Bad Moons: Difference between revisions
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The Bad Moons are an Ork Clan that lives large and thinks larger. They're flashy, they're ostentatious, and they're better than any other ork clan at drowning their enemy in Dakka. | The '''Bad Moons''' are an Ork Clan that lives large and thinks larger. They're flashy, they're ostentatious, and they're better than any other ork clan at drowning their enemy in Dakka. | ||
== Overview and Traditions == | == Overview and Traditions == |
Revision as of 16:38, 21 February 2021
The Bad Moons are an Ork Clan that lives large and thinks larger. They're flashy, they're ostentatious, and they're better than any other ork clan at drowning their enemy in Dakka.
Overview and Traditions
The Bad Moons are a unique clan amongst Orks for a simple reason; their Teef grow faster and fall out easier than any other group. Given that Teef is the ork currency, this particular adaptation or mutation (depending on which Runtherd you ask) has resulted in the Bad Moons being the single richest clan by a lightyear. So consistent and fast growing are Bad Moon teef that even the lowliest boy in a Bad Moon camp is on average probably richer than a Deathskull or Goff Nob. Of course, all that wealth means nothing if you can't flaunt it, and the Bad Moons are just crawling with Flash Gitz or Flash Gitz-curious Orks, full of arrogant, haughty merchant types who'll happily get a warband all the best scrap and shootas money can buy, so long as they have the teef for it, or even better; gold. The Bad Moons fucking LOVE gold, a metal otherwise completely useless to other Orks, who will happily trade it for teef or something else they. Their demeanor also ensures that they're usually targets for other Orks; in the best of cases to quickly get some the nicest stuff Orks can get their hands on, and in the worst cases, to go beat up, since other Orks believe that they're easy pickings due to their behavior or just because they want more Teef. Many a warboss usually has a group of Bad Moons he can smack around for some extra funds.
But assuming that they're the closest thing Orks have to useless prissy nobles is a decision you make at your own peril, as the Bad Moons do use all that wealth on the things Orks love best: Big armor, powerful Choppas, and most famously, the loudest, shootiest Shootas. Bad Moons are armed to their rapidly growing teef, usually punctuated in bright golds (if it isn't made of gold itself), and are famed for their ability to get as close as possible to "Just Enuff Dakka", as their default tactic is usually to just perforate any hapless army they run into by putting more bullets, plasma bolts, and rocket shells into the air than individual nitrogen atoms in the atmosphere.
On the Tabletop
THE shooty Ork Clan, and arguably the closest Orks have to meta relevancy. The Clan Kultur lets you re-roll 1's in shooting, the relic is a Shoota for shooty support characters, and the Stratagem allows Infantry to shoot again. The rest is pretty fine, their psychic power is fairly situational and otherwise useless to the goal of shooting, and their warlord trait adds a 4++ invulnerable save to your warboss, turning them into a premium Ghazghkull, or your Big Mek into an absolute bastard. But in general, any prospective Bad Moon player should consider buying dice in bulk for use in the shooting phase exclusively.
Clans ov da Orks | ||||||||
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Clans: | Bad Moons - Blood Axes - Deathskulls - Goffs - Evil Sunz - Snake Bites | |||||||
Non-Clan Factions: | Freebooterz - Feral Orks - Speed Freeks - Dred Mob - Gretchin Revolutionary Committee - Beast Snaggas |