The Post-Apocalyptic Roadmap/Indiana: Difference between revisions

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Part of the [[The_Post-Apocalyptic_Roadmap|Post-Apocalyptic Roadmap]] Project.
Part of the [[The_Post-Apocalyptic_Roadmap|Post-Apocalyptic Roadmap]] Project.
( I use the word Gang as a catch all for EVERY gang, there being really quite alot here.)
Year 1


Elkhart indiana survives the fallout largely unharmed, thanks to the fact that no one knows indiana exists. At year one all forms of government break down and the many gangs in the city realize they can now assume control. Leading to intermittent fighting through out Elkhart city.
Elkhart indiana survives the fallout largely unharmed, thanks to the fact that no one knows indiana exists. At year one all forms of government break down and the many gangs in the city realize they can now assume control. Leading to intermittent fighting through out Elkhart city.
The National Guard.
Knowing from personal experience, I Know that the Southbend and Elkhart armouries are well equiped, well trained, and about 75% of those forces are vets that have been deployed multiple times. Thought that should be known as it would explain the next part.
Absent of Official leadership the Airforce, Army Nat. Guard, And Marine Reserve, combine resources and decide make the area safer for those survivors caught between the gang wars. After some debate on what to do with the gangs in the area, the Joint Operations Force (JOF) figures they have two options A)Gather resources and wait it out hoping they kill themselves. Or B) Bring out the big guns, load said guns, and don't stop firing them till all targets are nothing more than twitching bodies. But gangs being normally hard to kill had already managed to murk most of the Police force and had secured the city jail, and using the fuck load of raw materials in all of the factories right in the city managed to fortify all the entrances and the surrounding buildings. Turning the whole area into nothing but a cluster fuck of mini fortresses.
( For those curious I know firsthand that there are an ass load of seasoned vets, a couple Ranger companies and a handful of Special Forces just within those two armouries. And for those thinking nasty girls are pansies fuck you these guys get shit done.)
Year 2
After a year of fighting these assholes the JOF had managed to corner the gangs into their Fortress of solitude mentioned above. But the Gangs had gained some modicum of intelligence, and realized they would need to come together after having their asses handed to them over the past year by the JOF. Stocking up the Jail with all the guns, ammo and food they could manage to steal. They planned to wait out the JOF. BIIIIIIGGGG mistake. Any head in a window is blown off by snipers, since no one is firing demolitions casually strolls up the front gate and any viable structure points with an A.P.C. in tow just in case and plant enough explosives to make the 4th of July in Texas seem like a pissing party. The explosion rocks the whole building leveling most and ruining the rest. With just Two hrs of mopping up the stragglers.
Clean Up
the rest of the year was basically a load of team exorcises and community building with the left over factory materials. The amish you say well yes they were there to, and basically the same trolls as ever but now they had some importance beyond simply saying they are better than you. Now they were the food and religion power house they thought they had already been. suplying food in return for more land and protection.

Revision as of 09:22, 18 January 2014

Part of the Post-Apocalyptic Roadmap Project. ( I use the word Gang as a catch all for EVERY gang, there being really quite alot here.)

Year 1


Elkhart indiana survives the fallout largely unharmed, thanks to the fact that no one knows indiana exists. At year one all forms of government break down and the many gangs in the city realize they can now assume control. Leading to intermittent fighting through out Elkhart city.

The National Guard.

Knowing from personal experience, I Know that the Southbend and Elkhart armouries are well equiped, well trained, and about 75% of those forces are vets that have been deployed multiple times. Thought that should be known as it would explain the next part.

Absent of Official leadership the Airforce, Army Nat. Guard, And Marine Reserve, combine resources and decide make the area safer for those survivors caught between the gang wars. After some debate on what to do with the gangs in the area, the Joint Operations Force (JOF) figures they have two options A)Gather resources and wait it out hoping they kill themselves. Or B) Bring out the big guns, load said guns, and don't stop firing them till all targets are nothing more than twitching bodies. But gangs being normally hard to kill had already managed to murk most of the Police force and had secured the city jail, and using the fuck load of raw materials in all of the factories right in the city managed to fortify all the entrances and the surrounding buildings. Turning the whole area into nothing but a cluster fuck of mini fortresses.

( For those curious I know firsthand that there are an ass load of seasoned vets, a couple Ranger companies and a handful of Special Forces just within those two armouries. And for those thinking nasty girls are pansies fuck you these guys get shit done.)

Year 2

After a year of fighting these assholes the JOF had managed to corner the gangs into their Fortress of solitude mentioned above. But the Gangs had gained some modicum of intelligence, and realized they would need to come together after having their asses handed to them over the past year by the JOF. Stocking up the Jail with all the guns, ammo and food they could manage to steal. They planned to wait out the JOF. BIIIIIIGGGG mistake. Any head in a window is blown off by snipers, since no one is firing demolitions casually strolls up the front gate and any viable structure points with an A.P.C. in tow just in case and plant enough explosives to make the 4th of July in Texas seem like a pissing party. The explosion rocks the whole building leveling most and ruining the rest. With just Two hrs of mopping up the stragglers.

Clean Up

the rest of the year was basically a load of team exorcises and community building with the left over factory materials. The amish you say well yes they were there to, and basically the same trolls as ever but now they had some importance beyond simply saying they are better than you. Now they were the food and religion power house they thought they had already been. suplying food in return for more land and protection.