The /tg/ Heresy: Difference between revisions

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Writing the timeline has proven to be one of the more difficult tasks, mainly because it requires a lot of [[rage|herding cats]] to get anons to agree on what happens when Legions interact.  (We also had a bit of a problem when the guy who proposed Hektor ''slowly'' dropped out.)  It's getting there.
Writing the timeline has proven to be one of the more difficult tasks, mainly because it requires a lot of [[rage|herding cats]] to get anons to agree on what happens when Legions interact.  (We also had a bit of a problem when the guy who proposed Hektor ''slowly'' dropped out.)  It's getting there.
IMPORTANT: The Great Crusade keeps to more or less the same timetable as the OU.  This is because the Thirty Legions of the AU have the same Early Crusade manpower and material constraints the the Twenty in GW's 'verse. (i.e. more lines of gene-seed doesn't mean more high-quality recruits and sophisticated weaponry)  In the middle Crusade, the Imperium makes slower progress, because the <s>squat</s> Core Worlds don't join peacefully, but in the last decades of the Crusade the extra gene-seed in the AU allows it to make up lost ground and get on track for Ullanor and everything after on schedule.


=The Space Marine Legions=
=The Space Marine Legions=

Revision as of 15:18, 3 October 2014

One fine evening on /tg/, a bunch of creatively-minded anons got together to come up with their very own Primarch and Astartes Legion. This proved very popular, and it wasn't long before /tg/ decided to take everyone's fluff, put it together into their own self-contained alternate universe, and tell the age-old story of the Horus Heresy.

Hence, The /tg/ Heresy.

The much neglected GoogleDoc for this can be found at https://docs.google.com/document/d/1TAl_Rh3q0UR3cqX6Pbn-4TnB87BS-GrFrax-ErtOL2E/edit Sup/tg/ links can be found within the Googledoc.

Okay guys, be excellent to one another and don’t fuck this up

The Saga of the Hektor Heresy

Main article: /tg/_Heresy_Timeline

Writing the timeline has proven to be one of the more difficult tasks, mainly because it requires a lot of herding cats to get anons to agree on what happens when Legions interact. (We also had a bit of a problem when the guy who proposed Hektor slowly dropped out.) It's getting there.

IMPORTANT: The Great Crusade keeps to more or less the same timetable as the OU. This is because the Thirty Legions of the AU have the same Early Crusade manpower and material constraints the the Twenty in GW's 'verse. (i.e. more lines of gene-seed doesn't mean more high-quality recruits and sophisticated weaponry) In the middle Crusade, the Imperium makes slower progress, because the squat Core Worlds don't join peacefully, but in the last decades of the Crusade the extra gene-seed in the AU allows it to make up lost ground and get on track for Ullanor and everything after on schedule.

The Space Marine Legions

The /tg/ Heresy project has created twenty-six new Legions and assumes that four "went missing" due to their heretical actions early in the Great Crusade. Each of the Primarchs created in the project is intended to be an original creation (or at least an original mixture!), rather than a "what-if?" based on a character from the OU.

The Space Marine Legions of the /tg/ Heresy
Loyalist: The Entombed - Eyes of the Emperor - Scale Bearers - Silver Cataphracts
Steel Marshals - Stone Men - Thunder Kings - Void Angels - War Scribes
Traitor: Black Augurs - The Justiciars - Eternal Zealots - Heralds of Hektor
Iron Rangers - Life Bringers - Lions Rampant - Mastodontii - Sons of Fire

Notable Successor Chapters and Warbands

We're still working to flesh out the SPESS MAHREEN side of the AU with more Successors. At the moment, most of those mentioned only get a few lines, but here are the better developed ones:

Angels Imperious Loyalist Successors of the Void Angels and wardens of the Markian Pact.

Brazen Wings Loyalist Successors of the Sand Keepers. They attempt to make up for their lack of psykers with careful planning.

Brothers Itinerant, Renegade Successors of the War Scribes, responsible for many acts of piracy.

Knights Draconian, Loyalist Successors of the War Scribes, embittered by their parent Legion's tragic past.

Nova Defenders, Loyalist Successors of The Crusaders, guardians of an ancient relic.

The Mercurials, Loyalist Successors of the Void Angels, experts in lightning war

Thousand Swords, Loyalist Successors of The Crusaders, never stopped Crusading.

The Ramparts, Renegade Successors of The Bulwark, salvagers of a former empire.

