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The Force is constantly in turmoil with itself between Light and Darkness, forever pushing towards an balance which it can never fully achieve. It is also notable that individuals who use the force can get caught up in the pull of either side. If one is Drawn to the Dark Side by anger or fear, it will amplify said quality.
The Force is constantly in turmoil with itself between Light and Darkness, forever pushing towards an balance which it can never fully achieve. It is also notable that individuals who use the force can get caught up in the pull of either side. If one is Drawn to the Dark Side by anger or fear, it will amplify said quality.
== Force Abilities ==
== Force Abilities ==
=== Useful Powers ===
Since West End Game's [[Star Wars RPG]], Force abilities have had three primary disciplines: Control, Sense and Alter.
There is only one useful force power, and that is the ability to make people believe the sentence "These aren't the droids you're looking for."  Sadly, this power doesn't work on Jews or mafia bosses.  All other Force related powers are completely useless and pointless.  Darth Vader was completely stupid when he said that the Death Star's power to destroy planets was insignificant compared to the Force.  The Force never blew up any planets, nor did it ever stop any planets from getting blown up.
=== Useless Powers ===
Almost all of the things that the force can do can be done better with technology.  And except for the one useful power mentioned above, the few powers that can't be replicated with technology are unreliable or have no practical use.


* Super Jumping: Better off getting a jetpack.
===Control===
* Lightning: Weapons that shoot lightning already exist. And using this power often backfires, which happened several times to the emperor and he never learned.
Control powers focus on controlling the user's body (and the body of others for more skilled users). It's largely buffs.
* Predicting the future: Didn't save the Jedi from being wiped out, and didn't warn the emperor that Vader was going to turn on him.
*(Jedi) Meditation (Trance): Sends the user into a deep sleep that boosts the speed they recover from wounds and fatigue while also using less food and air than normal waking or breathing. On the downside, it's a really deep sleep, so the user will only be woken by physical stimulus or a code word that terminates the trance is heard.  
* Sensing disturbances: You literally have the power to know if something bad just happened, but nothing about what it is or where it happened. That isn't a power at all. Everybody knows that something bad must be happening right now.
*Force Speed: Speeds the user up and/or greatly slows their perception of time. Combined with foresight it allows blocking blaster bolts. Combined with telekinesis it allows the user to make very large leaps.
* Telekinesis: Tractor beams exist. Use those instead.
 
* Turning into a ghost: You can't change back after you turn into a ghost and you don't get any cool ghost powers and can't actually do anything other than give bad advice to the living.
===Sense===
As you'd expect, Sense holds all the divination powers. Also Telepathy.  
*Foresight: The most common force power, and only one that is used unconsciously by untrained users. It gives the user glimpses into the future, which at the lowest level gives the very practical ability to react to things before they happen. At the highest level it gives visions of the long term future, though these visions tend to be pretty useless since they're vague and attempts to prevent them nearly always result in them coming true.
*Farsight: Allows the user to see things happening elsewhere.
 
===Alter===
Alter is the broadest category and holds powers that alter the world around the user. In practice this works out to anything not covered by the above two schools.  
*Telekinesis: Control stuff with your mind! Easily the force power with the most variants. In addition to the many abilities to move specific things in specific ways, it's also the basis of some odd-ball powers like starting fires by agitating particles enough till a fire starts. Used on the user, it allows them to leap great distances.
*Energy Projection: Most commonly encountered in Force Lightning, this power allows the user to fire off energy as an attack. Generally dark side when used against living things.


== Force Users ==
== Force Users ==

Revision as of 20:50, 28 October 2019

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The Force is a supernatural energy field derived from all living things in the Star Wars galaxy which binds them together. A few individuals are sensitive to The Force and can make use of it, though they are also influenced by it.

Certain individuals are born with an affinity towards The Force and as such can use it a wide variety of ways. Likewise it exerts itself onto them as they use it.

The Light and Dark Sides

A key aspect of The Force is the dichotomy between the Light Side and the Dark Side. The Light Side is linked with self control, altruism, a love for all life and a desire for harmony both internal and external. The Dark Side is linked with selfishness, passions left to run wild and a desire for power.

The Force is constantly in turmoil with itself between Light and Darkness, forever pushing towards an balance which it can never fully achieve. It is also notable that individuals who use the force can get caught up in the pull of either side. If one is Drawn to the Dark Side by anger or fear, it will amplify said quality.

Force Abilities

Since West End Game's Star Wars RPG, Force abilities have had three primary disciplines: Control, Sense and Alter.

Control

Control powers focus on controlling the user's body (and the body of others for more skilled users). It's largely buffs.

  • (Jedi) Meditation (Trance): Sends the user into a deep sleep that boosts the speed they recover from wounds and fatigue while also using less food and air than normal waking or breathing. On the downside, it's a really deep sleep, so the user will only be woken by physical stimulus or a code word that terminates the trance is heard.
  • Force Speed: Speeds the user up and/or greatly slows their perception of time. Combined with foresight it allows blocking blaster bolts. Combined with telekinesis it allows the user to make very large leaps.

Sense

As you'd expect, Sense holds all the divination powers. Also Telepathy.

  • Foresight: The most common force power, and only one that is used unconsciously by untrained users. It gives the user glimpses into the future, which at the lowest level gives the very practical ability to react to things before they happen. At the highest level it gives visions of the long term future, though these visions tend to be pretty useless since they're vague and attempts to prevent them nearly always result in them coming true.
  • Farsight: Allows the user to see things happening elsewhere.

Alter

Alter is the broadest category and holds powers that alter the world around the user. In practice this works out to anything not covered by the above two schools.

  • Telekinesis: Control stuff with your mind! Easily the force power with the most variants. In addition to the many abilities to move specific things in specific ways, it's also the basis of some odd-ball powers like starting fires by agitating particles enough till a fire starts. Used on the user, it allows them to leap great distances.
  • Energy Projection: Most commonly encountered in Force Lightning, this power allows the user to fire off energy as an attack. Generally dark side when used against living things.

Force Users

The most famous users of The Force in the Star Wars franchise is The Jedi Order, a semi-monastic order dedicated to keeping the peace in the galaxy.