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Magic: The Gathering's Greco-Roman plane. Imagine ''God of War'' with less sex, fewer QTEs (unless you count untapping your lands each turn), and [[Ajani]] and [[Elspeth]] hanging around for some reason.


Magic: The Gathering's greco-roman plane. Filled with greco-roman mythology with a few twists. Has nice art & story.
Some mechanical themes and elements of Theros include:


''Enchantments'' - mostly creatures that are also enchantments, but also some of the regular kinds you're used to from other planes. Ties into . . .


I'll work on this later. Feel free to add things.
''Bestow'' - some enchantment creatures can be cast as an Aura, in which case they give the enchanted creature benefits related to their own power and toughness and abilities. If a creature cast this way would be unattached from the enchanted creature (like if it dies), it stays in play and becomes a regular creature. Bestow plays well with . . .
 
''Heroic'' - a keyword that rewards you for targeting your creature with your own spells.
 
''Constellation'' - the obligatory "why the heck is this even a keyword/ability word?" moment that we tend to get about once a block. Cards with Constellation have a significant effect that triggers whenever an enchantment comes into play under your control.
 
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[[Category:Card Games]]

Revision as of 00:25, 3 June 2014

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Magic: The Gathering's Greco-Roman plane. Imagine God of War with less sex, fewer QTEs (unless you count untapping your lands each turn), and Ajani and Elspeth hanging around for some reason.

Some mechanical themes and elements of Theros include:

Enchantments - mostly creatures that are also enchantments, but also some of the regular kinds you're used to from other planes. Ties into . . .

Bestow - some enchantment creatures can be cast as an Aura, in which case they give the enchanted creature benefits related to their own power and toughness and abilities. If a creature cast this way would be unattached from the enchanted creature (like if it dies), it stays in play and becomes a regular creature. Bestow plays well with . . .

Heroic - a keyword that rewards you for targeting your creature with your own spells.

Constellation - the obligatory "why the heck is this even a keyword/ability word?" moment that we tend to get about once a block. Cards with Constellation have a significant effect that triggers whenever an enchantment comes into play under your control.

Settings of Magic: The Gathering
Pre-revisionist: First Magic Sets - First Urza Block - Arabian Nights
Legends - Homelands - Ice Age - Mirage
Weatherlight Saga: Portal Starter Sets - Second Urza Block
Tempest Block - Masques Block - Invasion Block
Post-Weatherlight: Otaria Block - Mirrodin - Kamigawa - Ravnica - Time Spiral
After the Mending: Lorwyn - Alara - Zendikar - New Phyrexia
Innistrad - Return to Ravnica - Theros - Tarkir - Eldraine - Ikoria
Two-Block Paradigm: Kaladesh - Amonkhet - Ixalan
Post Two-Block Paradigm: Eldraine - Ikoria - Kaldheim - Strixhaven
Never in a standard set: Fiora (Where the Conspiracy sets take place) - Kylem (Battlebond)
Planeswalkers of Magic: The Gathering
Original Five: Ajani Goldmane - Chandra Nalaar
Garruk Wildspeaker - Jace Beleren - Liliana Vess
Alara: Elspeth Tirel - Nicol Bolas - Sarkhan Vol - Tezzeret
Zendikar: Gideon Jura - Nissa Revane - Sorin Markov
Scars of Mirrodin: Karn - Koth of the Hammer - Venser
Innistrad: Tamiyo - Tibalt - Davriel Cane
Return to Ravnica: Domri Rade - Ral Zarek - Vraska
Theros: Ashiok - Kiora - Xenagos - Calix
Tarkir: Ugin - Narset
Kaladesh: Dovin Baan - Saheeli Rai
Amonkhet: Samut
Other: Dack Fayden - Vivien Reid - Kaya
Commander 2014: Daretti - Freyalise - Nahiri - Ob Nixilis - Teferi
Pre-mending: Bo Levar - Commodore Guff - Jaya Ballard - Urza
Forgotten Realms: Ellywick Tumblestrum - Bahamut - Lolth - Zariel - Mordenkainen
Planeswalker Groups: The Gatewatch