Want to add your own? Here's a template for Successor Chapters

Other Notable Imperial formations

Right now we're looking at Imperial Army, mostly, because it's not clear how the Imperial Cult will differ from the OU. Of course, we do expect to see Sisters of Battle in due course, just that we haven't got to establishing their context yet.

Imperial Army

A few things to remember about the Imperial Army:

  • Firstly, it's way crazier than the Imperial Guard. The Great Crusade picked up whatever crazy dudes it found and sucked them off their homeworlds so that they could make trouble on the Imperium's behalf, rather than in newly-Pacified territories. IA units could be armed with anything from cold steel to high-tech pseudo-power armour and genehancements.
  • A lot of the established "Imperial Guard" equipment isn't used. Not only is there no standardisation, but the mighty flashlight hasn't come into common use. (The "default" option is the autogun, but don't feel bound by that!)

Knight Houses

House Kazak

Titan Legions

Other Notable Chaos Formations

There's plenty of scope for weird and whacky traitors: traitor Army, Dark Mechanicus, traitor Knights, traitor Titan Legions, etc.

Knight House Castus

Main article: House Castus

House Castus is a band of renegades, formerly Imperial Knights, that worship Khorne. They are based in the Eye of Terror under the command of Chaos Lord Teutates.

Other Human Factions

Vetrovnak Human Protectorate

Main article: Vetrovnak

The Adeptus Astartes are not the only engineered super soldier in the galaxy, just the most prolific and successful. Hailing from the Hvar cluster that sits roughly 7,000 lightyears above the galactic plane hovering over a point where the Ultima Segmentum melts into the Eastern Fringe, the vetrovnak another such breed of super soldiers designed to resist the ruinous touch of the warp. Created in M27 the vetrovnak were born from the wedding of genetic engineering to enhance humans to withstand the rigors of future intergalactic travel and xeno-nanotechnology. Faster, stronger, and far more enduring than regular humanity the vetrovnak also have been programmed at the genetic level to protect humanity and abhor the touch of the warp.

They were not made as vampires; that was the result of a brief civil war in the Hvar cluster when the vetrovnak sought to slip the tight noose of their creators. Most died at the hands of a nanomechanical virus their masters released upon them but those survived it found themselves thirsting for blood. The society of the Hvar cluster changed forever after that as the vetrovnak became the masters. Forged from the paradox caused by the genetic imperative to protect humanity and their diet they had to invent a society that would keep their “wards” content and docile enough to see offering up the very essence of their souls to their stewards as an easy price to pay. Their distant paradise is not without trouble, as the vetrovnak are born rather than made as the astartes are their ever growing and undying population will inevitably outpace the growth of their pampered human cattle. Thus in M31 they returned the to the galaxy at large, looking for new blood - human or xeno.

Xenos

Due to the small amount of Xeno content in the project to date, we're housing contributions on the main page at the moment.

WAAAGH! Sarkus

The Ork Warboss known as Sarkus had small beginnings, starting out as a Feral Ork sometime in M27. By about 436.M29, however, he had become the effective ruler of the small Age of Strife civilization that inhabited his planet, the primitive local humans cowering in fear before the Orks and their newest technological acquisitions. It is possible that at least some of this knowledge was "looted" from an earlier, unsuccessful human attempt to reunite the scattered civilizations of the galaxy, and it is clear that whatever the case, the area now known as Segmentum Tempestus was due for a reckoning. Some time after Sarkus first campaigned off-world, an as-yet unidentified Eldar Craftworld passed through the area, only to come into conflict with the swelling power of Sarkus' WAAAGH. Sarkus had laid utter waste to fifty worlds and conquered some two hundred and fourty more, including two human and some five minor Xenos civilizations. Some thirty of these worlds had been set aside for the express purpose of producing untold numbers of Squiggoths, and pieces of "looted" war materiel included a number of sonic and pressure-based weapons, likely made by the minor xenos trampled beneath the Orkish heel. The Eldar, however, knew one thing Sarkus did not - that the Emperor's Great Crusade would arrive in but a few centuries. The path was long, and the method of guidance tiring, but the results were clear - on the dead world of Meteon, a WAAAGH that utterly dwarfed the Scale Bearers Legion had just finished picking through a number of ancient Xenos ruins when they noted Imperial craft in the skies above. Tiran Osoros had arrived, and the stage was set for a rivalry the likes of which neither had known before.

Writefaggotry

This project has attracted a reasonable amount of attention from write-fags. We welcome further contributions. Especially from edit-fags. (Not so much from vandals.)

Art Gallery

We encourage drawfags (or otherfags who wheedle artwork from them) to contribute portraits of major characters.