Stupid Alignments: Difference between revisions
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Latest revision as of 23:39, 22 June 2023
This article is about something that is considered by the overpowering majority of /tg/ to be fail. Expect huge amounts of derp and rage, punctuated by /tg/ extracting humor from it. |
In the universe of tabletop games, there are the alignments - systems to determine the moral leanings of the characters within each world, if applicable. Most will recognize the "standard" axes of Good-to-Evil and Lawful-to-Chaotic, with what each of these scales entail and an idea of where certain actions fall on this chart. The general purpose of alignment is to guide and inform the direction of a player's character with regards to personality and behavior.
...And then there's doing it wrong.
Behold, the Stupid Alignments: the result of what happens when players either don't understand the role they've chosen or else try to play into it too hard.
We won't go TOO in-depth on them, of course, since each of them already HAVE their own articles. We WILL, however, give links to those articles along with a short sweet summary of each concept and their variants.
List of 'Stupid' Alignments[edit]
- Stupid Good - These Boy Scouts never refuse the chance to do a good deed (or what they think constitutes a good deed) even if it kills them - or someone else, refusing to see the forest for the trees. Alternatively, the "I did what I had to do" fanatic who commits atrocities in the name of a nebulous greater good and actually believes that their misdeeds are legitimately for a morally good cause, refusing to see trees for the forest (The Knight Templar), or an edgy asshole who while aware of the fact that what they are doing is bad but still thinks that as long as the outcome is good the deed, however evil, is either an acceptable necessity or morally justified (The Well Intentioned Extremist) and also the most lulzy version, the moron who believes that since they are good everything they do is also good up to and including whatever atrocities you care to name (The Tautological Templar).
- Lawful Stupid - Yeah, yeah, we already know who you're quoting. Peace through warfare, honor before reason, and law before all else, no matter how inane or counterproductive.
- Stupid Neutral - When a player thinks there's actually zero difference between good & bad things (aka horseshoe theory), or else treats morality as some sort of binary scale to be "balanced" in a cosmic checkbook. Otherwise, the lazy character who behaves like a foreign civilian with no stake in the conflict. Technically includes anyone behaving like a non-sentient living or programmed being that is incapable of recognizing the Good-Evil and Order-Chaos axes and just acts because that is what they are.
- Chaotic Stupid - Pretty much the worst, most obnoxious do-what-I-want-because-I-can flavors of 'lolrandom' you can imagine, with no sense of basic pragmatism or even self-preservation.
- Stupid Evil - Pretty much the worst, most obnoxious do-what-I-want-because-it's-Evil™ flavors of-- wait a minute... Varies between treating villainy as a glorified checklist to using their alignment as an excuse to live out their guro fap-fic fantasies while claiming their alignment as a shield.
- The absolute worst of the worst is That Guy alternating between Chaotic Stupid and Stupid Evil, as they combine the obnoxious lolrandumb unpredictability of the former with the "Lol I rape and eat the baby in front of its mother FOR THE EVULZ!" edginess of the latter. If a player starts pulling this at your table without a very good reason, you are officially obligated as a GM to Rocks Fall their character then throw the player out of the session if they won't take the hint.
Gallery[edit]
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Someone actually made an alignment chart for Stupid.