Tesseract Vault: Difference between revisions

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Still pretty big hovering thing that will (have a chance of) deal out some damage no matter what you shoot at.
Still pretty big hovering thing that will (have a chance of) deal out some damage no matter what you shoot at.
Should be noted that since escalation is still sold the old rules are still legal.


==See Also==
==See Also==

Revision as of 07:31, 24 July 2015

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So, we've got this ultra-powerful being trapped inside a cage so we can use it anytime and anyhow we want. Where have I seen this before?

The Necrons have their own Super heavy! And with a C'Tan Shard trapped inside fueling the entire thing!

Seriously GW, don't you think that you have already assraped the C'Tan enough already?

The... "Thing"

Okay, let's get serious. The Tesseract Vault is a Necron machine which contains the essence and power of a Trascendant C'Tan. But at the same time let the C'Tan uses his/hers/its massive powers of rape exactly the same like he was on its own. The result... well, you know how it will end.

In defense of the poor power-stripped C'Tan I'll say that he/she/it does't like that (and who would?) and he uses every bit of power left within him to unshackle him/her/itself by destroying the Vault bit by bit in the process... if weren't for the legions of Canoptek Spiders and Scarabs who repair it continually, rendering his/her/its efforts irrelevant and useless.

Da rulz

Basically, there's two versions of the Tesseract Vault you can choose from. You can have the AV 14 floating recliner for your C'tan shard, or you can be ballsy and split the two. With the latter option, the Tesseract vault transforms into the Obelisk. This gives you a bad ass monolith that auto hits flyers.

7th Well, now both of these things are mentioned in the codex.

The Vault has now gotten a "boost..." Keeps the Apocalypse apect of lots of Hull points to take hits (AV 14 all round, as necrons like it). now this thing is just a upgrated Ctan, now that may not sound that impressive at first glance, but when you look at the upgrades its rather fitting.

this thing is meant to send in and Explode in the face of the enemy, as a big shooty folating distraction from the rest of your army. it even got a specific rule that says that it will explode. so let it do it.

Still pretty big hovering thing that will (have a chance of) deal out some damage no matter what you shoot at.

Should be noted that since escalation is still sold the old rules are still legal.

See Also

  • Apocalypse - Tis is the game mode where you can play this... thing.
Forces of the Necrons
Command: Cryptek (Chronomancer, Plasmancer, Psychomancer) - Lokhust Lord
Necron Lord - Necron Overlord - Phaeron - Skorpekh Lord - Royal Warden
Troops: Apprentek - Cryptothralls - C'tan Shards - Deathmarks - Flayed Ones
Hexmark Destroyers - Immortals - Lychguards - Necron Warriors
Ophydian Destroyers - Pariahs - Skorpekh Destroyers - Triarch Praetorians
Constructs: Canoptek Doomstalker - Canoptek Plasmacyte - Canoptek Reanimator
Canoptek Spyder - Canoptek Wraith - Crypt Stalker - Scarab
Seraptek Heavy Construct - Tomb Sentinel - Tomb Stalker
Triarchal Menhir
Vehicles: Annihilation Barge - Catacomb Command Barge - Dais of Dominion
Doomsday Ark - Ghost Ark - Monolith - Tesseract Ark - Triarch Stalker
Flyers: Canoptek Acanthrite - Doom Scythe - Lokhust Heavy Destroyer
Necron Destroyers - Night Scythe - Night Shroud
Structures: Convergence of Dominion - Necron Pylon - Sentry Pylon - Starstele
Super-Heavy
Vehicles:
Abattoir - Æonic Orb - Doomsday Monolith
Megalith - Obelisk - Tesseract Vault
Necron Fleets: Tomb Blades