed infantry he need to build a lot of factories first, which takes resources and most importantly time.

In the original Starcraft, and Brood War, you play as a Cerebrate; a massive psionic maggot-thing that is second in the Zerg's mental hierarchy only to the Overmind itself. In the original game, you play as a Cerebrate charged with protecting and serving the Overmind's latest and greatest creation; the Queen of Blades, a human Ghost (psychic assassin) captured and assimilated into the Swarm as a unique and deadly agent. When the Overmind is destroyed at the end of the first game, in Brood War, you play the only Cerebrate to remain loyal to the Queen of Blades, helping her in her quest to take total dominion over the Swarm - up to and including destroying an attempt to create a second Overmind. The campaign ends with you taking back Char and kicking the collective asses of the Dominion, the UED, and Protoss off the planet.

In the Zerg-focused sequel, Heart of the Swarm, you play as Kerrigan, the Queen of Blades, and only surviving zerg character from sc1 (duran was something else) who voluntarily rejoins the Swarm to destroy the Dominion and to prepare for the coming of Amon.

The Protoss

Highly advanced psychic warriors, the Protoss are an ancient and highly technologically advanced race, possessing access to teleportation tech, forcefields, cybernetic exo-suits, robots and energy weapons. They are divided into two races: the Khalai and the Dark Templars. The difference is more cultural than anything: Khalai draw their psychic energy from "The Khala", the collective mental energy subconsciously produced by all Protoss, which they mentally tap into and use for communiciation or psionic energy storms. Dark Templars abandoned the Protoss homeworld of Aiur generations ago over their belief that the Kala was unnatural, and brought the risk of reducing Protoss to mindless drones in a great mental hive. Metaphorically and literally severing themselves from the Kala, they are instead able to tap into "the darkness between the stars", allowing for more shadowy psi-powers like invisibility and teleportation. Khalai generally tend to be lawful stupid, full of self-righteousness, glory, honor, noble sacrifice and burning heretics, while Dark Templar are more pragmatic and cynical, if a bit cruel and sinister.

Protoss are the "slow 'n' tough" faction; they're extremely expensive and slow to produce, but they can take a hell of a beating, thanks to all their units and buildings coming with forcefields as standard. They fall between Terrans and Zerg when it comes to base building; uniquely, they teleport their buildings into place, but they need established power-grids, otherwise their buildings can't be summoned. This also gives them a key infrastructure weakness, as it means you can cause buildings to stop working if you destroy the (conveniently fragile) generators powering them. Protoss armies tend to be "deathballs" relying on a single concentrated fist brutally plowing through the enemy defenses, while casually soaking up incoming damage, although vulnerable to being simultaneously attacked from multiple directions or being outmaneuvered, with enemy armies bypassing said deathball and attacking Protoss base directly.

In the original Starcraft, you play as a Khalai Executor (A Templar commander) seeking to defend Aiur, the Protoss homeworld, from the coming Zerg invasion. Things go not as planned by the end of the campaign due to internal strife.

In the Brood War, you play as an Executor seeking to help the Protoss survive after they have been driven from Aiur by relocating them to the Dark Templar world of Shakuras, which is more problematic than it sounds due to the fact that Khalai Templars see the Dark Templars as heretical outcasts (although the Dark Templars themselves were more than welcoming of their holier-than-thou brethren). If you thought the first campaign was filled with political dissent since Tassadar's shenanigans, this has as much, if not more intra-species conflict.

In the Protoss-focused sequel, Legacy of the Void, you play as Artanis (the Tassadar fanboy) reuniting all the Protoss groups, retaking Aiur, blowing up Shakuras cause fuck you and making the preparations for the final showdown against Amon.

The Xel'Naga

A highly advanced alien race... and the cause of all this misery. See, they helped shape the Protoss into the powerful psykers they are today, and then got booted off of Aiur. They then created the Zerg, and got eaten for it - but one of them survived (though he died too, he was just revived). Amon secretly manipulated the Overmind into seeking out the Protoss, and serves as the big bad of the Starcraft II trilogy, with his plans to create an army of Zerg/Protoss hybrids and then annihilate all life (and energy, rendering everything dark and still) in the galaxy, so he can start over from scratch.

The background reveiled that the Xel'Naga always wanted the Protoss and Zerg to meet and merge and form into the new Xel'Naga, it turns out the Protoss didn't kick them off Aiur they were just done with them. Amon just just an asshole who messed up the Zerg before they were done.

Gallery

<gallery> File:3875524-1342590432983.jpg|fixed for accuracy File:Starcraft zelot by eloblazewicz-d9e7f4j.jpg|my life for aiur File:Latest.png|zerg rape train has no brakes File:Hybrid.jpg|Hybrid reaver File:Swarm host.jpg|Mother of the endless locust swarm