The Wolf God: Difference between revisions
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The Wolf God, as you'd expect of a pretty stereotypical lupine deity, is very focused on the moon; his clerics preach that werewolves should respect and fear the moon, as it holds power over fate. Rituals are tied to the waxing and waning of the moon, and lunar omens are hugely important, with a lunar eclipse being a particularly dire omen. | The Wolf God, as you'd expect of a pretty stereotypical lupine deity, is very focused on the moon; his clerics preach that werewolves should respect and fear the moon, as it holds power over fate. Rituals are tied to the waxing and waning of the moon, and lunar omens are hugely important, with a lunar eclipse being a particularly dire omen. | ||
The Wolf God's priests are typically single-classed, and usually [[adept]]s, although they can also be [[cleric]]s, [[druid]]s or even [[ranger]]s. | The Wolf God's priests are typically single-classed, and usually [[adept]]s, although they can also be [[cleric]]s, [[druid]]s or even [[ranger]]s. Alfred Timothy, the [[Darklord]] of Verbrek, is the high priest of the Wolf God. | ||
==Dogma== | ==Dogma== |
Revision as of 13:23, 8 March 2018
The Wolf God | ||
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A snarling wolf's head or a bloody wolf's paw print | ||
Alignment | Chaotic Evil | |
Divine Rank | Unknown, he may not even exist | |
Pantheon | None (Malevolent Deity of Ravenloft) | |
Portfolio | Predators, the wilderness, hunting, savagery, blood, the moon, wolves, werewolves | |
Domains | Animal, Chaos, Slaughter, Strength, Trickery | |
Home Plane | The Deep Woods Demiplane of Dread | |
Worshippers | Werewolves, Shifters | |
Favoured Weapon | Natural Weapons |
The Wolf God is a malevolent deity worshipped by werewolves in the Dungeons & Dragons setting of Ravenloft. His worship is concentrated in the domain of Verbrek, which is literally The Werewolf Land of Ravenloft, but his faith is spreading throughout the southwestern Core.
His entire creed is basically that werewolves are the alpha predators of the world and that they should embrace their most savage, twisted, and destructive impulses. Needless to say, he's not a very fun guy.
Church
Only werewolves - or the rare madman who wants to become a werewolf - are inclined to worship the Wolf God, and only werewolves can become his clerics. These lycanthropic clerics must follow strict taboos, such as never being tainted by the scent of prey creatures or reveal any wounds they may be carrying. There is no holy text or orthodoxy for the Wolf God; clerics pass on his traditions through vicious, gruesome ordeals. Clerics pray for their spells at sunset, and the Wolf God is worshipped predominantly through the act of hunting, which is considered sacred in and of itself. His clerics engage in strange rites intended to prove their fanaticism and bestow holy visions, with a particular love of sacrificing humans and werebeasts by tearing out their throats and letting them bleed to death. Fitting with the nomadic nature of his faithful, the Wolf God has no temple; instead, werewolves construct crude cairns of stone and bone, decorated with pawprints made with blood.
The Wolf God, as you'd expect of a pretty stereotypical lupine deity, is very focused on the moon; his clerics preach that werewolves should respect and fear the moon, as it holds power over fate. Rituals are tied to the waxing and waning of the moon, and lunar omens are hugely important, with a lunar eclipse being a particularly dire omen.
The Wolf God's priests are typically single-classed, and usually adepts, although they can also be clerics, druids or even rangers. Alfred Timothy, the Darklord of Verbrek, is the high priest of the Wolf God.
Dogma
Hunt. Kill. Feast. You are master of the forest and nightmare of the civilized world. Do whatever it takes to survive, thrive, and breed. Slay the weak, even among your own kin, for they diminish your race. Revel in the crack of bone and the screams of prey. Follow your instincts. Do not let pity or remorse trouble you. Offer howls to the moon, for she knows your secrets and your fate. Honor wolves as your allies. All other creatrues are prey to be eaten or rivals to be slain.